Healers in the absence of silences (5.2)
#1
Posted 04 January 2013 - 01:41 AM
In 5.2, they're removing Spell Lock and Counterspell silence. This comes after a lot of scaling back of snare frequency, potency, and duration, and a mass cut of a lot of root sources and DR categories. I'm not exactly expecting sympathy from people regarding this change - I'm just curious how you think the arena meta game will play out in the absence of these effects.
I feel like multiple times per game, in EVERY game, I rely on a silence to protect debuffs, follow up trinkets, bridge DR gaps, or prevent CC outs. It's such a normal part of my gameplay it feels essential to playing the class. I identify with it as much as I do Blink or Ice Block. It's a versatile tool that can be used offensively and defensively, and I just don't really see how the game will play out without it, or what will prevent melee and healers from just trading cooldowns one for one when training a target, to get out of dispellable CC, or to spam instant heals to top people off.
Everyone keeps talking about how there's too much instant cast CC - from blood fear to PoM ring to Symbiosis to Pally blind to Shockwave... and it seems like Blizzard is focusing in on silences as the major culprit. I fear that they see the removal of silences as a buff to caster effectiveness, when in fact it'll result in nothing but a significant nerf to our ability to protect magical debuffs and prevent instant heals.
#2
Posted 04 January 2013 - 02:14 AM
Almost every class have also been simplified a good example there is warrior, before you had to "Stance Dance" now they just sit one stance with 25% dmg reduction hitting abilities in right rotation with insane mobility & dmg.
It's this kinda stuff i miss separate good from bad players. Bladey r1 war on cyclone atm told me he considered quitting because the game is too easy.
They should make every class very hard to master so it gives players space to improve on, i think blizzard did a lot of fine changes for pvp in MoP but there is still a lot to improve on.
And fucking change the Honor system... need to grind like 40k honor to get full honor gear on alts + upgrades, no wonder why people bot i don't blame them. Bring back old AV were you summon Ice Lord & Forest Lord etc those fun BGs were you get honor for killing and if you kill a high ranked player you get even more honor.
#3
Posted 04 January 2013 - 02:21 AM
#4
Posted 04 January 2013 - 02:27 AM
They destroyed caster lockdown somewhat, ignored the elephant in the room and decided to buy him a friend.
#5
Posted 04 January 2013 - 03:04 AM
1=spell
1 - 0.2 sec- adadada-1-0.1 sec-adadadadada-1-0.5 sec-adadadadadada-1-0.3 sec-kick misses-1
fuck ye it's hard
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#6
Posted 04 January 2013 - 03:20 AM
As for covering debuffs, land a cs and then cast the cc. That'll protect the debuff longer than a blanket will.
Faking isnt needed no, cause 99% of the mongs out there don't use it to actually hit an interrupt anyway, deep into blanket is just to powerful as is.
I welcome this nerf with open arms as a holy pala.
#7
Posted 04 January 2013 - 03:24 AM
The same goes for Blood Fear and all the other instant CC's that litterally spells out "Make a mistake, nobody minds". Take a game I had the other day. The enemy team had their DK rush in vs. us. Huge mistake from their part, he was out of sight from his healer and 2nd DPS and went to 20%, had to trinket and pop all his CDs. I rush on top of the enemy healer to cyclone him. I get instantly blood feared, which I trinket, for then to be put into a Howl of Terror. We ended up losing the game shortly after, since the Shaman popped SLT and then NS Hexed me from the fear, which meant my partner died.
It is just extremly sloppy play that blanket silences and instant fears promotes. You do not need to communicate with your partners, you do not need to set anything up, all you have to do is target your enemy and press a button. Casters were simply too good against classes that had to cast. Especially Paladins. Now Paladins are in a pretty good state (too much CC in my own opinion, I prefer the defensive role we used to have). Blanket silences, just like Warriors had, should go. And frankly, I am sure you thought Gag Order was retarded too, so why do you think it is any different for casters?
I honestly do not believe healing is a problem currently compared to all the instant CC and burst. After they tone down this, I do believe their plan is to work on instant healing too.
#8
Posted 04 January 2013 - 03:28 AM
i'm so going belf in 5.2, i want my blanket back.
#9
Posted 04 January 2013 - 03:29 AM
Athená, on 04 January 2013 - 03:20 AM, said:
Faking isnt needed no, cause 99% of the mongs out there don't use it to actually hit an interrupt anyway, deep into blanket is just to powerful as is.
I welcome this nerf with open arms as a holy pala.
Blanket interrupts are one of few CCs in this game which actually had an interesting playstyle. You can only ever do one thing with polymorph and that is polymorph people. With a blanket you can either use it as a filler in CC, use it to stop instant damage, use it to stop stuff like deathgrip or actually use it to fully lockout a healer. meh.
i think there is other stuff they could've done.
#YOLOSWAG
#10
Posted 04 January 2013 - 03:35 AM
Snuggli, on 04 January 2013 - 03:29 AM, said:
Blanket interrupts are one of few CCs in this game which actually had an interesting playstyle. You can only ever do one thing with polymorph and that is polymorph people. With a blanket you can either use it as a filler in CC, use it to stop instant damage, use it to stop stuff like deathgrip or actually use it to fully lockout a healer. meh.
i think there is other stuff they could've done.
You must be able to think about something better you'd like to see in return.
#11
Posted 04 January 2013 - 03:52 AM
Yeah you lose the "skill" part where you're preventing a dispel or some other ability from being used, but I think getting rid of the derp side of uncounterable silence on a low reuse that requires no thinking to be effective outweighs that downside.
Healers not casting much have always existed in some form or another in arena so, can't see much of how that matters in all of this as you certainly do not need a 4s silence to kill shit in arena now, especially when you run a cc heavy comp.
