Wild Mushroom now has a Resto specific tooltip: The mushrooms grow larger as they accumulate healing power from 75% of overhealing done by your Rejuvenation, up to a maximum of 100% of your health in bonus healing.
What do you guys think about this change? Personally I feel like its a decent attempt at buffing an extremely underused but fun ability. Though if this goes through, you should be able to detonate specific mushrooms one at a time.
7 replies to this topic
#3
Posted 10 January 2013 - 11:17 AM
I dont fully understand it yet, but since mushroom is a extremly situtional ability it may be used more frequently. Altho I dnu about the stacking up part of it will be a pain to position properly.
Atleast its buffing an ability that has never been that good for resto.
Looks promising tho!
Atleast its buffing an ability that has never been that good for resto.
Looks promising tho!
ardnut, on 06 February 2013 - 09:46 AM, said:
I'm sorry I cannot do that... I am following the example of Jacquel, the nicest guy on these forums.
ardnut, on 02 April 2013 - 09:31 AM, said:
You see how Jacquelol actually explained why what the guy was saying is wrong and did it in a nice way? That's why he's awesome.
#4
Posted 10 January 2013 - 11:21 AM
wtf 100% of your hp... does this mean a mushroom pop on ur friend can do 400k ? ptr please
#6
Posted 10 January 2013 - 11:54 AM
It seems to be currently bugged at the moment on the ptr(well, obv...). As it doesn't have a cap on the plus healing. Got one to heal for 2.5 million.
Oh, It was also the size of the house in SW where the druid trainer is.
Oh, It was also the size of the house in SW where the druid trainer is.

All credit goes to Beldam for this (amazing) meme.
#7
Posted 10 January 2013 - 12:14 PM
rejuv before swiftmend
mushroom before shroompop
treeform before regrowth
blizz loves making us wait a gcd, qq
mushroom before shroompop
treeform before regrowth
blizz loves making us wait a gcd, qq
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