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Rogue changes 5.2

Rogue Patch

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#41 methodman2

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Posted 22 December 2012 - 08:04 PM

View Postoriginn, on 22 December 2012 - 07:54 PM, said:

dont forget guys we are not getting all of these changes along with what we currently have. As it stands atm we need to drop step for cloak and dagger thats a nono, we need to drop combat readiness for nerves strike or dt and shuriken toss for marked for death pretty much all we are getting is prep baseline. Its nice to see some changes though

yeah people think the world is over, when the only real thing rogues are getting is prep baseline and the vigor bonus.

also nerve strike > readiness even now

Edited by methodman2, 22 December 2012 - 08:04 PM.


#42 Bootzx

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Posted 22 December 2012 - 09:34 PM

I'd still trade 2x evasions for just 1 revamped version of it any day

Edited by Bootzx, 22 December 2012 - 09:34 PM.


#43 seon

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Posted 22 December 2012 - 09:52 PM

View Postmethodman2, on 22 December 2012 - 08:04 PM, said:

yeah people think the world is over, when the only real thing rogues are getting is prep baseline and the vigor bonus.


This.

#44 Halucent

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Posted 22 December 2012 - 11:52 PM

I think that vigor change is a littttttle bit retarded though. I don't think any rogues complained about being energy starved, and even if we were.. ~140 Energy? dafuark

#45 Skizzlol

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Posted 23 December 2012 - 12:26 AM

View PostHalucent, on 22 December 2012 - 11:52 PM, said:

I think that vigor change is a littttttle bit retarded though. I don't think any rogues complained about being energy starved, and even if we were.. ~140 Energy? dafuark

spoken like a true retard. dont know why you post about the game when nothing you said is remotely accurate.

rogues are energy starved, rogues have 110 energy.

stfu and gtfo scrub. probably got that s6 helm from pally / dk 2s.

#46 AcerMVP

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Posted 23 December 2012 - 12:57 AM

View PostSkizzlol, on 23 December 2012 - 12:26 AM, said:

spoken like a true retard. dont know why you post about the game when nothing you said is remotely accurate.

rogues are energy starved, rogues have 110 energy.

stfu and gtfo scrub. probably got that s6 helm from pally / dk 2s.

LOL...Rogues are terribly energy starved. Only reason why we need to prem - snd, to keep up with the lack of energy we have for our burst as sub. Other than that, Assassination will have 170 energy, holy christ if this really goes through...

Quoted the wrong person ftw.

Edited by OhhiimMvp, 23 December 2012 - 12:58 AM.


#47 Halucent

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Posted 23 December 2012 - 01:28 AM

View PostOhhiimMvp, on 23 December 2012 - 12:57 AM, said:

LOL...Rogues are terribly energy starved. Only reason why we need to prem - snd, to keep up with the lack of energy we have for our burst as sub. Other than that, Assassination will have 170 energy, holy christ if this really goes through...

Quoted the wrong person ftw.

What i'm saying is i don't think they needed to compensate something that hasn't been the focus of our bitching for the first chunk of this season. Its survivability. Giving us 40 more energy is random

#48 Halucent

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Posted 23 December 2012 - 01:32 AM

View PostSkizzlol, on 23 December 2012 - 12:26 AM, said:

spoken like a true retard. dont know why you post about the game when nothing you said is remotely accurate.

rogues are energy starved, rogues have 110 energy.

stfu and gtfo scrub. probably got that s6 helm from pally / dk 2s.

Even if we were energy starved, putting us at ~140 energy seems overkill is what I said you cheeky kunt

correction: 150 energy. But whatever i guess i can't bitch about it I just don't want the cycle to go from over-buffing to over-nerfing again. Just wish they'd find a fuggin balance

Edited by Halucent, 23 December 2012 - 01:40 AM.


#49 korzal

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Posted 23 December 2012 - 01:59 AM

instead of some of these buffs to damage, i'd rather have survivability buffs (eg, a recup that isn't worthless, or some kind of defensive cd inside stuns)

but prep is baseline now so i won't complain

#50 Zigo

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Posted 23 December 2012 - 03:25 AM

Blazin said it best, they may be changing a lot about the class (read: adding some new abilities) but in the end all we get is 40 more energy and prep baseline. I find it weird everyone is jumping on some "omg insert-class-here is going to be soooo op". Only time will tell I guess.