#12
Posted 04 January 2013 - 04:07 AM
averagepriestz, on 04 January 2013 - 03:24 AM, said:
The same goes for Blood Fear and all the other instant CC's that litterally spells out "Make a mistake, nobody minds". Take a game I had the other day. The enemy team had their DK rush in vs. us. Huge mistake from their part, he was out of sight from his healer and 2nd DPS and went to 20%, had to trinket and pop all his CDs. I rush on top of the enemy healer to cyclone him. I get instantly blood feared, which I trinket, for then to be put into a Howl of Terror. We ended up losing the game shortly after, since the Shaman popped SLT and then NS Hexed me from the fear, which meant my partner died.
It is just extremly sloppy play that blanket silences and instant fears promotes. You do not need to communicate with your partners, you do not need to set anything up, all you have to do is target your enemy and press a button. Casters were simply too good against classes that had to cast. Especially Paladins. Now Paladins are in a pretty good state (too much CC in my own opinion, I prefer the defensive role we used to have). Blanket silences, just like Warriors had, should go. And frankly, I am sure you thought Gag Order was retarded too, so why do you think it is any different for casters?
I honestly do not believe healing is a problem currently compared to all the instant CC and burst. After they tone down this, I do believe their plan is to work on instant healing too.
instant healing and damage is JUST as big of a problem as instant cc. THAT is the sole reason BLANKET spell locks have gained popularity over the years is because healers and dps cast LESS.
In Wrath, I RARELY used CS as a blanket. Because people actually had to cast, and getting that 8 second lockout could win games.
In Cata/MOP, what is the point of using CS for an interrupt????? NO ONE CASTS(who casts now, destro locks and ele shams? resto shams under heavy pressure?)
Instant healing and damage needs to be worked out RIGHT AWAY but also so does something with interrupts as sicne there is 10000 interrupts in the game now, this promotes instant cast style of play. (mage 20 second cd CS is pretty hilarious)
DR Interrupts just like every other cc, so that mindless interrupt spamming teams cannot endlessly lock down someone, and bring back casting to this shit game.
edit: also, a major part of imp cs/sl is that damage and healing are so high, if damage and healing were low, blankets would not be as big of a problem as they are now.
if they would have kept damage like they did on beta when they overbuffed resil, while nerfing the healing, the game would have been great at launch
Edited by hairpiece, 04 January 2013 - 04:15 AM.
#13
Posted 04 January 2013 - 04:14 AM
hairpiece, on 04 January 2013 - 04:07 AM, said:
In Cata/MOP, what is the point of using CS for an interrupt????? NO ONE CASTS(who casts now, destro locks and ele shams? resto shams under heavy pressure?)
You are living in a false reality. The one difference I'll give you, that you didn't even fully mention is that lockout used to be 8s so it rewarded you more for catching a school.
Hpal and rdruid definitely have to cast as much this xpack (if not more) as any other previous (except for maybe hpal in tbc which was almost all casting). There's also no absurd haste stacking like wotlk.
Yeah cy@
#14
Posted 04 January 2013 - 04:20 AM
Quote
Yet they added Ring of Peace/ changed paralysis. We still have paralytic poison etc.
We're on the same carousel we've always been on and the potential lockout combos in 5.2 are now even worse than those we had in 5.1.
#15
Posted 04 January 2013 - 04:23 AM
Korzul, on 04 January 2013 - 04:20 AM, said:
We're on the same carousel we've always been on and the potential lockout combos in 5.2 are now even worse than those we had in 5.1.
good people complain about hunter 30 second all instant cast cc chains and melee cleave/warrior damage
unfortunately obvious who blizzard listens to, trying to fix a relatively recent instant cast cc problem by removing abilities that have existed since level 60 cap and ignoring all the retarded new stuff they introduced this expansion must make sense to someone
Edited by Dizzeeyo, 04 January 2013 - 04:26 AM.
Hakfu said:
#16
Posted 04 January 2013 - 04:25 AM
Top, on 04 January 2013 - 04:14 AM, said:
Hpal and rdruid definitely have to cast as much this xpack (if not more) as any other previous (except for maybe hpal in tbc which was almost all casting). There's also no absurd haste stacking like wotlk.
Yeah cy@
yea no, pallies cast on procs, and they cast repentence. druids cast cyclones (their heals hardly do much anyways).
and "cy@" really? are you 12 and is this still 2008?
#17
Posted 04 January 2013 - 04:29 AM
#18
Posted 04 January 2013 - 04:32 AM
Top, on 04 January 2013 - 04:29 AM, said:
same for druids yes, as they have always been a hot class, paladins in tbc and wrath always casted heals...so i don't know what you are on about pallies not casting in wrath. Maybe when lots of damage wasn't going out sure, but any pressure and it was flash and hl spam.
also, its the complete opposite for paladins now, in wrath, the instant casts were procs, now the casted heals proc off of instant casts.
Edited by hairpiece, 04 January 2013 - 04:34 AM.
#19
Posted 04 January 2013 - 04:33 AM
averagepriestz, on 04 January 2013 - 03:24 AM, said:
so in tbc, when mages had improved counterspell, fakecasting brought you a few seconds of casting time, but now in mop, when mages still have exactly the same improved counterspell, you cant tell the difference between good and shit mages anymore?
Hakfu said:
#20
Posted 04 January 2013 - 04:38 AM
Dizzeeyo, on 04 January 2013 - 04:33 AM, said:
Don't take things out of context. Back then everyone fakecasted, now, nobody does it. It was really important for casters to hit that 8 second lockout in TBC, because people did not get globalled in 2 seconds. Now, nobody gives a fuck.
You see my point?
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