Healing in arena nerfed to much ?
#101
Posted 21 December 2012 - 12:51 PM
#103
Posted 21 December 2012 - 02:02 PM
#104
Posted 21 December 2012 - 02:48 PM
#105
Posted 21 December 2012 - 03:58 PM
Galaleo, on 20 December 2012 - 04:44 PM, said:
You sound like a person who's disgustingly full of himself.
#106
Posted 21 December 2012 - 04:40 PM
Raak, on 21 December 2012 - 03:58 PM, said:
If I came off arrogant I am sorry. The intent was to get the point across that melee cleave is and always has taken significantly less skill than any other comp. I did not intend to put myself on a pedestal. I do NOT mind losing and when I lose to other comps that simply outplay us I still have fun and enjoy the learning experience from the loss. However melee cleave comps do NOT outplay you, the simply just win. There is nothing to learn and is not fun to play against. I would rather lose 10 games in a row to a team with at least one caster on it than lose one game to a melee cleave.
#107
Posted 21 December 2012 - 04:51 PM
Galaleo, on 21 December 2012 - 12:23 PM, said:
Seriously though I cant tell if youre retarded or just trolling. Your class leads me to think retarded though to be honest. What fucking benefit would kiting a melee behind a pillar be? Holy shit youre dumb.
rofl why so upset? My paladin is level 85. I play a resto druid and with a Dk and affliction warlock. We get shit on 85% of our games by melee cleaves training our warlock. But I just used the same argument as you. "Just pillar the chaos wave". You ever thought they might pop it when you are not behind a pillar? On one of your DPS?
Hence "hey, just kite the melee" LOL. You can't do it you know. You do come off as completly biased and retarded, but thats okay. I dont think melee cleaves take less skill than castercleaves to play. I get put into one instant CC into the other. Deepfreeze into Solarbeam into fear into silences. They just pop all their aids to begin with, and entire team seems to be dropping.
Game is shit, what is your problem lol. (P.s. I dont go "lol warlock enjoy the last 11 seasons" because i dont know if u actually play it, and it has nothing to do with the discussion).
#108
Posted 21 December 2012 - 04:59 PM
averagepriestz, on 21 December 2012 - 04:51 PM, said:
Hence "hey, just kite the melee" LOL. You can't do it you know. You do come off as completly biased and retarded, but thats okay. I dont think melee cleaves take less skill than castercleaves to play. I get put into one instant CC into the other. Deepfreeze into Solarbeam into fear into silences. They just pop all their aids to begin with, and entire team seems to be dropping.
Game is shit, what is your problem lol. (P.s. I dont go "lol warlock enjoy the last 11 seasons" because i dont know if u actually play it, and it has nothing to do with the discussion).
I have already written you off as a retard. So no need to keep talking to me. Your posts just get more and more retarded.
#109
Posted 21 December 2012 - 06:52 PM
Braindance, on 20 December 2012 - 11:26 PM, said:
I definitely agree with you, would be nice to see 10 sec max CC chains and hits not taking more than 20% hp. Here's the problem though, if that was implemented now, no one would die b/c healing is too high. So we would be back at LSD s8 where LSD vs LSD times out. That's why I recommended the mana regen nerf.
Although there were some obvious things that were terrible in TBC, they were some things we can learn from. Hunter/priest/xx teams would play drain comp and basically counter anything with a mage or rogue. Hunter teams struggled vs lock teams that fear spammed. Lock/rdruid/xx would struggle vs RMP and crazy openers. There were counters but several styles were viable. Today I feel like people rush to whatever style is FOTM which makes huge changes to arena playstyle and setups we see.
#110
Posted 21 December 2012 - 06:59 PM
Just want to say <3 my priest healers and hope you guys the best. We druids feel your pain for having to put up with the shit show that was Cata resto druid. I hope you guys don't have to go a full expansion before becoming viable again.
BUT,
Comparing the 3 current viable healers, I feel like rdruids are most affected by 15% healing reduction and are also most vulnerable to CC. The same has soo much "noise" now, you have much less windows where you can freely cast. Instant crap is flying around all over the place, when you juked a silence in wotlk you had 10-15 sec where you could get shit rolling. I'm also finding positioning to be far less important and reliance on overpowered Cds, which lowers the skill cap. A lot of times I'm mindlessly spamming displacer beast at the end of a CC chain to avoid next CC and get a free stealthed heal out. Bad design IMO
In regards to the healing reduction and cc vulnerability comment, hpals come out of cc charged up w/ holy power and big instant heals, shammys have oh shit buttons, and rdruids have slow ramp up. If we are lucky to come out of a cc chain w/ rejuv on a target, swiftmend is OK, otherwise we have a 1 min NS or 3 min tree form to save teammates.
#111
Posted 21 December 2012 - 07:39 PM
#112
Posted 21 December 2012 - 08:30 PM
Badrat, on 21 December 2012 - 07:39 PM, said:
Im agreed with the ferals, But leave the shadow alone. they pretty much dont got offheals anymore and getting trained 24/7 by dogcleaves. what u on about nerfing them? please explain.
#113
Posted 21 December 2012 - 10:07 PM
Galaleo, on 21 December 2012 - 04:59 PM, said:
PM me your ideas or contact me through Ilkka.Paananen.Supercell(at)gmail.com
Kettu 1 - Showcase of skill: http://www.youtube.c...h?v=Z1Di7QHaML0
Kettu 2 - How to: Survival 3v3 http://www.youtube.c...h?v=QVn2G_jJWOQ
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Kettu 4 - Adventures of Kettu: http://www.youtube.c...h?v=MkxNzt5xVP0
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