Totemic Restoration vs Psychic Scream
#1
Posted 12 January 2013 - 12:27 AM
No change to totemic restoration seen in patch notes so far.
So my question is: Why hasn't anyone else been complaining about this lately? Something needs to be done before the patch hits.
#2
Posted 12 January 2013 - 12:39 AM
As for shadowpriests , they play with stuff that kill shamans, so it's not that bad for them lol. But this is a valid concern, tremor should not be 30 seconds, it's disgusting.
#3
Posted 12 January 2013 - 01:32 AM
Edit: Destroying the totem with the use of a macro is pretty retarded, if it would atleast require the use of Totem Recall which triggers a global it would be acceptable
Edited by Psychic1, 12 January 2013 - 01:33 AM.
#4
Posted 12 January 2013 - 01:51 AM
Psychic1, on 12 January 2013 - 01:32 AM, said:
Edit: Destroying the totem with the use of a macro is pretty retarded, if it would atleast require the use of Totem Recall which triggers a global it would be acceptable
I think that was actually the plan since the old macro got blocked, but someone found a different macro.
#5
Posted 12 January 2013 - 02:11 AM
Tremor on a 1 min cd worked for an entire expansion, why wouldn't it now.
#6
Posted 12 January 2013 - 02:17 AM
Athená, on 12 January 2013 - 02:11 AM, said:
Tremor on a 1 min cd worked for an entire expansion, why wouldn't it now.
Because now there is a whole lot less dispelling and a whole lot more fears that are more or less unavoidable. CC should be something you actually have to make an effort to get off, and if it's to be broken it shouldnt be as easy as the tremor currently is. With the way fears work now tho they kinda equal eachother out.
TLDR: Both fears and tremor should be reworked from how they work now.
Edited by Psychic1, 12 January 2013 - 02:18 AM.
#7
Posted 12 January 2013 - 02:26 AM
Psychic1, on 12 January 2013 - 02:17 AM, said:
TLDR: Both fears and tremor should be reworked from how they work now.
1 minute cd is more than generous, other healers have no way to get out of fear.
Edited by Athená, 12 January 2013 - 02:34 AM.
#8
Posted 12 January 2013 - 02:31 AM
Psychic1, on 12 January 2013 - 02:17 AM, said:
TLDR: Both fears and tremor should be reworked from how they work now.
#9
Posted 12 January 2013 - 02:39 AM
#10
Posted 12 January 2013 - 03:03 AM
Edited by Surel, 12 January 2013 - 03:09 AM.
#11
Posted 12 January 2013 - 05:14 AM
Edited by Keiret, 12 January 2013 - 05:15 AM.
#12
Posted 12 January 2013 - 06:15 AM
#13
Posted 12 January 2013 - 08:34 AM
#14
Posted 12 January 2013 - 09:37 AM
Surel, on 12 January 2013 - 03:03 AM, said:
You must be trolling. I played disc and rsham in wrath and I can tell you that tremor was the most absurd, boring, short sighted and bullshit class mechanic in the game and I literally quit shaman because of it. Most of the other teams globals were killing tremor. And half of my fears weren't broken because it took seconds to pulse and would be killed anyway.
Obv, plenty of shaman were good and did fine with it, some liked it, I was too impatient. Point is, one minute tremor is fine. Resto shamans don't have life swaps, bubbles, bops and shield walls. So, not sure 1 minute tremor is OP. I played til 5.1 with projection almost every game because I liked it over 2400 mmr in 3s and 2500 in 5s. After 5.1 though, I think it's nearly impossible to play versus spriests and blood fear without it.
Edited by Hektiik, 12 January 2013 - 09:38 AM.
#15
Posted 12 January 2013 - 02:59 PM
Edited by Surel, 12 January 2013 - 05:36 PM.
#16
Posted 12 January 2013 - 03:04 PM
#17
Posted 12 January 2013 - 05:46 PM
vomite, on 12 January 2013 - 03:04 PM, said:
I totally agree, I wouldn't mind having psyfiend removed and replaced with something.
#18
Posted 12 January 2013 - 06:55 PM
Surel, on 12 January 2013 - 02:59 PM, said:
Paladins now have as much CC as a hunter, they have two sacs, two freedoms, two bops, a bubble, a shield wall, a guardian immortality raid heal and the best burst/instant healing in the game.
A paladin can come out of a fear and lay on hands teammates. Shaman mastery is overtuned in pvp situations but atleast it requires you to cast a full spell after CC, not to mention using a global for a riptide if you need tidal waves and an unleash to really burst with the OP mastery if you want/can. Not taking into consideration earthshield insta dispels. In those two globals, you can be CC'd again. And again.
If earth shield was 9 stacks, purges were all 1 per global, tremor gave 6-8 second fear immunity on a 1 minute cooldown. Seems balanced. Your paladin to shaman comparison though, far from realistic.
#19
Posted 13 January 2013 - 05:23 PM
Hektiik, on 12 January 2013 - 06:55 PM, said:
A paladin can come out of a fear and lay on hands teammates. Shaman mastery is overtuned in pvp situations but atleast it requires you to cast a full spell after CC, not to mention using a global for a riptide if you need tidal waves and an unleash to really burst with the OP mastery if you want/can. Not taking into consideration earthshield insta dispels. In those two globals, you can be CC'd again. And again.
If earth shield was 9 stacks, purges were all 1 per global, tremor gave 6-8 second fear immunity on a 1 minute cooldown. Seems balanced. Your paladin to shaman comparison though, far from realistic.
Did I miss the part where they made lay on hands usable in arena, or are you just using that spell as an exaggeration to describe how strong their instant heals are?
Tremor is just an exercise in poor game design. It's never really been balanced, either too strong (now) or really dependent on the situation (wrath). If I remember correctly, the design in wrath basically made a shaman's team mates immune to fear, but left the shaman vulnerable to fear if you were good at totem stomping.
I think leaving it on a 1 min cd and allowing it to be dropped while feared would probably be about as balanced as the ability could ever get. It's just one of those things where the original idea behind it just doesn't work very good in practice. When I play my shaman I don't like having to destroy the totem in order to get the reduced cooldown, when I play my warlock it basically takes 20 seconds and 80k of my own hp just to fear against a shaman team for half duration.
If you want to talk about something overpowered flying under the radar, though, let's talk shadow priests. I think it's about time they take a hard look at the glpyh that lets you cast like 2 or 3 different heals in shadow form with no penalty other than a major glyph slot used up.
#20
Posted 02 February 2013 - 08:28 AM
Some classes can break fear, some people can use will of the forsaken and the remaining ones are by design not fearable if they play with a shaman.
I am wondering how people would feel if they gave a class an aoe 15 sec cd incapacitate break, so that holy paladins can never land a repentance. Tremor totem is an amazing ability, I believe that 1 min cd that can be used when feared is already gross, How are they allowing 34 second tremor to be part of wow pvp? Especially now that they nerfed blood fear.
Edited by Djandawg, 02 February 2013 - 08:29 AM.
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