rdruids gon be the new elemental
#1
Posted 28 December 2012 - 05:45 AM
Even though i like that we are forced to play a lot more skillful i still think that it is unfair because playing rdruid is not forgiving AT ALL atm.
After 5.2 i noticed that being fully hotted doesn't mean shit anymore and that just outhealing damage without having to cast is not going to work.
I am running 66& resi and all games vs warriors start by them popping reck on me in warbringer and dropping me to 30% before they even use shockwave. Every match consists of my teammates peeling for 20-30 seconds before getting an opportunity to get some counterpressure going. But guess what, by the time i top my self, warbringer+shockwave is up again and i am panichealing for the rest of the match, eventually going oom from spamming regrowths to barely stay at over 50%.
But do not get me wrong, we were stupidly potent healers pre-nerf, and not even needing to cast vs meleecleaves was plain stupid. I like that i have to play with a brain now and that we have to use our brains to heal, but it feels like i am healing in feral spec rather than resto. And not even turtling with SP offheals/utility can turn the tides in a match.
I personally think that pre-5.2 we were just like in tbc, but now we have dropped to being just as bad as discs and mistweavers
I want to hear your opinion on the current state of rdruids, and if we are still 2k4+ viable
#2
Posted 28 December 2012 - 05:51 AM
#3
Posted 28 December 2012 - 05:59 AM
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#4
Posted 28 December 2012 - 06:20 AM
#5
Posted 28 December 2012 - 06:42 AM
#6
Posted 28 December 2012 - 06:55 AM
#7
Posted 28 December 2012 - 07:08 AM
#8
Posted 28 December 2012 - 07:22 AM
Hektiik, on 28 December 2012 - 07:08 AM, said:
Dru heals are strong, only thing that costs games is being cc'd long durations or fumbling keys vs melee cleaves
#10
Posted 28 December 2012 - 09:30 AM
I havent touched enough 3v3 to call the situation, but we def have a proper hard time keeping people alive.
ardnut, on 06 February 2013 - 09:46 AM, said:
ardnut, on 02 April 2013 - 09:31 AM, said:
#12
Posted 28 December 2012 - 11:26 AM
Removing the additionally added 15% Battle Fatigue would help us a lot but that wont happen I guess.
#13
Posted 28 December 2012 - 12:17 PM
#14
Posted 29 December 2012 - 04:36 AM
This season i tried playing MLD, RMD, DHDK, and many more comps without any real support, and unbelievably, i could die in a simple warbringer>shockwave while having barkskin up.
#15
Posted 29 December 2012 - 04:45 AM
xendrius, on 29 December 2012 - 04:36 AM, said:
This season i tried playing MLD, RMD, DHDK, and many more comps without any real support, and unbelievably, i could die in a simple warbringer>shockwave while having barkskin up.
Well i mean if you saw a monk at 2323 rating then they must be viable.
#16
Posted 29 December 2012 - 04:47 AM
r1 viable? why take a rdruid over a shaman/hpala.
They had a niche, and Blizzard will be removing that niche if they add in Cyclone DR. That's the only real change. Healing output can be handled by playing with an OP hybrid (spriest), or characters with a lot of survivability (mage/warr etc), but once Rdruids have low output and no CC... yeah, no point.
5.2 will be the death of rdruids if changes go live, THEN they will be below Priest/Monk.
#YOLOSWAG
#18
Posted 29 December 2012 - 06:42 AM
#19
Posted 29 December 2012 - 10:50 AM
Edited by Chickensqt, 29 December 2012 - 10:51 AM.
#20
Posted 29 December 2012 - 11:10 AM
Hunters are fine only because they are playing with op wars/dks/ferals
As a hunter i can't just burst down any healer 1vs1 if he heals himself unless he start typing "hunter op" and forget to cast spells
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

















Official Blizzard Quote:




















