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Rogue changes 5.2

Rogue Patch

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#61 methodman2

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Posted 23 December 2012 - 03:52 PM

View PostZeiyo, on 23 December 2012 - 10:48 AM, said:

so rogues will have, x2 cloaks, x2 evasions, x2 vanish's, combat readiness, shadowstep + hit and run that both can be used defensive and always have 30% dmg reduction up, hmmmm lol.

no rogues will have prep and shadowstep

also cheat death is better than feint

also bos is shit... when do you ever get kited against warrior teams? have fun sitting in 28 novas and roots because you went bos XDDD

2 cloaks is abit over the top though, id say keep it off prep and make it 1min or 1min30 sec.

Edited by methodman2, 23 December 2012 - 03:54 PM.


#62 Kifasa

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Posted 23 December 2012 - 04:27 PM

View Postmethodman2, on 23 December 2012 - 03:52 PM, said:

also bos is shit... when do you ever get kited against warrior teams?
If I fight War teams and I am nuking something else than War, then I always have mobility issues because of snares on me (harmstring).

Quote

have fun sitting in 28 novas and roots because you went bos XDDD.
If You take step You still sit in novas and other root effects...

Edited by Kifasa, 23 December 2012 - 04:29 PM.

Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#63 inhume

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Posted 24 December 2012 - 12:50 AM

shadowstep will be better just by the sheer fact it can go up z-axis, burst of speed no longer breaks roots and the other talent is too based around dance, vanish or stealth.

#64 Durotann

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Posted 24 December 2012 - 01:17 AM

Removing Cloak of Shadows from Preparation and reducing it to a 1 or 1.5 min CD (as Methodman mentioned before) and reverting the Nerve Strike change would probably leave rogues in a solid position. I'd actually also like to see blind, and all other set it and forget it type CC's go up to 2 min CD, in exchange for a slight passive survival buff. But who knows, maybe the baseline prep change will provide enough and that won't be needed.

Also, could someone clarify for me: Cloak and Dagger is replacing prep on the level 60 talent tier, where is Hit and Run going?

#65 Bootzx

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Posted 24 December 2012 - 02:31 AM

Hit and Run was datamined, I don't think we will be getting it unfortunately.

#66 methodman2

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Posted 24 December 2012 - 03:00 AM

View PostDurotann, on 24 December 2012 - 01:17 AM, said:

Removing Cloak of Shadows from Preparation and reducing it to a 1 or 1.5 min CD (as Methodman mentioned before) and reverting the Nerve Strike change would probably leave rogues in a solid position. I'd actually also like to see blind, and all other set it and forget it type CC's go up to 2 min CD, in exchange for a slight passive survival buff. But who knows, maybe the baseline prep change will provide enough and that won't be needed.

Also, could someone clarify for me: Cloak and Dagger is replacing prep on the level 60 talent tier, where is Hit and Run going?

they removed that redirect talent or something

#67 Bootzx

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Posted 24 December 2012 - 05:51 AM

New Level 90 Talent: Marked for Death
Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.

Is taking place of the redirect talent spot.

#68 Deyzx

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Posted 24 December 2012 - 06:07 AM

cloack and dagger is replacing prep marked for death is replacing the redirect having no cd talent

#69 Deyzx

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Posted 24 December 2012 - 06:09 AM

View PostBootzx, on 24 December 2012 - 02:31 AM, said:

Hit and Run was datamined, I don't think we will be getting it unfortunately.
http://blue.mmo-cham...h-note-preview/ its in the current ptr patch notes build

#70

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Posted 24 December 2012 - 08:02 AM

View PostBaksteen, on 22 December 2012 - 07:09 AM, said:

I'm worried that the burst from rogues will become to good especially combined another burst class.
u mean that another class can do similar dmg to wars?no wai neva gna happen in mop

#71 Bootzx

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Posted 24 December 2012 - 05:43 PM

View PostDeyzx, on 24 December 2012 - 06:09 AM, said:

http://blue.mmo-cham...h-note-preview/ its in the current ptr patch notes build

Go back through that and look, it isn't there. Everyone keeps mentioning it and the deep freeze change but neither of those have popped up outside of the data mined notes.

#72 Durotann

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Posted 24 December 2012 - 06:04 PM

View PostBootzx, on 24 December 2012 - 05:43 PM, said:

Go back through that and look, it isn't there. Everyone keeps mentioning it and the deep freeze change but neither of those have popped up outside of the data mined notes.

that's disappointing. I actually thought Hit and Run sounded more interesting than Cloak and Dagger. Though, I would have reversed it so it worked like a heroic leap, rather than an alter time. Oh well, Shadow Step it is!

