WW Monk - PVP Discussion (Open Thread For All)End of 5.1 - 5.2 & Beyond
Posted 13 January 2013 - 02:59 AM
Seems like all are excited for the changes being proposed in Patch 5.2, a lot to discuss there.
How are you WW monks finding this season so far ?
I started this new account well into the season already, it's 2 months old so I'm undergeared relative to the other players in my MMR, but it is not holding back my progress that much. Finding that ww monks are a very micro intensive class that rewards a players skill and ability to to control the movement paths of an enemy team into close proximity to land our CC on two players.
*I didn't like that the only other thread I found in this section was more of an advertisement for someones youtube channel and I would like to have an clean non advertisement based thread for all to take part in.
Posted 13 January 2013 - 04:37 AM
Posted 13 January 2013 - 05:29 AM
Posted 13 January 2013 - 05:49 AM
With our CC set sharing so many DRs I don't see that being an issue. Even with ROP being introduced it's a double edged sword, it will give you the advantage to drop a player at the risk of allowing the other team to barrel down your healer with little recourse due to the lack of leg sweep.
For me the biggest & most important change is deadly reach being baseline now, having to chase down a healer to paralyze only for it to break instantly was infuriating.
Posted 13 January 2013 - 06:41 AM
Posted 14 January 2013 - 02:16 AM
5 second stun turned into 3.5-4 second time use because I'm spinning 3 times.
Posted 14 January 2013 - 10:05 AM
The reason why I think Monks will not really become OP is because they're not giving them a lot more survivability, which is what they lack the most right now. They will still get steamrolled by KFCs and Kittycleaves, but then again, who doesn't.
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