5.2 Warlock changes
#21
Posted 13 January 2013 - 01:28 PM
#22
Posted 13 January 2013 - 02:06 PM
#23
Posted 17 January 2013 - 04:45 PM
#24
Posted 17 January 2013 - 04:50 PM
zajklon, on 17 January 2013 - 04:45 PM, said:
#26
Posted 18 January 2013 - 03:29 AM
I think they still have a little work left on Affliction, they already mentioned more buffs to pets and stuff. I feel like we REALLY need some more survivability tune ups with monks and rogues coming into the show next patch. Two more viable melee classes means a million more cleave varieties :/
#27
Posted 18 January 2013 - 04:05 AM
#28
Posted 18 January 2013 - 05:19 AM
The changes are nice, but the main problem is still there. Blizzard ruined Affliction spec this expansion and it won't be fixed because of PvE.
#29
Posted 18 January 2013 - 05:15 PM
duskfallx, on 18 January 2013 - 05:19 AM, said:
The changes are nice, but the main problem is still there. Blizzard ruined Affliction spec this expansion and it won't be fixed because of PvE.
What you say is absolutely true. However I disagree that afflic will be forever screwed in mop. The 2 main issues we have are meaningful dmg from dots outside of DS, and defense. They can easily (as my original post suggested) transfer some dps from MG dot ticks and/or grim of sac into the dots themselves and still keep the same pve dps (if they did this I would hope they make soulburn applied dots only hit for about 50% of their normal dmg). OR as others have suggested, they can simply increase the pvp power coefficients for the dots themselves. They are doing that for hybrid heals, why cant they do that for our dots?
They key thing I would point out about warlocks in cata was our damage. Our dot and/or overall damage wasnt in any way overpowered. However, it was indeed meaningful. If we off dotted a target, it actually took away more then 10% of their hp after all those dots ticked. In addition, if we applied haunt and used drain life with a pet attacking, the single target damage was decent. This is the niche that afflic has fullfilled for many seasons now. This kind of niche must be returned and its absolutely possible to do so.
There are 2 options for afflic:
1. We do good spread pressure, have moderate single target damage, and have good tanking defense.
2. We do great single target damage, have low amounts of spread pressure, and have low tanking defense.
So this spec, or any spec really, needs to either be centered around focusing its damage into 1 target, or many. If you attack many, you must have some tanking type defenses to allow for that to happen. Right now we have terrible single target damage (during DS with haunt it is good), terrible spread pressure, and terrible defense. This just isnt acceptable.
It can be done, and it doesnt have to affect pve.
#30
Posted 19 January 2013 - 12:54 AM
The only real way I see it happening is if they removed SB:SS and in exchange gave us extra DoT damage from PvP power. But I think that is unlikely. Even then, if DoTs did higher damage, our damage during Dark Soul would be pretty insane. Dark Soul would definitely need a nerf.
#31
Posted 19 January 2013 - 04:14 PM
Remove shard cost from haunt, the fact that this takes a resource when it's been a core ability forever now is absurd. This contributes to entirely too much of our damage. (Doubt they would change this unless they put it as a 4pc due to the fun factor in pve)
I think we need more options with our soul burns personally. Something fun like SB: Unstable Affliction: your UA now makes your dots undispelable for its original duration (duration not extended by fel flaming the dot) or the ability to detonate our UA's kinda like spriest's insanity would be a really nice way to give us a little bit of burst.
SB:SS is just ridiculous in my opinion because it takes out all of the skill and fun of playing UA.
#32
Posted 19 January 2013 - 05:51 PM
Give haunt a short CD back, ~8 seconds or whatever so the debuff is always up in pve, and make it not cost a shard.
Remove SB:SS and potentially make SB make haunt instant instead.
Make shards regen faster in general (after making haunt non-spammable, and SB:SS non-existent). So they're used mainly for pets/utility (increased healing on HS/DrainLife/Coil or w/e). Or keep a shitty regen rate and use them for more powerful things, that aren't SB:SS...
Increase standard dot damage, make it so Dark Soul doesn't effect Malefic Grasp or something so you can't do stupid burst with Dark Soul, but instead use the haste to get dots up on all targets (as you now need to cast them).
Basically, Cata but with decent single target DoT damage through Malefic Grasp. (and marginally less AoE pressure through balancing basic dot damage).

#33
Posted 20 January 2013 - 04:26 AM
But god damnit if we have to hardcast our fear again and they dont fix the 30sec tremor we're gonna have a problem
#34
Posted 20 January 2013 - 06:07 AM
Protosnake, on 20 January 2013 - 04:26 AM, said:
But god damnit if we have to hardcast our fear again and they dont fix the 30sec tremor we're gonna have a problem
#35
Posted 30 January 2013 - 10:27 PM
Warlock
- Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a fear. It otherwise works as it does on the PTR.
still useless
Edited by majorblood, 30 January 2013 - 10:31 PM.
#36
Posted 31 January 2013 - 05:47 PM
majorblood, on 30 January 2013 - 10:27 PM, said:
Warlock
- Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a fear. It otherwise works as it does on the PTR.
still useless
#37
Posted 31 January 2013 - 10:23 PM
Edited by Nadagast, 31 January 2013 - 10:23 PM.
#38
Posted 31 January 2013 - 10:44 PM
Edited by Thasta, 31 January 2013 - 10:48 PM.
#39
Posted 31 January 2013 - 11:33 PM
Thasta, on 31 January 2013 - 10:44 PM, said:
Agreed
#40
Posted 01 February 2013 - 12:16 AM
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