#41
Posted 24 December 2012 - 02:10 AM
#42
Posted 24 December 2012 - 03:27 AM
Devion87, on 23 December 2012 - 12:28 PM, said:
CS and SL were always way superior because they are a better version of silence shot.
Now Blizz just evens them out. Silence shot gets 24 Secs CD like the other two. And CS and SL just do 1 thing not 2.
I get that 3 secs blanked can be better, because you can interrupt spells and prevent spells in burst situations,
but you can't argue that its unfair to mage and wl because hunters still have a silence and mages and locks just have a 6 secs lockout...
you had both like forever and hunters had just a shitty version of it.
#43
Posted 24 December 2012 - 08:43 AM
My argument still stands. No hate you were totally right about what you said
#44
Posted 24 December 2012 - 08:25 PM
Devion87, on 24 December 2012 - 08:43 AM, said:
My argument still stands. No hate you were totally right about what you said
okay
#45
Posted 24 December 2012 - 09:04 PM
affix, on 24 December 2012 - 08:25 PM, said:
okay
pretty much this, i believe the whole point they are trying to get to is that if you juke an interrupt you should not still be silenced for the duration of the interrupt would be anyways, why even juke. so either the interrupt from silence shot needs to go, or the silence.
#46
Posted 24 December 2012 - 09:43 PM
i still think it's fair in comparision to silence shot the mighty 3 secs lockout spell ...
the change is dumb afterall
Edited by Devion87, 24 December 2012 - 09:52 PM.
#47
Posted 24 December 2012 - 11:20 PM
Devion87, on 24 December 2012 - 09:43 PM, said:
i still think it's fair in comparision to silence shot the mighty 3 secs lockout spell ...
the change is dumb afterall
3 second lock out in mop is deadly, hell a 1 second lock out is prolly deadly.
#48
Posted 25 December 2012 - 12:26 AM
affix, on 24 December 2012 - 08:25 PM, said:
okay
Devion87, on 24 December 2012 - 09:43 PM, said:
i still think it's fair in comparision to silence shot the mighty 3 secs lockout spell ...
the change is dumb afterall
Regardless, angry Mages are pointless to argue with. Hooray no more Imp CS!
#49
Posted 25 December 2012 - 12:51 AM
Sabyth, on 25 December 2012 - 12:26 AM, said:
Regardless, angry Mages are pointless to argue with. Hooray no more Imp CS!
#51
Posted 25 December 2012 - 02:36 AM
Sabyth, on 25 December 2012 - 01:26 AM, said:
Imagine this scenario... you're playing with a class that has a silence effect already dk, mage, lock, warrior (pre-gag order nerf), monk and they use their respective silence first to set up a cc-chain. Instead of silencing half duration again (1.5 seconds) alternatively, you wait for the next cast and interrupt it (3.0 second lockout). interrupts are always good because they don't DR with themselves even if they have a silence mechanic attached to them. It's also the same reason silencing shot>readiness>silencing shot is good.
Edited by stalebagel, 25 December 2012 - 02:59 AM.
#52
Posted 25 December 2012 - 04:08 AM
stalebagel, on 25 December 2012 - 02:36 AM, said:
#53
Posted 25 December 2012 - 10:59 AM
Sabyth, on 25 December 2012 - 04:08 AM, said:
healers cast? stop playing disc priest
http://www.anook.com/kannetix
www.twitch.tv/kannetix - Gladiator Mage Stream follow me and see when i go live!
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