Jump to content

(New) 5.2 Mage Changes


  • Please log in to reply
19 replies to this topic

#1 Razorx

Razorx
  • Content Editors
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 520
  • Talents: Fire 0/2/1/2/1/2
  • RBG: 2495

Posted 10 January 2013 - 03:14 AM

Few kinda minor 5.2 mage changes:

Blazing Speed Also frees the caster from stuns and bonds, and makes them immune for the duration. Replaces Blink. 25 15 sec cooldown.

Fingers of Frost Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 12% 15% chance, your Blizzard ticks have a 4% 5% chance, and your successful Scorches have a 9% 10% chance to grant you the Fingers of Frost effect.

Glyph of Blink Also increases your movement speed during Blazing Speed by an additional 50%.

Glyph of Ice Lance Your Ice Lance now hits 1 additional target for 40% damage. 50% damage.
www.athenelive.com/bludz

www.skill-capped.com/#1050

Blud 1 - 2900+ Multi Comp : http://www.warcraftm...w.php?id=196599

Youtube Channel: http://www.youtube.com/user/Bludtv

[20:54:44] Alexis Jagger: they'll just laugh at me in lfr
[20:54:45] Alexis Jagger: i don't even know

#2 Execx

Execx
  • Junkies
  • Undeadclass_name
  • US-Illidan
  • Rampage
  • Posts: 173
  • Talents: Frost 0/0/0/2/1/2
  • 2v2: 1560
  • 3v3: 2608
  • 5v5: 960
  • RBG: 1752

Posted 10 January 2013 - 03:27 AM

They seem to want us to take blazing speed. I hope this isn't all that's going to happen.

#3 Razorx

Razorx
  • Content Editors
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 520
  • Talents: Fire 0/2/1/2/1/2
  • RBG: 2495

Posted 10 January 2013 - 03:28 AM

Yea 15 sec cd is pretty nice, but replacing barrier AND blink kinda sucks
www.athenelive.com/bludz

www.skill-capped.com/#1050

Blud 1 - 2900+ Multi Comp : http://www.warcraftm...w.php?id=196599

Youtube Channel: http://www.youtube.com/user/Bludtv

[20:54:44] Alexis Jagger: they'll just laugh at me in lfr
[20:54:45] Alexis Jagger: i don't even know

#4 affix

affix
  • Junkies
  • Blood Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 4313
  • Talents: Frost
  • RBG: 2479

Posted 10 January 2013 - 05:36 PM

It's worth noting that Temporal Shield's heal is now undispellable.  It's possibly a viable alternative to Ice Barrier in certain situations.

#5 Icekingx

Icekingx
  • Junkies
  • Undeadclass_name
  • US-Area 52
  • Retaliation
  • Posts: 975
  • Talents: Frost 1/1/0/2/0/2
  • RBG: 2351

Posted 10 January 2013 - 05:44 PM

If blazing speed was like 2.50 or like 3 seconds it would be ALOT better.

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:

Best signatures on entire website.
Posted Image

#6 affix

affix
  • Junkies
  • Blood Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 4313
  • Talents: Frost
  • RBG: 2479

Posted 10 January 2013 - 06:46 PM

View PostIcekingx, on 10 January 2013 - 05:44 PM, said:

If blazing speed was like 2.50 or like 3 seconds it would be ALOT better.
even 2 seconds would be fine, but 1 second just seems so short...

#7 deprivelol

deprivelol

Posted 10 January 2013 - 07:01 PM

View Postaffix, on 10 January 2013 - 05:36 PM, said:

It's worth noting that Temporal Shield's heal is now undispellable.  It's possibly a viable alternative to Ice Barrier in certain situations.

how much does it heal?

#8 affix

affix
  • Junkies
  • Blood Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 4313
  • Talents: Frost
  • RBG: 2479

Posted 10 January 2013 - 07:05 PM

View Postdeprivelol, on 10 January 2013 - 07:01 PM, said:

how much does it heal?
you pop it, and it records how much damage you take in the next 4 seconds.  that amount is healed back over 6 seconds.  usable while stunned/silenced/CC'd, no gcd.

It's like using alter time to avoid damage, except a HoT.

