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Patch 5.2 Hunter Changes


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#1 rageTG

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Posted 22 December 2012 - 02:08 AM

UPDATED

Posted Image Hunter (Forums / Skills / Talent Calculator)
  • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
  • Silencing Shot now has a 24 second cooldown (was 20).
  • Binding Shot no longer has a Focus cost.
  • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
  • Glyph of Marked for Death has been removed, and its effects are now baseline.
  • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
Not hunter change but important for hunters.

PvP
PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.

Edited by rageTG, 22 December 2012 - 08:56 PM.


#2 rageTG

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Posted 22 December 2012 - 02:09 AM

I like all these changes, hopefully powershot will 100% hit when target is stunned, I can deal with it being avoidable if you can plan it around stuns.

#3 Scatters

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Posted 22 December 2012 - 02:16 AM

Narrow Escape When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 8 sec. until cancelled.
Focused Aim Reduces the pushback suffered from damaging attacks while casting Steady Shot and Cobra Shot by 0%. 10%What do these 2 spells mean? nerf?
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#4 Shadowtiger

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Posted 22 December 2012 - 02:40 AM

i guess the steady /cobra is 100%, most likely tooltip error. Personally I think serpent spread surv PHD will be strong as fuck, if it realy is a 100% dmg increase serpent sting will crit for almost 50k as surv.

#5 TheGosuStandard

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Posted 22 December 2012 - 05:52 AM

PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well

#6 Zong

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Posted 22 December 2012 - 07:09 AM

Glyph of Liberation looks neat, happy to see all the specs have another heal to access. 20% HP a minute with Hidden Chimera is nothing to scoff at. With CS + Spirit Bond I could see some noticeable passive healing happening.

edit: Also could we possibly see Silencing Shot changed to how Counterspell/Spell lock is in 5.2? Just a theory but the 24 sec CD makes me think maybe. I'd much rather a 6 second lockout than a 3 second silence. Brings skill back and is equal to Spell Lock/CS

Edited by Zong, 22 December 2012 - 07:20 AM.

Posted ImagePosted Image

#7 Shadowtiger

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Posted 22 December 2012 - 11:46 AM

View PostZong, on 22 December 2012 - 07:09 AM, said:

Glyph of Liberation looks neat, happy to see all the specs have another heal to access. 20% HP a minute with Hidden Chimera is nothing to scoff at. With CS + Spirit Bond I could see some noticeable passive healing happening.

edit: Also could we possibly see Silencing Shot changed to how Counterspell/Spell lock is in 5.2? Just a theory but the 24 sec CD makes me think maybe. I'd much rather a 6 second lockout than a 3 second silence. Brings skill back and is equal to Spell Lock/CS

Don't think they will change silencing shot/Silence/Strangulate since it's been so forever

#8 Ragerlis

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Posted 22 December 2012 - 11:51 AM

Nothing really big, at least we can play marks with chimera, disengage glyph and spirit bound just to be annoying hahahahhaha

#9 lobster

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Posted 22 December 2012 - 12:52 PM

Quote

i guess the steady /cobra is 100%, most likely tooltip error. Personally I think serpent spread surv PHD will be strong as fuck, if it realy is a 100% dmg increase serpent sting will crit for almost 50k as surv.


pretty sure this is already in the game isnt it ?  i thought the 25k crits was the already buffed serpant and the travel time on silence shot will forever make it a horrible interrupt.

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#10 idevpro

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Posted 22 December 2012 - 01:37 PM

BM will still be good, pls fix Powershot / Glavie Toss, or give us this talent point to put anywhere else lol

Edited by idevpro, 22 December 2012 - 02:40 PM.

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#11 Shadowtiger

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Posted 22 December 2012 - 01:55 PM

View Postlobster, on 22 December 2012 - 12:52 PM, said:

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pretty sure this is already in the game isnt it ?  i thought the 25k crits was the already buffed serpant and the travel time on silence shot will forever make it a horrible interrupt.

Silencing shot has been instant for god knows how long....

#12 Jokerplex

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Posted 22 December 2012 - 02:58 PM

Powershot Moving targets can avoid this damage.


UYHAHAHHAHAHA

peacing out bye

#13 idevpro

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Posted 22 December 2012 - 03:05 PM

LOL, so powershot should never hit moving target? and glaive toss should do single dmg on moving targets aswell? gotta love this logic
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#14 Jokerplex

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Posted 22 December 2012 - 03:08 PM

View PostShadowtiger, on 22 December 2012 - 01:55 PM, said:

Silencing shot has been instant for god knows how long....
No? it has air time

#15 rageTG

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Posted 22 December 2012 - 04:21 PM

I don't think powershot being avoidable while moving is that bad, at least you will be able to use it in stuns.

#16 rageTG

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Posted 22 December 2012 - 04:25 PM

EDIT. Powershot no longer hits enemies in between you and the target when they are moving.

Maybe this means powershot will only miss the in between when the target is moving??

#17 Shadowtiger

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Posted 22 December 2012 - 04:29 PM

View PostJokerplex, on 22 December 2012 - 03:08 PM, said:

No? it has air time

I see what you mean yea, but I wouldn't technically call it "air time" since its a splitsplitsecond, still a bit annoying. But compared to dmg shots its "almost instant"

#18 idevpro

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Posted 22 December 2012 - 04:48 PM

View PostrageTG, on 22 December 2012 - 04:21 PM, said:

I don't think powershot being avoidable while moving is that bad, at least you will be able to use it in stuns.

Yes its bad, Its not hard to mini stun hunter, knock, disarm while u cast 3 sec cast, its so obvious man and its rarely a good time to do it, now u need to stun the target, JK trinket i moved 1 yard PS misses. what kind of logic is that?

View PostrageTG, on 22 December 2012 - 04:25 PM, said:

EDIT. Powershot no longer hits enemies in between you and the target when they are moving.

Maybe this means powershot will only miss the in between when the target is moving??

I am really confused
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#19 rageTG

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Posted 22 December 2012 - 08:55 PM

So I guess powershot will always hit?

#20 Pandamcpanda

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Posted 23 December 2012 - 12:59 AM

the wording on it is terrible, it could mean it can miss moving targets between the main target, or it could mean it will miss everything moving. honestly i wish it was just a giant drag ability like in hon, and it just smacks everything in its way.
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