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#41 Jidox

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Posted 22 December 2012 - 06:34 AM

So many complaints haha... In my opinion alot of the changes are for the better. Blood fear should have never been in this game, and I'm happy that it's becoming useless. I'm also glad that they made spell lock not blanket people anymore if you fail to land it on cast, this was bad design from the start and hopefully they give mages the same treatment too with counterspell. This will help out healers immensely, not forcing paladins to bubble in a deep blanket or a shaman to just die outright without being able to link.

I think affliction survivability is pretty bad at the moment, and we need some form of damage mitigation buff like shadowpriests and moonkins. In previous expansions demon armor coupled with soul link and passive healing from siphon life, haunt and drain life helped significantly and we have none of that anymore, except drain life but its not used nearly as much as we need to malefic grasp. Passive survivability for locks needs to go up, reduce damage from demon soul and grimoire of sacrifice for pve, and this should allow the damage of dots to be buffed without hurting overall dps to much. Dependency on haunt is to much as well, and in the current game with 1 dispel and everything's gone, its a bit of a clunky mechanic and I think should be reworked.

plz let us spread our aids, ty

#42 Breez

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Posted 22 December 2012 - 06:57 AM

Haha, definently rerolling shadowpriest for next season, if this is how they try to fix warlocks.

#43 slantsix

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Posted 22 December 2012 - 07:52 AM

looks like i need to finish gearing up my warrior or level a shadow priest to be able to do anything in pvp. whose going to want a lock now? only good change is kiljaedens cunning becoming a passive so i wonder what new 90 talent they will give us

#44 majorblood

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Posted 22 December 2012 - 07:59 AM

View Postslantsix, on 22 December 2012 - 07:52 AM, said:

looks like i need to finish gearing up my warrior or level a shadow priest to be able to do anything in pvp. whose going to want a lock now? only good change is kiljaedens cunning becoming a passive so i wonder what new 90 talent they will give us
I think it is still a talent that has no active use, just a passive.

#45 Fleinflex

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Posted 22 December 2012 - 08:23 AM

I still wanna see battle fatigue removed and just a pure 15% healing reduction to paladins and shamans (Maybe a 5% to druids if they remove battle fatigue as said in another post)

Good thing they changed blood fear, but the reduced tremor totem CD with totemic restoration talent definetly needs to go in this case.
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#46 Cantis

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Posted 22 December 2012 - 09:09 AM

yo we can get green fire now so it's cool

#47 Saikx

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Posted 22 December 2012 - 09:41 AM

Did they forget a number for the Frostbolt change? 25%? Should be 125% more dmg , thats how fucking awful this 2s cast is

Edited by Saikx, 22 December 2012 - 09:41 AM.

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#48 slantsix

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Posted 22 December 2012 - 12:45 PM

View PostSaikx, on 22 December 2012 - 09:41 AM, said:

Did they forget a number for the Frostbolt change? 25%? Should be 125% more dmg , thats how fucking awful this 2s cast is

"Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage"

#49 Protosnake

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Posted 22 December 2012 - 06:51 PM

The new bloodfear is absolutely retarded
How can you make an unreliable defensive cooldown take 20% of your total HP is beyond me

The talent should just make your Fear on frost school instead of shadow, so ppl have to pick between interrupting damage or controls
About the lore on warlock and the other tier, call it Coldblood fear, make it so it cost 1% of your HP, problem solved

Edited by Protosnake, 22 December 2012 - 06:52 PM.


#50 Eiviyn

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Posted 22 December 2012 - 07:27 PM

Glad to see Blood Fear nerfed.

Wish they'd replaced it with something different rather than nerfing it to a point where only clueless people would take it though.

It's now an unreliable, single-target howl of terror on twice the cooldown that costs 90k hp to cast.

Why not just replace the talent entirely?

Kinda curious why aff and demo survivability were nerfed though, along with an aff damage nerf. They really ruined affliction for MoP. Unsatisfying to play, dumbed down and weak. Wtb WotLK affliction back.

If aff PvE damage was too high, then why not remove Drain Soul from GoSac instead?

#51 Saikx

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Posted 22 December 2012 - 08:16 PM

View Postslantsix, on 22 December 2012 - 12:45 PM, said:

"Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage"

SO its an 9% dmg buff, amazing.

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#52 Domesauce

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Posted 22 December 2012 - 08:41 PM

The real patch notes fix some stuff

-Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).

So there's a chance it's not meant to change the amount shielded, but just the amount it sacrifices. Which is actually a great direction to change it, but still doesn't help it work better with grimoire of sacrifice

-Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.

Makes it a buff, gives us another glyph slot... might leave this one empty. Maybe if instead of adding the glyph of drain life they gave us healing from a spell we actually use.....

Edited by Domesauce, 22 December 2012 - 08:42 PM.


#53 Distorpia

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Posted 22 December 2012 - 09:01 PM

View PostDomesauce, on 22 December 2012 - 08:41 PM, said:


-Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).

So there's a chance it's not meant to change the amount shielded, but just the amount it sacrifices. Which is actually a great direction to change it, but still doesn't help it work better with grimoire of sacrifice


I believe it is still 200% of the amount sacrificed as a shield, so 25% of the pets' health is a 50% nerf on the entire shield's absorb.

#54 Domesauce

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Posted 22 December 2012 - 09:15 PM

Yea probably but we can hope !

#55 Wallirik

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Posted 22 December 2012 - 09:41 PM

could've at least given us a real alternative to blood fear, this new one is beyond horrible and only a fucking moron would spec it lol

imo anyway

#56 Nycto

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Posted 23 December 2012 - 07:09 PM

View PostNadagast, on 22 December 2012 - 02:01 AM, said:

I hope that these notes aren't final, but it appears we're just only getting nerfed.  I can't see any buffs?

I guess it'll be all Unbound Will + 2x damage trinkets in 5.2, maybe?
No way in hell we can afford to sac 20% of our health in 9/10 games, it's way too much.

I'm just glad my warrior is 90 and ready for next season, woop war dmg buffs!

#57 Toitles

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Posted 23 December 2012 - 10:53 PM

Sacrifice 20% of your health for an ability that literally only functions on people attacking you in melee range.
--What Passes for a Good Idea at Blizzard

affix said:

The #1 sign that your thread was unnecessary is if the you can copy+paste the thread title in to google, hit 'I'm feeling lucky', and get your answer

#58 majorblood

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Posted 25 December 2012 - 03:21 AM

View PostSaikx, on 22 December 2012 - 08:16 PM, said:

SO its an 9% dmg buff, amazing.
why are you complaining about a buff?

#59 Eiviyn

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Posted 25 December 2012 - 04:41 AM

Wish they'd make it 20% unbuffed health instead of 20% max health. Having fort, sac, rallying cry, voidwalker sac buff thing or any temporary hp buff making "% max hp" spells cost proportionately more seems unfair.

Pop VW cooldown to survive? Sure, enjoy your 144k hp cost Unbound Will.

#60 Breez

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Posted 25 December 2012 - 04:57 AM

They have to fix blood fear/unbound will/burning rush tree, none of that will be actually good when 5.2 comes out. 20% health is too much, since we take most damage in the game.

Edited by Breez, 25 December 2012 - 05:07 AM.





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