#9 Coldizzle

Coldizzle
  • Junkies
  • Undeadclass_name
  • US-Nemesis
  • Rampage
  • Posts: 203
  • Talents: Frost 0/0/0/2/1/2
  • 2v2: 1245
  • 3v3: 2285
  • RBG: 2003

Posted 10 January 2013 - 07:07 PM

blink/barrier is better for sure....
im praying for imp cs i dont wanna lose it

#10 snugglebunny

snugglebunny

Posted 10 January 2013 - 08:03 PM

Imp CS is such a major part of the class now, I don't know how they can take it away and still have mages be remotely strong

#11 Heywoods

Heywoods
  • Junkies
  • Orcclass_name
  • US-Emerald Dream
  • Shadowburn
  • Posts: 36
  • Talents: Restoration
  • RBG: 765

Posted 10 January 2013 - 09:29 PM

View PostPopewest, on 10 January 2013 - 08:03 PM, said:

Imp CS is such a major part of the class now, I don't know how they can take it away and still have mages be remotely strong

Why do you think blanket CS's are a major part of the mage class, but not others who are losing it in 5.2? As long as healer throughput is toned down by the blanket healing nerf aura  I believe we could see fake casting and ultimately a higher skill cap return to arena. I really don't think blanket CS's are good for the longevity of WoW's pvp if we want to see it evolve into a more competitive e-sport.

#12 Crawthz

Crawthz
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 706
  • Talents: Frost 0/0/0/2/1/0
  • 2v2: 576
  • LocationFinland

Posted 10 January 2013 - 09:58 PM

View PostHeywoods, on 10 January 2013 - 09:29 PM, said:

As long as healer throughput is toned down by the blanket healing nerf aura

There you said it, although no instant heal/cast spell nerfs are coming in 5.2. Hence making blanket cs nerf a retarded choice and makes mages forced to play with a class with a silence.
www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

#13 Execx

Execx
  • Junkies
  • Undeadclass_name
  • US-Illidan
  • Rampage
  • Posts: 173
  • Talents: Frost 0/0/0/2/1/2
  • 2v2: 1560
  • 3v3: 2608
  • 5v5: 960
  • RBG: 1752

Posted 10 January 2013 - 10:04 PM

View PostHeywoods, on 10 January 2013 - 09:29 PM, said:

Why do you think blanket CS's are a major part of the mage class, but not others who are losing it in 5.2? As long as healer throughput is toned down by the blanket healing nerf aura  I believe we could see fake casting and ultimately a higher skill cap return to arena. I really don't think blanket CS's are good for the longevity of WoW's pvp if we want to see it evolve into a more competitive e-sport.

Every healer except for druids have an AM how are you supposed to lock someone out if they just AM?? You could say oh well they don't have a million AM's... yeah you're right but healers atm don't really need to cast:

Pally: yeah funny joke, 3min am

Shaman: occasionally, 2min am

Priest: probably the most casted heals however most of their effective healing is absorbs..., 45sec am

Druid: pre-hot like a boss and tree cds, occasional regrowth here and there to stay ahead, no am

Mistweaver: cy@ healing behind pillar


Outside of deep we don't have reliable CC, nether tempest is a joke and it's what's keeping us viable in this game full of stuns and interrupts. Silence, Silencing shot, Strangulate, Spear hand strike (or w/e it's called), and Garrote are all staying in the game yet mages and warlocks lose their's? Blankets aren't the root of the problem, if you believe that they are then more of them need to be removed..

#14 Pritchard

Pritchard
  • Junkies
  • Night Elfclass_name
  • US-Kel'Thuzad
  • Nightfall
  • Posts: 617
  • Talents: Frost 0/2/0/2/0/0

Posted 10 January 2013 - 10:05 PM

blazing speed is already really good against teams like enhance, or ferals, or any team that can spam dispel really since its undispellable.  barrier gets taken away in 1-2 hits anyways.

the really good part is the immune to stun thing, going to be amazing for going against rogues or any cleavers with chain stuns.


honestly ice barrier really isn't THAT good at all anymore, with temp. shield being undispellable, and blazing speed getting buffed (along with glyph), i dont really see a reason to get ice barrier anymore.   also to note, even though blazing speed replaces blink, with the glyph you can get to as far as a blink would take you, but you can go in any direction you want, around pillars etc, on top of it making you immune to stuns.  no more shockwave->blink->charge, or dance cheap shot->blink->shs cheapshot,etc.  things similar to that.

