since im playing Windwalker for quite a while i decided to summarize some thoughts about how Blizz could improve
Windwalker in PvP.
Maybe some changes sounds a bit op, but please keep the current state of Windwalker Monks in mind ;P
Im going over to every single Spell that needs a change in my Opnion with a abstract statement.
btw.... it's just my OWN opinion
Tigereye Brew: Forcing us to stack up our Burst CD is a stupid Mechanic. We should be able so popp our major
Damage Cooldown if the Situation allows us or we want / need to do it, not if the stacks force us to.
(Like every other class can do it.) So i would like to see Tigereye Brew on a 1 Minute Cooldown,
increasing Damage done by 20%, lasts 15 Seconds. No freedom buff or smth. like Avatar to excuse the low Cooldown.
Roll: It is just stupid to roll through a Target to stay on the same Range as before,
so please let us be able to cancel Roll like Flying Serpant Kick.
Tiger's Lust: If we stuck in a Root with 0 Chi we shouldn't be forced to use 2 globals and a decent
Selfheal to get out of it. (one GCD for Tiger's Lust and one for Expel Harm to get the Chi for it.)
Things like that are the main Reason Tiger's Lust should be on a 15 Energy Cost instead of 1 Chi.
Paralysis: Some Monks spells change their effect if used from behind / front.
This Mechanic is hard to predict, buggy and shouldn't be in the game.
To excuse the low CD, Paralysis should NOT remove DoTs like many Monks wants to.
Instead of that, Paralysis should be full durated even if it's used from the front.
So higher the Cooldown on 20 Seconds, but remove the different Effects based on the Enemy's Positioning.
Spear Hand Strike: Same Change as Paralysis. Cost and Cooldown are completly fine.
Chi Wave: Chi Wave heals for a decent amount and it's very usefull! BUT, the randomness this Spell has sucks.
You defenitly should be able to controll your off heals instead of throwing them in and hoping that they will
bounce to the right target...
Because of that Chi Wave needs to be revised.
Chi Wave should be a (maybe undispellable) HoT that lasts for 3 Seconds, ticking every Second and Heals
something like the amount Chi Wave does right now. Should be on a 10 Second Cooldown.
This would higher Windwalkers Skill Cap slightly because you actually would have to schedule your off Heals.
On top of that you could heal yourself for a little bit while LoSing without a target to hit, what is really needed.
Fists of Fury: No statement of that but we should be able to Channel it while moving...... Don't ask - just do it .
Sparring: If glyphed, Sparring gives u a Chance to deflect Spells... so please let it trigger from spells
and not only from physical Damage...
Damage Abilities: Windwalker Damage output is fine but in my opinion it is to based on Rising Sun Kick.
So I would like to see a slightly lower Damage by Rising Sun Kick but a decent increase for Blackout Kick
and also Tiger Palm and even Jab should move HP Bars for a litte bit to make Windwalker Damage more consistent.
Wondering if you Guys would like this Changes - let me know
Wetro - Blackrock EU
Edited by Wetro, 31 December 2012 - 03:37 PM.