#51 Sykoh

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Posted 23 December 2012 - 03:31 AM

people don't know how to fuckin read, we have to pick between shs or cloak n dagger...we dont get both, we aint gonna teleport around the whole map like warriors are right now.  we got a 4% dmg buff overall due to sanguinary veins getting a tiny buff.  i guess the nerve strike MS is an indirect buff to dmg, but we're going to have to sacrifice our shield wall for that... basically forcing us to go balls to the walls glass cannon style.

#52 originn

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Posted 23 December 2012 - 03:52 AM

View PostSykoh, on 23 December 2012 - 03:31 AM, said:

people don't know how to fuckin read, we have to pick between shs or cloak n dagger...we dont get both, we aint gonna teleport around the whole map like warriors are right now.  we got a 4% dmg buff overall due to sanguinary veins getting a tiny buff.  i guess the nerve strike MS is an indirect buff to dmg, but we're going to have to sacrifice our shield wall for that... basically forcing us to go balls to the walls glass cannon style.
Pretty much they need to remove cloak from prep also our survival vs casters was good enough as it is. Our real problem is melee cleaves

#53 Sykoh

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Posted 23 December 2012 - 03:59 AM

we have jack crap against melees.  we will die in stuns and by OTHER rogues in a bomb.

Edited by Sykoh, 23 December 2012 - 03:59 AM.


#54 methodman2

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Posted 23 December 2012 - 06:20 AM

View PostSykoh, on 23 December 2012 - 03:59 AM, said:

we have jack crap against melees.  we will die in stuns and by OTHER rogues in a bomb.

i'd rather face a rogue in arena anyday than a warrior feral tunneling into you

you can outplay rogues xD


and on note, the energy bonus is way over due, mutilate may even be considered now cause what a joke being at 0 energy after 2 mutilates

rogues who took subterfuge had 0 energy on the openers because blizzard increased the energy requirements again (only when we dance we arent out of energy) so i believe that it opens up more potential anyways...

they should also remove cloak off of prep and make it 1 min again, basically stops classes spamming 15 cds in 20 seconds of each other and provides some consistent wrath like survivability vs wizcleaves even though they arent really much a problem now anyway

#55 stalebagel

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Posted 23 December 2012 - 06:26 AM

I for one welcome our new rogue overlords.

#56 Kifasa

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Posted 23 December 2012 - 07:57 AM

Only prep and vigor? Oh come on... Arent You gonna try new BoS? It's gonna remove all snares, means HARMSTRING as well! Its rly huge against warriors imo. Combine it with Shadow Focus and in stealth You are running like a retard...

Edited by Kifasa, 23 December 2012 - 08:00 AM.

Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#57 originn

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Posted 23 December 2012 - 08:48 AM

View PostKifasa, on 23 December 2012 - 07:57 AM, said:

Only prep and vigor? Oh come on... Arent You gonna try new BoS? It's gonna remove all snares, means HARMSTRING as well! Its rly huge against warriors imo. Combine it with Shadow Focus and in stealth You are running like a retard...
How long do you usually spend in stealth during an arena match? rogues NEED step its not even debatable at this point

Edited by originn, 23 December 2012 - 08:51 AM.


#58 Sykoh

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Posted 23 December 2012 - 08:58 AM

shadowstep by far is the talent to get....im not even sure about cloak n dagger, might try it out since we have double sprint now

#59 Kifasa

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Posted 23 December 2012 - 10:05 AM

Well. BoS previously: 50/110. BoS soon: 30/150. Difference is gigantic. And immunity to slow effects... I'll give it a try. Stealth speed should compensate You the lack of step in the opener.
Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#60 Zeiyo

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Posted 23 December 2012 - 10:48 AM

so rogues will have, x2 cloaks, x2 evasions, x2 vanish's, combat readiness, shadowstep + hit and run that both can be used defensive and always have 30% dmg reduction up, hmmmm lol.





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