Nadagast, on 12 January 2013 - 02:31 AM, said:
I totally agree, but Rogues are one of the worst offenders. Glyph of Garrote and Cheap Shot need to both be removed.
I'd really love to see a game where melee had lower damage, but more 'kill CC' like stuns and silences. Casters have to cast to do real damage, but their damage while casting is much higher than melee. Casters also wouldn't really have any kill CC like stuns or silences. This would make the two archetypes rely on eachother in an organic way, where the caster needs the melee to hold the person in place and get casts off, and the melee needs the caster's damage to be able to kill anything. Cleavers alone wouldn't be able to do enough damage to kill something easily, and wizards alone wouldn't be able to hold anything in place for long enough to kill it. And mobility needs to be toned way way the fuck down. People are everywhere now. Warlock Port used to be a solid defensive cooldown, but nowadays it feels like it hardly does anything against cleaves except let them heroic leap to you for 50k. Blah.
I feel like the game was much much closer to this back in TBC and Wrath. Cata and MoP have added way too many counter to the counter to the counter abilities to the game.
pretty much what i've been hoping for every new expansion, but each one goes further and further away from this metagame.
call me a TBC nostalgic, but if there was one thing that TBC nailed perfectly was the melee/caster/healer metagame that really brought a lot of balance. the main comps were WLD and RMP, with various comps similar to those two that were good, but not quite as good. all TBC needed to do as it progressed into wotlk was buff shaman/pally/hunter so that it could be in line with their counterparts. too much QQ about hybrid specs sucking tho and the endless arms race put us to where we are now.
back then it really was all about casters with the CC and burst while the melee had the sustained and stuns/short cd interrupts. admittedly, melee cleave really started in s4, but that had more to do with the strength of rogues than anything else. the real cleave began with TSG and wiz cleave arms race that still hasnt ended.
at nearly every stage of this game(and in lots of other games), class stacking tends to be overpowered and too strong. what we essentially have right now in MoP is class stacking because all melee have been homogenized and all casters have been homogenized. hell, you could even say that melee and casters alike have been homogenized to a degree. it's no longer a question of: which is more op, melee or caster? now it's just: which class is more op? rogues have been mostly shit so far this season. warriors have been fucking insane. outside of the demo insanity, locks have been subpar. mages have been clearly over the top. "healers are op!" well shamans yea, disc is downright horrible.
imo this game would at least be a lot more interesting if each class kept a lot of its "uniqueness" that it had in vanilla/TBC, instead of giving each class the same exact type of ability with a different name and animation.