Healing in arena nerfed to much ?
#1
Posted 20 December 2012 - 02:07 AM
This benefiths the melee cleaves, now we will get dog`d on rest of the season...
#2
Posted 20 December 2012 - 02:10 AM

#3
Posted 20 December 2012 - 02:15 AM
#4
Posted 20 December 2012 - 03:44 AM
Every team is cleave and shadowpriest because of this
#5
Posted 20 December 2012 - 05:10 AM
#6
#7
Posted 20 December 2012 - 06:05 AM
TteSPORTSDoomsen, on 20 December 2012 - 05:57 AM, said:
survivability in form of displacer / symbiosis and even barkskin just made druid the better choice pre healing nerf
#8
Posted 20 December 2012 - 06:26 AM
#9
Posted 20 December 2012 - 06:43 AM
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#10
Posted 20 December 2012 - 07:15 AM
Braindance, on 20 December 2012 - 06:43 AM, said:
Because melee cleaves dmg cant be interrupt / dispelled and is in general more faceroll and easy to play than melee caster healer or wizard cleaves in general. Don't really see how you can even question this. Also the current state of the game with basically every class having an interrupt pretty much only benefits a melee cleave.
#12
Posted 20 December 2012 - 07:21 AM
Sagild, on 20 December 2012 - 07:15 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#13
Posted 20 December 2012 - 07:28 AM
Braindance, on 20 December 2012 - 07:21 AM, said:
If I open hard on a Shaman, but it survives or trinkets and starts humping a pillar, I can't finish it, even if it gets away with 20% health. As soon as it gets around the pillar and casts a heal, it's almost back to 100%, so my entire opener was completely negated; it's all or nothing. The healing nerf didn't really change this, because casted heals (especially Shaman) were doing so much that there was overhealing.
Melee cleaves don't suffer from this. When the Shaman starts humping the pillar, melee can stick to it and continue doing high damage without having to deal with LoS. The only heals it will get off are instants, until it gets peels, where as against most casters, it can actually hard cast a heal without peels. Non-cooldowned instant heals don't fully heal their target, so melee cleaves benefit more from the healing reduction.
Edited by zsuper, 20 December 2012 - 07:29 AM.
#14
Posted 20 December 2012 - 07:36 AM
Braindance, on 20 December 2012 - 07:21 AM, said:
And to balance the longer cd interrupts, they added more interrupts and more stuns that does not DR
with anything. Also melees have more mobility than ever while castercontrol got nerfed or some cases stayed the same.
If you run anything else than kitty/kfc, you are almost(?) required to run with shadowpriest or play doublehealer because meleepressure and burst is getting out of hands.
#15
Posted 20 December 2012 - 07:38 AM
zsuper, on 20 December 2012 - 07:28 AM, said:
Melee cleaves don't suffer from this. When the Shaman starts humping the pillar, melee can stick to it and continue doing high damage without having to deal with LoS. The only heals it will get off are instants, until it gets peels, where as against most casters, it can actually hard cast a heal without peels. Non-cooldowned instant heals don't fully heal their target, so melee cleaves benefit more from the healing reduction.
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#16
Posted 20 December 2012 - 07:42 AM
Crawthz, on 20 December 2012 - 07:36 AM, said:
with anything. Also melees have more mobility than ever while castercontrol got nerfed or some cases stayed the same.
If you run anything else than kitty/kfc, you are almost(?) required to run with shadowpriest or play doublehealer because meleepressure and burst is getting out of hands.
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#17
Posted 20 December 2012 - 07:49 AM
#18
Posted 20 December 2012 - 08:23 AM
#19
Posted 20 December 2012 - 08:28 AM
Hakasa, on 20 December 2012 - 08:23 AM, said:
Zerstiren, on 14 August 2011 - 01:21 AM, said:
Primex, on 23 March 2011 - 04:34 PM, said:
simonfra1234, on 25 August 2011 - 08:46 PM, said:
#20
Posted 20 December 2012 - 09:16 AM
zsuper, on 20 December 2012 - 07:28 AM, said:
This is actually a good point. Critting healing surge with unleash up on target and Earth shield is usually a 310k + 30% of that heal to the lowest member, before the healing debuff that is. In that way it's a buff to Resto Shamans. Now it heals around 200k crit, maybe 180k, which still usually tops everyone the target.
On the other hand you could argue that, since the healing debuff is %, we get hit (by the nerf) harder because we have better healing and therefor also rely on that healing. Problem is when other healers have so low healing that it isn't sufficient to keep people alive during high pressure. IMO healers should be able to outheal almost any damage outside of burst windows, at the expense of inefficient healing=oom. From a resto shaman PoV I find the healing in a good spot. I can't just use healing surge to keep people alive.
Not saying anything about resto shamans being worse than anyone btw.
Edited by Enaina, 20 December 2012 - 09:32 AM.
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