#73 Mitoo

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Posted 24 December 2012 - 07:48 PM

We will still be shit. Nothing in this changes makes us in line with other melee.

Every other melee will still better by far, even with this changes.

#74 Silhin

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Posted 24 December 2012 - 08:47 PM

View PostZeiyo, on 23 December 2012 - 10:48 AM, said:

so rogues will have, x2 cloaks, x2 evasions, x2 vanish's, combat readiness, shadowstep + hit and run that both can be used defensive and always have 30% dmg reduction up, hmmmm lol.


I know god forbid class's get more than one defensive cooldown I meen double Bop /Double Detrence/Double Ice block LOl druid have it to now/SHield wall 25% damage reduc Die by the sword20% If your not keeping up  Second wind /Barkin while stun oh just incase i have extra one bro / I mean even shaman have a Shield wall now on top of healing tide and spirit link/ns  ? Should i go the fuk on? rogue seem like the only class to have cd that counter 1 kinda attack either melee attack or spell Most class have a cooldown that counters Both

So in other word if i see a warrior and a mage both go red i have to fient combat red and cloak just to stay alive or ill die in either a deep or shock wave If u think iam bsing go play a rogue

INB4 Combat redy Yes rogues have a shield wall trigger by melee attack and it has to be built up How shitty of design is that ?

Edited by Silhin, 24 December 2012 - 08:52 PM.


#75 Zeiyo

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Posted 24 December 2012 - 10:02 PM

View PostSilhin, on 24 December 2012 - 08:47 PM, said:

I know god forbid class's get more than one defensive cooldown I meen double Bop /Double Detrence/Double Ice block LOl druid have it to now/SHield wall 25% damage reduc Die by the sword20% If your not keeping up  Second wind /Barkin while stun oh just incase i have extra one bro / I mean even shaman have a Shield wall now on top of healing tide and spirit link/ns  ? Should i go the fuk on? rogue seem like the only class to have cd that counter 1 kinda attack either melee attack or spell Most class have a cooldown that counters Both

So in other word if i see a warrior and a mage both go red i have to fient combat red and cloak just to stay alive or ill die in either a deep or shock wave If u think iam bsing go play a rogue

INB4 Combat redy Yes rogues have a shield wall trigger by melee attack and it has to be built up How shitty of design is that ?

i have a healing tide that ticks 10k and can be killed with a feather =)

seriously though if prep goes basline then cloak CD shouldnt be reset by it atleast

Edited by Zeiyo, 24 December 2012 - 10:04 PM.


#76 sneakysnipe

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Posted 24 December 2012 - 10:27 PM

ill still die in a stun
Posted Image

A shortened life span is very possible when you get less than six hours of sleep on a regular basis or on most nights.

http://i.imgur.com/f...m/fEVYm.jpg��<- may 31 2011

#77 AcerMVP

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Posted 24 December 2012 - 10:33 PM

View Postsneakysnipe, on 24 December 2012 - 10:27 PM, said:

ill still die in a stun

Learn to trinket the stun and vanish and/or cloak and reopen.

#78 Kifasa

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Posted 24 December 2012 - 10:35 PM

View Postmethodman2, on 23 December 2012 - 03:52 PM, said:

also cheat death is better than feint
Why is that so? I see most of You playing with elusivness... Btw. If it's so good, why not glyph it? 7 sec. 30% reduced dmg for 20 energy?
Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#79 Durotann

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Posted 24 December 2012 - 10:44 PM

View PostKifasa, on 24 December 2012 - 10:35 PM, said:

Why is that so? I see most of You playing with elusivness... Btw. If it's so good, why not glyph it? 7 sec. 30% reduced dmg for 20 energy?

Probably because you have to spend a global and 20 energy every 4 seconds on it and if you get caught in a stun with out it you just flop over whereas cheat death does something no matter what (or it's intended to). Personally I still like elusiveness, but I haven't really played my rogue much this season. I would like to see something like 10% passive damage reduction added to the cheat death talent, I think that might make it more attractive. Though that might also make it mandatory.

#80 korzal

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Posted 24 December 2012 - 10:57 PM

View PostOhhiimMvp, on 24 December 2012 - 10:33 PM, said:

Learn to trinket the stun and vanish and/or cloak and reopen.
you must have never heard of an ability called Shockwave





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