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rdruids gon be the new elemental


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#1 xendrius

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Posted 28 December 2012 - 05:45 AM

My regrowth crits 43k with an MS effect up, so the only way for me to survive in 3s is by locking down 1 dps for 90% of the match. But considering the amount of interrupts in the game right now and me dropping to 30% in a warbringer stun, i can't see how druids can start off on the right foot in any arena match.

Even though i like that we are forced to play a lot more skillful i still think that it is unfair because playing rdruid is not forgiving AT ALL atm.
After 5.2 i noticed that being fully hotted doesn't mean shit anymore and that just outhealing damage without having to cast is not going to work.

I am running 66& resi and all games vs warriors start by them popping reck on me in warbringer and dropping me to 30% before they even use shockwave. Every match consists of my teammates peeling for 20-30 seconds before getting an opportunity to get some counterpressure going. But guess what, by the time i top my self, warbringer+shockwave is up again and i am panichealing for the rest of the match, eventually going oom from spamming regrowths to barely stay at over 50%.

But do not get me wrong, we were stupidly potent healers pre-nerf, and not even needing to cast vs meleecleaves was plain stupid. I like that i have to play with a brain now and that we have to use our brains to heal, but it feels like i am healing in feral spec rather than resto. And not even turtling with SP offheals/utility can turn the tides in a match.

I personally think that pre-5.2 we were just like in tbc, but now we have dropped to being just as bad as discs and mistweavers

I want to hear your opinion on the current state of rdruids, and if we are still 2k4+ viable
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#2 Toxile

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Posted 28 December 2012 - 05:51 AM

Sounds more like an issue between chair and desk. Druids on the same level as discs and monks, thats a joke.

#3 Braindance

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Posted 28 December 2012 - 05:59 AM

You live in the future? Cause 5.2 is not live yet :))))

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#4 averagepriestz

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Posted 28 December 2012 - 06:20 AM

You can get 2,4k. But you need a setup where they do the CC for you, to minimize damage :) Meaning you have to play with a Mage or Spriest. Preferably both :=)

#5 zzyzzyzz

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Posted 28 December 2012 - 06:42 AM

druids must play god comp. thats it

#6 averagepriestz

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Posted 28 December 2012 - 06:55 AM

Warrior/Mage works too, but that has nothing to do with the druid, just how retarded the 2 other classes are.

#7 hekumzx

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Posted 28 December 2012 - 07:08 AM

You must not have played druid in Cata if you think you are playing a weak class.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

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Official Blizzard Quote:

11/18/10
Balance isn't as easy as some seem to think and often balance is in the eye of the beholder.. We believe priests will be in good shape if not great..

#8 thrudgel

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Posted 28 December 2012 - 07:22 AM

View PostHektiik, on 28 December 2012 - 07:08 AM, said:

You must not have played druid in Cata if you think you are playing a weak class.
ya lol. I lose games because i fuck up. Not because I'm rdruid. Worst case scenario is duelist again like s11
Dru heals are strong, only thing that costs games is being cc'd long durations or fumbling keys vs melee cleaves

#9 Yuuzikha

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Posted 28 December 2012 - 08:11 AM

View Postxendrius, on 28 December 2012 - 05:45 AM, said:

but now we have dropped to being just as bad as discs and mistweavers

U drunk?

#10 Jacquelol

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Posted 28 December 2012 - 09:30 AM

altho I dont know in what world you didnt have to cast vs meele cleaves pre nerf.

I havent touched enough 3v3 to call the situation, but we def have a proper hard time keeping people alive.
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#11 Saru93

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Posted 28 December 2012 - 11:18 AM

View Postxendrius, on 28 December 2012 - 05:45 AM, said:

but now we have dropped to being just as bad as discs and mistweavers

are you fucking kidding me ? rofl

#12 TteSPORTSDoomsen

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Posted 28 December 2012 - 11:26 AM

We would have less an issue, if there would be anything else than meelecleaves queuing.Indeed healing is weak and seeing mates die eventho we just spam heal without having CC on us kinda sucks aswell but you gotta live with it. I started playing Druid last season, I'm used to getting "outplayed" by cleavers.

Removing the additionally added 15% Battle Fatigue would help us a lot but that wont happen I guess.

#13 Chaals

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Posted 28 December 2012 - 12:17 PM

Would be nice if they added 15% healing reduction only to rshamans/hpaladins, to make rdruids and dpriests somewhat useful in arenas

#14 xendrius

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Posted 29 December 2012 - 04:36 AM

I've seen plenty shatterplays with a mw monk, and even one at 2323 rating, i'm just saying that you can put any healer (aside from disc) together with mage/sp and make the comp viable.

This season i tried playing MLD, RMD, DHDK, and many more comps without any real support, and unbelievably, i could die in a simple warbringer>shockwave while having barkskin up.
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#15 Toxile

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Posted 29 December 2012 - 04:45 AM

View Postxendrius, on 29 December 2012 - 04:36 AM, said:

I've seen plenty shatterplays with a mw monk, and even one at 2323 rating, i'm just saying that you can put any healer (aside from disc) together with mage/sp and make the comp viable.

This season i tried playing MLD, RMD, DHDK, and many more comps without any real support, and unbelievably, i could die in a simple warbringer>shockwave while having barkskin up.

Well i mean if you saw a monk at 2323 rating then they must be viable.

#16 Snuggli

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Posted 29 December 2012 - 04:47 AM

2k4+ viable? easily.

r1 viable? why take a rdruid over a shaman/hpala.

They had a niche, and Blizzard will be removing that niche if they add in Cyclone DR. That's the only real change. Healing output can be handled by playing with an OP hybrid (spriest), or characters with a lot of survivability (mage/warr etc), but once Rdruids have low output and no CC... yeah, no point.

5.2 will be the death of rdruids if changes go live, THEN they will be below Priest/Monk.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#17 wambafat

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Posted 29 December 2012 - 05:08 AM

View Postxendrius, on 28 December 2012 - 05:45 AM, said:

I personally think that pre-5.2 we were just like in tbc, but now we have dropped to being just as bad as discs and mistweavers
Might just be a player problem.

#18 Cobeliany

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Posted 29 December 2012 - 06:42 AM

im gettin poont on my rdruid, wtb little more priest buffs so i can play disc

#19 Chickensqt

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Posted 29 December 2012 - 10:50 AM

Hunters/mages/warriors just to unhealable damage, the only classes who can do anything are shamans and pallies because their instant casts full heal. Ironbark either needs 0 CD or this 15% debuff shaman/pally only being caught without a trinket by a warrior with any cooldown is just game over and its retarded. Nothing should die being spamed regrowth'd but any class with an MS debuff requires shadowpriests in order to survive.

Edited by Chickensqt, 29 December 2012 - 10:51 AM.


#20 Gimotqt

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Posted 29 December 2012 - 11:10 AM

Almost all classes do insane burst
Hunters are fine only because they are playing with op wars/dks/ferals :)
As a hunter i can't just burst down any healer 1vs1 if he heals himself unless he start typing "hunter op" and forget to cast spells




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