no passive healing buff to druids wonderful
#21
Posted 23 December 2012 - 04:20 PM
#22
Posted 23 December 2012 - 04:28 PM
#23
Posted 23 December 2012 - 04:32 PM
#24
Posted 23 December 2012 - 04:44 PM
so druid has comps that can go high, now i dont belive in rank1 in this game due to the ammount of cheating we have in our bg ( ect people streaming at 1900mmr 50% win rate, suddenly makes a new team at 2.4k in 2 days with 80% win, same 3 people,
#25
Posted 23 December 2012 - 04:52 PM
#26
Posted 23 December 2012 - 04:54 PM
with started it up once more, i mean after the healing nerf
Edited by Iniciate, 23 December 2012 - 04:56 PM.
#27
Posted 23 December 2012 - 04:56 PM
#28
Posted 23 December 2012 - 05:07 PM
#29
Posted 23 December 2012 - 05:31 PM
and vsing a feral team as MLD is not fun, overall I dont see healing as a Druid being a easy task since the healing nerf.
ardnut, on 06 February 2013 - 09:46 AM, said:
ardnut, on 02 April 2013 - 09:31 AM, said:
#30
Posted 23 December 2012 - 05:57 PM
solidarityx, on 23 December 2012 - 11:07 AM, said:
I think he's being sarcastic, ain't no way hes that stupid(I could be wrong)
RamboJohny, on 27 February 2013 - 08:09 PM, said:
-RamboJohny
#31
Posted 24 December 2012 - 01:42 PM
At the moment I'm playing 2s on my resto druid in half malevolent and even vs some good geared double damage/t2 wars there's a deficit between the damage being done and the amount I'm healing. Not to mention Rsham teams that are just purging off my lifeblooms for a measly 15k expire.
Guess I'll only cap shaman then
#32
Posted 24 December 2012 - 10:28 PM
Partners have died while I'm in ToL spamming regrowth. Also, please don't let that Cyclone DR change go through. Who on the Blizz team decided that Holy Paladins should suddenly have more CC than every other healer.
Resto Druids used to be the healer which stopped incoming damage with roots and clones, and used HoT's to keep people ticking over. If this change goes live we'll have Entangling Roots and a 3s blind every half-minute. I expect a 300% buff to regrowth to compensate.
#YOLOSWAG
#33
Posted 24 December 2012 - 11:09 PM
#34
Posted 24 December 2012 - 11:20 PM
Snuggli, on 24 December 2012 - 10:28 PM, said:
Partners have died while I'm in ToL spamming regrowth. Also, please don't let that Cyclone DR change go through. Who on the Blizz team decided that Holy Paladins should suddenly have more CC than every other healer.
Resto Druids used to be the healer which stopped incoming damage with roots and clones, and used HoT's to keep people ticking over. If this change goes live we'll have Entangling Roots and a 3s blind every half-minute. I expect a 300% buff to regrowth to compensate.
Really good point about hpala though having non dr cc. Disorienting roar has saved me/team so many games it's hard to give up just to have bearbash clone instead of 3sec clone after disorienting roar. No healer should have instant aoe cc, priest fear was the only one in game till MoP.
Edited by thrudgel, 24 December 2012 - 11:27 PM.
#35
Posted 24 December 2012 - 11:44 PM
#36
Posted 25 December 2012 - 12:05 AM
i play ele/shadow/rdruid atm at 2400 mmr and we face a lot of cleaves who just tunnel the ele, but my druid can keep him up quite easily, and I almost never have to heal.
#37
Posted 25 December 2012 - 10:08 AM
thrudgel, on 24 December 2012 - 11:20 PM, said:
100k crits outside arena - 30%(battlefatigue)=70k crit! 70k-25%(mortal wounds) = 52k(crit) +13k(living seed) = 65k (regrowth+living seed together)
then again im bad at math! may be errors in my math!
Edited by Jacquelol, 25 December 2012 - 10:10 AM.
ardnut, on 06 February 2013 - 09:46 AM, said:
ardnut, on 02 April 2013 - 09:31 AM, said:
#38
Posted 25 December 2012 - 12:57 PM
Jacquelol, on 25 December 2012 - 10:08 AM, said:
100k crits outside arena - 30%(battlefatigue)=70k crit! 70k-25%(mortal wounds) = 52k(crit) +13k(living seed) = 65k (regrowth+living seed together)
then again im bad at math! may be errors in my math!
it's about right.
needless to say it's a pathetic amount when 2 classes together can easily outdamage it.
Edited by Snuggli, 25 December 2012 - 12:58 PM.
#YOLOSWAG
#39
Posted 25 December 2012 - 05:02 PM
Isumi, on 25 December 2012 - 12:05 AM, said:
i play ele/shadow/rdruid atm at 2400 mmr and we face a lot of cleaves who just tunnel the ele, but my druid can keep him up quite easily, and I almost never have to heal.
try to have the druid play with a melee class. I beg you. Also you're a spriest. "Barely never heal" might be right, since you shield people for 70-80k all the time lol.
#40
Posted 25 December 2012 - 05:20 PM
Hunters can be kind of hard to heal too though. Rogues are alright (except against KFC) and Warriors are just jokes to heal.
Displacer needed adjustment. Druids themselves are pretty much unkillable at the moment. The only times I have died in 3's are times where Displacer wouldn't have helped me (ie. died during a deep).
Can't comment on Nature's Vigil change. I mainly play RLD with Heart of the Wild and we play like a classic RMP where I spam damage during bombs.
bigmoran | bobrosslol | nextevelpvp
Tosan, on 27 February 2013 - 04:28 PM, said:
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