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Rogue changes 5.2

Rogue Patch

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#161 Bootzx

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Posted 12 January 2013 - 08:36 AM

I'd just want to see evasion redesigned taken off prep, and change recuperate into something similar to warrior's enraged regen.

no extra energy or 2nd cloak

Edited by Bootzx, 12 January 2013 - 08:39 AM.


#162 Skizzlol

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Posted 12 January 2013 - 08:55 AM

everyone has to play rogue. balanced game. fun game. skilled game. everyone wins. remove recoup from the game. only bandage healing. oh man, greatest game of all time.

#163 Kifasa

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Posted 17 January 2013 - 06:06 AM

  • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.
  • Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
  • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).
  • PvP set bonuses have been changed:
    • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
  • Combat
    • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.

Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#164 clusky

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Posted 17 January 2013 - 04:21 PM

ST change isn't really that big, slight damage nerf but it still applies poisons.  

Liking the new smoke bomb, kinda promotes picking ShS over cloak and dagger in case you need to defensive bomb on a team mate, opens up some more playstyle options which is always good.

I'm happy nerve strike got nerfed rogues didn't really need that.  The talent was just promoting healer zergs, was also going to be pretty stupid with ShD and cloak and dagger, pop dance port over to the healer, cheapshot them for 5 seconds then another 6 with the healing debuff whilst your bursting down their team mate.

Looking forward to this patch, gonna be fun :)

Clustercluck said:

I'm sure your university doesn't appreciate you bloodlusting on their pianos

Kelarm said:

It's like trying to ride 3 horses with one ass.

#165 Deyzx

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Posted 17 January 2013 - 11:00 PM

Rogue
- PvP gloves - changed to increase healing by Recuperate by 1% of health.

http://blue.mmo-cham...t-bonus-issues/

Edited by Deyzx, 17 January 2013 - 11:00 PM.


#166 clusky

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Posted 19 January 2013 - 03:29 PM

View PostDeyzx, on 17 January 2013 - 11:00 PM, said:

Rogue
- PvP gloves - changed to increase healing by Recuperate by 1% of health.

http://blue.mmo-cham...t-bonus-issues/

nice, small but very welcome change :)

Clustercluck said:

I'm sure your university doesn't appreciate you bloodlusting on their pianos

Kelarm said:

It's like trying to ride 3 horses with one ass.

#167 AcerMVP

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Posted 21 January 2013 - 04:01 PM

View PostDeyzx, on 17 January 2013 - 11:00 PM, said:

Rogue
- PvP gloves - changed to increase healing by Recuperate by 1% of health.

http://blue.mmo-cham...t-bonus-issues/

Ahhh, so it will be worth using my combo points for recup again?

#168 Bootzx

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Posted 21 January 2013 - 04:37 PM

View PostOhhiimMvp, on 21 January 2013 - 04:01 PM, said:

Ahhh, so it will be worth using my combo points for recup again?

Probably not, the 6% damage reduction is what made it feel so good in cata imo.

Edited by Bootzx, 21 January 2013 - 04:38 PM.


#169 Deyzx

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Posted 21 January 2013 - 05:15 PM

View PostOhhiimMvp, on 21 January 2013 - 04:01 PM, said:

Ahhh, so it will be worth using my combo points for recup again?
its worth using recup now

#170 AcerMVP

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Posted 21 January 2013 - 05:30 PM

View PostDeyzx, on 21 January 2013 - 05:15 PM, said:

its worth using recup now

I didn't know 12k can stop a warriors 90k shockwave :P

#171 Deyzx

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Posted 21 January 2013 - 05:44 PM

View PostOhhiimMvp, on 21 January 2013 - 05:30 PM, said:

I didn't know 12k can stop a warriors 90k shockwave :P
it cant but recup shouldnt be something u dont use

#172 AcerMVP

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Posted 21 January 2013 - 05:50 PM

I prefer using my combo points on abilities that matter this season over a heal that doesn't benefit me in anyway, such as snd, ks, envenom and KS.

#173 AcerMVP

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Posted 23 January 2013 - 07:38 PM

Rogue (Forums)
  • Kick A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 10 Energy. Melee range. Instant. 15 sec cooldown.

:o No Energy!

#174 Jaronlol

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Posted 23 January 2013 - 07:46 PM

View PostOhhiimMvp, on 23 January 2013 - 07:38 PM, said:

Rogue (Forums)
  • Kick A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 10 Energy. Melee range. Instant. 15 sec cooldown.
:o No Energy!

I think the only reason that was changed was because the current glove bonus reduces kick's energy cost by 10, but its being changed to increase recup's healing by 1%. I could be wrong, though.

Edited by Jaronlol, 23 January 2013 - 07:47 PM.


#175 WildeHilde

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Posted 25 January 2013 - 11:24 AM

Quote

Patch 5.2 Rogue Feedback
Due to a miscommunication, I included some incorrect information in my opening post in this thread, Shuriken Toss shouldn't be proccing non-lethal poisons like Crippling or Paralytic. It will continue to activate damaging poisons.

Can you clarify if you mean Shuriken Toss the actual ability or are you just talking about the auto-attack?
The active ability and its auto-attack component will behave the same way.

Is the auto attack portion really set in stone? I rather keep Shuriken toss the way it is, and still allowing those poisons to proc without giving them some ridiculous ranged attack with nearly full uptime.
Nothing is set in stone, per se, but Shuriken Toss hasn't proven to be very popular in its current live incarnation.

http://www.mmo-champ...lue-Posts-Comic

Don't like this change. As written before - the two other talents increase rogue burst damage and we already have enough of that. Nerfing the one choice that does not strengthen the burst directly is a bad decision in my opinion.


Edit:
Wrote some feedback on the Shuriken Toss change on the official forums.
http://eu.battle.net...opic/6443425859

#176 Kifasa

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Posted 25 January 2013 - 12:20 PM

Think the same.
Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#177 Korzul

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Posted 25 January 2013 - 03:07 PM

Quote

but Shuriken Toss hasn't proven to be very popular

As practically every rogue uses it in arena to keep up SnD and have points to instantly rupture/kidney when you reach something then it just means they're basing everything off PvE, it's hard to compete with anticipation if you generate more than 1 combo point per ability due to wasted points/suboptimal finishers etc.

They want decent damage whilst switching/dodging abilities in raids.

Now because of that the auto attack damage+lethal poisons WILL stay, which leads to it being stupid in PvP if you proc non-lethal ontop of it. You've more chance trying to convince them to make it work differently on player targets than keep it the way it is and have it practically useless for raiding.

Edited by Korzul, 25 January 2013 - 03:07 PM.


#178 Jaronlol

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Posted 25 January 2013 - 03:59 PM

If Shuriken Toss doesn't proc crippling, i'd honestly think marked for death would be better, which as you said would increase rogue burst which isn't really needed. First they get rid of poisons proccing from throw, and now they might get rid of poisons proccing from shuriken toss :(

#179 khuna

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Posted 25 January 2013 - 04:30 PM

Blizzard Entertainment

#180 methodman2

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Posted 25 January 2013 - 06:50 PM

retarded bird brain fucks





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