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Wild Mushroom 5.2

wild mushroom resto druids

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#1 Renaissance_Man

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Posted 10 January 2013 - 03:35 AM

Wild Mushroom now has a Resto specific tooltip: The mushrooms grow larger as they accumulate healing power from 75% of overhealing done by your Rejuvenation, up to a maximum of 100% of your health in bonus healing.

What do you guys think about this change? Personally I feel like its a decent attempt at buffing an extremely underused but fun ability. Though if this goes through, you should be able to detonate specific mushrooms one at a time.
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#2 Renaissance_Man

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Posted 10 January 2013 - 04:28 AM

:ph34r:
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#3 Jacquelol

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Posted 10 January 2013 - 11:17 AM

I dont fully understand it yet, but since mushroom is a extremly situtional ability it may be used more frequently. Altho I dnu about the stacking up part of it will be a pain to position properly.

Atleast its buffing an ability that has never been that good for resto.

Looks promising tho!
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PEWPEW LAZOR BEAM

#4 thrudgel

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Posted 10 January 2013 - 11:21 AM

wtf 100% of your hp... does this mean a mushroom pop on ur friend can do 400k ? ptr please
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#5 CrossBlesserx

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Posted 10 January 2013 - 11:45 AM

wtf 100% of your hp... does this mean a mushroom pop on ur friend can do 400k ? ptr please


"Quick sit on my shroom I'll lay on hands you!
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#6 Deonto

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Posted 10 January 2013 - 11:54 AM

It seems to be currently bugged at the moment on the ptr(well, obv...). As it doesn't have a cap on the plus healing. Got one to heal for 2.5 million.

Oh, It was also the size of the house in SW where the druid trainer is.
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#7 thrudgel

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Posted 10 January 2013 - 12:14 PM

rejuv before swiftmend
mushroom before shroompop
treeform before regrowth

blizz loves making us wait a gcd, qq
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#8 Zerud

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Posted 10 January 2013 - 12:20 PM

rejuv before swiftmend
mushroom before shroompop
treeform before regrowth

blizz loves making us wait a gcd, qq

You can detonate ur shrooms insta
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