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#1 Caredude

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Posted 13 January 2013 - 01:20 AM

It's stupid that totems doesn't scale from resi, whats the point of having increased hp on healing tide/fire ele etc when ure gonna 1 hit it with a white attack?

This also makes the 10% hp on totem glyph totally useless.

Can't really find a good reason why totems/banners shouldn't have resi when everything else in arena does.

any1 else agree?

Edited by Caredude, 13 January 2013 - 01:21 AM.


#2 FukkenZuzah

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Posted 13 January 2013 - 02:07 AM

Well, if we put resilience scaling on totems, then in the end-game we run in to issues with players having to dedicate some damage to a Capacitor totem, that already now is somewhat easy to get off (Heavily depending on rating), I will admit in higher rating where people actually watch out for - and actively seek out to destroy - the totems, it's necessary to have some form of defense, and Resilience seems to be the only feasible thing there, but we run in to the issue of noobs whining.
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#3 Ilidio

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Posted 13 January 2013 - 02:29 AM

Hi care
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#4 Numbtoes

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Posted 13 January 2013 - 02:56 AM

Just place your totems better. In the tourny stream today all the resto shamans just put their totems around pillars and stuff.

#5 hekumzx

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Posted 13 January 2013 - 04:53 AM

Most good teams will actually go out of their way to kill totems.

Killing a healing tide is like kicking an 800k heal.  5 ticks over 10 seconds.  Ticks for a bit under 30k noncrits.  150k x 5.  Scales with mastery afaik.  Plus random crits.  Minus MS and fatigue.

Additionally, they don't need resil they just need to double the health.  Melee can 1 hit essential totems.  Locks can 2 hit them.  Even as rshaman I can lavaburst frostshock a totem and if one of the two spells crits it dies, otherwise its at 10% hp.  Mages suck at killing them but every other class/spec can 1 or 2 shot them.

Edited by Hektiik, 13 January 2013 - 04:55 AM.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

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#6 Caredude

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Posted 13 January 2013 - 01:05 PM

in my opinion totems should still benefit from resi, doubling the health wouldnt help tbh. played vs reckful and watched his stream later, 275k crit on my totem with mind blast ... thats like 1 shot on the fire ele totem

#7 Claynz

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Posted 13 January 2013 - 01:28 PM

Totems are fine, whats next totems get wheels to run around avoid melee?


Just place them good thats what separate good from bad players. Something they should do is make this game harder not welfare friendly.

#8 Blackonblack

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Posted 13 January 2013 - 02:34 PM

View PostFukkenZuzah, on 13 January 2013 - 02:07 AM, said:

Well, if we put resilience scaling on totems, then in the end-game we run in to issues with players having to dedicate some damage to a Capacitor totem, that already now is somewhat easy to get off (Heavily depending on rating), I will admit in higher rating where people actually watch out for - and actively seek out to destroy - the totems, it's necessary to have some form of defense, and Resilience seems to be the only feasible thing there, but we run in to the issue of noobs whining.

Yea, because adding resilience to a 5 hp totem will make impossible to kill!

And god forbid an ability I have to spend one glyph slot and pick a talent for it to even be viable, actually landing!

Edited by Blackonblack, 13 January 2013 - 02:36 PM.


#9 Xhanon

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Posted 13 January 2013 - 03:07 PM

View PostClaynz, on 13 January 2013 - 01:28 PM, said:

Totems are fine, whats next totems get wheels to run around avoid melee?


Just place them good thats what separate good from bad players. Something they should do is make this game harder not welfare friendly.
This

#10 hekumzx

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Posted 13 January 2013 - 04:05 PM

Using a proc to kill a totem or actually casting a full spell to kill the totem is different than just 1 hit meleeing it.  

If you put a totem down where a caster can stand in the open and kill it you are probably 1) in a wheelchair 2) mismanaging cooldowns anyway or 3) had to panic drop it for 1-2 ticks at 10% hp being trained.

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#11 Saikx

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Posted 13 January 2013 - 04:25 PM

View PostClaynz, on 13 January 2013 - 01:28 PM, said:

Totems are fine, whats next totems get wheels to run around avoid melee?


Just place them good thats what separate good from bad players. Something they should do is make this game harder not welfare friendly.
ahahha that shit would be fucking hilarious totems kiting around pillar would be simple AI actually

Edited by Saikx, 13 January 2013 - 04:25 PM.

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#12 Ahlaundoh

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Posted 13 January 2013 - 04:28 PM

totemic projection yo
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pve the best

#13 Caredude

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Posted 13 January 2013 - 05:37 PM

View PostBlackonblack, on 13 January 2013 - 02:34 PM, said:

Yea, because adding resilience to a 5 hp totem will make impossible to kill!

And god forbid an ability I have to spend one glyph slot and pick a talent for it to even be viable, actually landing!

talking about totems with higher hp ofcourse, and there is also a glyph that makes all totems 10% of ur hp which atm is useless

but yeah i see ur point totemtoe but still think everything in pvp should benefit from pvp power/resi

#14 Blackonblack

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Posted 13 January 2013 - 05:39 PM

View PostCaredude, on 13 January 2013 - 05:37 PM, said:

talking about totems with higher hp ofcourse, and there is also a glyph that makes all totems 10% of ur hp which atm is useless

but yeah i see ur point totemtoe but still think everything in pvp should benefit from pvp power/resi
It's actually 5% of your HP and it'll never be a viable option.

#15 FukkenZuzah

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Posted 14 January 2013 - 09:04 PM

View PostBlackonblack, on 13 January 2013 - 02:34 PM, said:

Yea, because adding resilience to a 5 hp totem will make impossible to kill!

And god forbid an ability I have to spend one glyph slot and pick a talent for it to even be viable, actually landing!

Shut up you shitty elemental shaman, and happy birthday.
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[13:28:58] [W From] [85:Cowmôôflage]: byz

#16 lysol

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Posted 15 January 2013 - 06:09 PM

Honestly they should just make it like the league of legends wards. except five hits instead of three.
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when there's no warrior on other team ^

#17 hekumzx

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Posted 15 January 2013 - 06:40 PM

HON Wards, 4 hits.  Most balanced.  Everyone knows league is lower skill cap, just more community.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

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