#15 Razorx

Razorx
  • Content Editors
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 520
  • Talents: Fire 0/2/1/2/1/2
  • RBG: 2495

Posted 10 January 2013 - 10:08 PM

View PostHeywoods, on 10 January 2013 - 09:29 PM, said:

Why do you think blanket CS's are a major part of the mage class, but not others who are losing it in 5.2? As long as healer throughput is toned down by the blanket healing nerf aura  I believe we could see fake casting and ultimately a higher skill cap return to arena. I really don't think blanket CS's are good for the longevity of WoW's pvp if we want to see it evolve into a more competitive e-sport.

It only effects locks and mages, and its pretty big for both classes and imo in the state of the game right now isnt needed, it not only effects mages kill opportunities but also there mobility, training a mage atm is easy enough, one of our most effective ways of kiting is blanket cs'ing a healer and sitting dps in novas / ROF.

With the mage changes to mages mobility and survivability recently, (ROF nerf), (Deep nerf), (SS nerf) i dont think blanket cs is a good change, just makes mages (and locks) more trainable. For example blanket CS is pertty much our only way to get a split second away from ferals.

That said, i think its a good change just not the way mages (and locks) are right now, its going to hit both classes pretty fucking hard.
www.athenelive.com/bludz

www.skill-capped.com/#1050

Blud 1 - 2900+ Multi Comp : http://www.warcraftm...w.php?id=196599

Youtube Channel: http://www.youtube.com/user/Bludtv

[20:54:44] Alexis Jagger: they'll just laugh at me in lfr
[20:54:45] Alexis Jagger: i don't even know

#16 Coldizzle

Coldizzle
  • Junkies
  • Undeadclass_name
  • US-Nemesis
  • Rampage
  • Posts: 203
  • Talents: Frost 0/0/0/2/1/2
  • 2v2: 1245
  • 3v3: 2285
  • RBG: 2003

Posted 10 January 2013 - 10:33 PM

i dont even know why they still nerfing mages, seriously...
imp cs nerf is just idiot we had it like 1m years before ppl start crying about insta ccs why remove it now?

ppl cry about insta cc's they dont even touch hunters and Hpallys..

Edited by Coldizzle, 10 January 2013 - 11:15 PM.


#17 Dizzeeyo

Dizzeeyo
  • Junkies
  • Blood Elfclass_name
  • EU-Ragnaros
  • Rampage / Saccage
  • Posts: 2179
  • Talents: Frost 1/2/0/2/2/2/.
  • 2v2: 2246
  • 3v3: 2532

Posted 11 January 2013 - 12:03 AM

View PostColdizzle, on 10 January 2013 - 10:33 PM, said:

ppl cry about insta cc's they dont even touch hunters and Hpallys..
exactly :)

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#18 Vilerose

Vilerose
  • Junkies
  • Undeadclass_name
  • US-Mug'thol
  • Vengeance
  • Posts: 1228
  • Talents: Frost 0/2/0/2/0/2
  • RBG: 770

Posted 11 January 2013 - 01:13 AM

View Postaffix, on 10 January 2013 - 06:46 PM, said:

even 2 seconds would be fine, but 1 second just seems so short...
You should suggest that the PvP glove bonus also increase Blazing Speed duration by 0.5 seconds.  Only seems fair (and symmetric), since the current bonus would be worthless with the talent.

#19 affix

affix
  • Junkies
  • Blood Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 4313
  • Talents: Frost
  • RBG: 2479

Posted 11 January 2013 - 05:35 PM

View PostVilerose, on 11 January 2013 - 01:13 AM, said:

You should suggest that the PvP glove bonus also increase Blazing Speed duration by 0.5 seconds.  Only seems fair (and symmetric), since the current bonus would be worthless with the talent.
they're already aware of the discrepancy, yeah

#20 joaq

joaq
  • Premium Junkies
  • Curse Premium
  • Undeadclass_name
  • EU-Chromaggus
  • Reckoning / Abrechnung
  • Posts: 114
  • Talents: Assassination
  • Locationthe pits of hell

Posted 17 January 2013 - 07:44 AM

View PostColdizzle, on 10 January 2013 - 10:33 PM, said:

i dont even know why they still nerfing mages, seriously...
imp cs nerf is just idiot we had it like 1m years before ppl start crying about insta ccs why remove it now?

ppl cry about insta cc's they dont even touch hunters and Hpallys..
http://www.wowhead.c...otes-january-16
blinding light will have an 1.8 sec cast time for holypalas, untouched with ret/prot
that leaves hunters untouched though except" Silencing Shot now has a 24 second cooldown (was 20).. "




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<