Question is; what do YOU want to see getting buffed/nerfed/fixed/tweaked and WHY?
As it's been stated, Developers do read ArenaJunkies and as a community, we(you) have a change to bring out our(yours) feedback about PvP in it's highest level (like it or not, everyone with post rights belong into less than 5% of small PvP community)
Me, for starters would love to:
-reduce the amount of instant stuns, interrupts and cc
-reduce melee uptime vs casters so casters actually can run from melee and kiting is a possibility
-make casters and healers cast abit more than one spell
-Alt gearing made easier during the season
Class specific:
Warrior
-Warbringer roots for 4seconds instead of stun
-Shockwave damage reduced by 90%, cooldown increased to similar cooldowns on that tier, threat increased to compensate it's tanking effect
-Avatar and Recklessness share cooldown of their duration, so they can not be stacked
-Disturpting shout reworked; replaces pummel but gives pummel aoe interrupt effect. Pummel still 15sec cd with this talent
Mage
-Alter Time undispellable
-Blazing Speed duration increased by 1second to bring it on line with other talents on same tier
-Glyph of Polymorph is now minor to bring more interesting choises in glyphs
-Deep Freeze 5sec duration for Frost, fire and arcane unchanged
-Frostbolt stacks once instead of 3 to bring it on a realistic level
-Spellsteal manacost reduced to 20k, using it gives a stacking debuff, increasing manacost by 50% per cast, stacks up to 3 (last cast being around the current manacost)
-Presence of Mind does not include Ring of Frost, or reduces it's cast time to 0.5sec
-Icy Flows reduce casting speed by 50% while active addition to it's current effect
Shaman
-Totemic Restoration does not include Grounding and Tremor
-Wind Shear CD increased to 15sec, range reduced by 5-10yd
-Astral Shift can be used while stunned/silenced
-Healing Surge criticals reduced while in PvP combat (maybe not needed, would need alot of testing)
-Glyph of Purge removed from game
-Purge manacost increased while Restoration specialization activated
Priest
-Glyph of Mass Dispel removed, Discipline has baseline 0.5sec, Shadow 1.5sec (haste affected)
-Mass Dispel only removes control effects, not other debuffs, still works as a offensive dispel to Block/Bubble
-While in Shadowform, healing done by priest reduced by -30% (brought to level with other hybrid healers)
-Dispelling Discpriest shield heals the target by 50% left of the remaining absorb as a 4sec HoT or instantly
Druid
-Predator's Swiftness doesn't affect Cyclone
-Using a finisher reduces cast time of Cyclone by 0.1sec per combopoint used (undispellable)
-Dps Feral Druids no longer can shapeshift out of roots
-Glyph of Dash removes roots when used together with Dash and Stampeding Roar. Dash cd reduced to have a rootbreaker every 1min (numbers can be tweaked)
-King of the Jungle and Berserking can no longer be stacked, they share a cd of each other skills duration
-Skull Bash manacost increasing debuff reduced by 10% and can be dispelled (magic)
Hunters
I honestly feel BM is now at a good state, hard to say anything about MM or Survival because literally nobody plays these specs
Death Knight(King)
-Survivability needs to be increased, otherwise I think they're decent. Hard to say because outside of TSG you don't see DK's
Monks
-Never seen one at any decent level, too easy to interrupt and chaincc without stuns (healerone that is)
-Same thing with meleemonk, easy to kill, easy to cc; needs reworking
Warlock
-Damage of all specs increased outside of Dark Soul, reduced during Dark Soul
-Blood Fear removed and buried and never brought back
Paladin
-Blinding Light has now a cast time same as Repentance
-Something needs to be done with Paladins not casting anything, hard to say what without affecting PvE. Maybe reduce PvP power effiency on instant cast and buff casted
Rogue
After gearing up I think they're in decent spot and when others get nerfed they are more than viable
Everything I did not mention should get indirect buff with the nerfs listed and should bring abit more balanced game experience.
With my suggestions I try to be not biased as possible, trying to think objectivly and base them in experience on 2k-2.5k on Cyclone EU this season.
Discuss and bring your opinions to the table and maybe we get some attention
Merry Christmas and happy holidays everyone <3
Edited by Crawthz, 21 December 2012 - 02:51 PM.








































