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Arena Post 15% Healing Nerf


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#1

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Posted 14 December 2012 - 02:10 AM

So how is everyone finding 3s since the hotfix? It actually feels impossible to keep people alive through double one shots with the healing nerf. Boomkin, ferals, demo locks still, warriors, enhance, rets, fire mages, shadow priest, when any combinations of those spec's pops their one shot together the damage is completely absurd. There are times when I have every single healing cd up and spam uninterrupted heals and cant keep someone up.

On the plus side frost mages are non existed, but now theyre all fire with nether tempest which is actually ridiculous.

Edited by Radejjj, 14 December 2012 - 02:12 AM.


#2 myboomstick

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Posted 14 December 2012 - 02:14 AM

What's a demo lock?

#3 Furioni

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Posted 14 December 2012 - 02:18 AM

hots just got a whole lot worse with purge spam becoming more powerful :(((((((

but aside from that resto druids got hurt bad from this i'm finding a lot more melee cleaves today and it feels impossible to get anyone topped let alone above 50%

Edited by Furioni, 14 December 2012 - 02:22 AM.

View PostRamboJohny, on 27 February 2013 - 08:09 PM, said:

Grow some balls and come get slained and stick the 5's bracket.
  -RamboJohny

#4

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Posted 14 December 2012 - 02:23 AM

View PostFurioni, on 14 December 2012 - 02:18 AM, said:

hots just got a whole lot worse with purge spam becoming more powerful :(((((((

but aside from that resto druids got hurt bad from this i'm finding a lot more melee cleaves today and it feels impossible to get anyone topped let alone above 50%

Melee cleaves, moonkins, and fire mages are all I've seen today, boomkin do the most ridiculous damage I've ever seen when they pop their cd's.

#5 myboomstick

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Posted 14 December 2012 - 02:26 AM

yea but seriously all I played today in 3s was kitty cleaves/kfcs/phds... My healer felt like it was almost imossible to keep people topped..

#6

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Posted 14 December 2012 - 02:29 AM

View Postmyboomstick, on 14 December 2012 - 02:26 AM, said:

yea but seriously all I played today in 3s was kitty cleaves/kfcs/phds... My healer felt like it was almost imossible to keep people topped..

I actually cannot physically heal through some of the damage now, and I run oom every other game now instead once in 50.

#7 Zaddo

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Posted 14 December 2012 - 02:37 AM

Damage seems way too high now. Feels like cleaves can kill people without using cds now and healers actually cant heal through the damage, even if they aren't cc'd.

#8 Gekz

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Posted 14 December 2012 - 03:02 AM

disc got glazed on even harder

#9 Hackattack3

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Posted 14 December 2012 - 03:31 AM

1-2 weeks they will revert healing nerf to 10% from 15% calling it now.

#10 Kraftyy

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Posted 14 December 2012 - 03:35 AM

My regrowths CRIT for 60k -_-
Sometimes I sometimes when I sometimes, but not all the time.

#11 Natokni

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Posted 14 December 2012 - 03:50 AM

Kfc making return of unhealable damage don't even need to land a trap just scatter / blind / silence and kill somebody in it.

#12 myboomstick

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Posted 14 December 2012 - 04:01 AM

Cleaves are really just outta control now.. If a healer doesn't run a cleave comp they are almost required to run with an spriest.

#13 TteSPORTSDoomsen

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Posted 14 December 2012 - 04:21 AM

The hotfix is not live on EU servers yet but I honestly don't even wanna see it if Regrowth only does around 60k+. Healing against meelecleaves will be clearly impossible for Resto Druids, I can't really imagine that this hurts HPaladins / Resto Shamans that much.

Would like to have Starship replying to this thread and telling how bad the situation really is for druids.

Edit: Watching Kollektiv's stream atm and he still does those 200k healing crits without any issue :/

Edited by TteSPORTSDoomsen, 14 December 2012 - 04:29 AM.


#14

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Posted 14 December 2012 - 04:25 AM

View PostTteSPORTSDoomsen, on 14 December 2012 - 04:21 AM, said:

The hotfix is not live on EU servers yet but I honestly don't even wanna see it if Regrowth only does around 60k+. Healing against meelecleaves will be clearly impossible for Resto Druids, I can't really imagine that this hurts HPaladins / Resto Shamans that much.

Would like to have Starship replying to this thread and telling how bad the situation really is for druids.

I've seen a lot of people saying it wouldn't hurt paladins or shaman that much, but I'm not exaggerating when i say with every healing cooldown up, wings, haste, crit, engineering gloves, and angel, I can't keep people alive through the damage at times, when I'm sitting there free casting. Obviously it's going to be worse for everyone else, but the healing change was simply too much with burst being so high.

Edited by Radejjj, 14 December 2012 - 04:25 AM.


#15 Hotted

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Posted 14 December 2012 - 04:33 AM

I feel that this nerf hurt druids, priests and monks while balancing shamans and Paladins....
Played today everyone's damage was incredibly hard to heal through..
Spoiler


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#16 Korzul

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Posted 14 December 2012 - 05:17 AM

Quote

Would like to have Starship replying to this thread and telling how bad the situation really is for druids.

Edit: Watching Kollektiv's stream atm and he still does those 200k healing crits without any issue :/

65k healing surge at 100% health (with full epic, 5 bits 2/2, upgraded weapon)
After BF it's 45.5k
After BF and MS it's 34k hits and 68k crits.

Now the problem is:
ES gives 20% healing to the target
Mastery is up to 50% healing for most shamans (25% extra once your at 50% health)
Unleash elements with unleash fury give a 30% and a 50% increase on the next heal.

So your 34k hit just turned into a 99k heal (198k crit) on a partner who's ES'd after a UE when they're on 50%.

Also please note from the stream:-
1st talb is PoMing/sheilding off cooldown, if talb wasn't there for grips/offheals/life swaps kollektiv would be trained into the ground by half the comps he's facing.
2nd Kollektivs mana seems to be just about fine on the stream, however this is largely down to talbs offhealing and the fact kollektiv is doing practically nothing but shear/hex/heal/defensive dispel. Theres basically no purges (talbs dispelling most of the important stuff), he's even holding off on the frost shocks etc.
When they faced and lost vs starships it was a long game, and it looked like the only thing keeping starships team alive was the added help from his shadow too.

Shadows currently cover everything we lack, our healing multipliers were too strong and we had too many yet it never got changed. They just destroyed our defensives instead so we could get gibbed without being able to react and made us reliant on a specific spec to partner with.
Our mana is actually quite shit compared to paladins and any non shadow resto shaman comp will oom rather quickly and be very trainable.

Given the damage->healing ratio going around now though i think every healer needs a shadow to be viable. Without them it's just a kfc/cleave gib fest with who can spam cooldowns faster and every other comp getting destroyed.

Edited by Korzul, 14 December 2012 - 05:39 AM.


#17 Draakex

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Posted 14 December 2012 - 06:00 AM

View PostHackattack3, on 14 December 2012 - 03:31 AM, said:

1-2 weeks they will revert healing nerf to 10% from 15% calling it now.
will prob take even longer for blizzard to realize...

Posted Image


#18 hekumzx

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Posted 14 December 2012 - 08:12 AM

I still lay on hands people with greater healing wave.

Nerf probably sucks for druids though.

In other news, the healing and burst nerfs make boomkins and affliciton locks much more noticeable.

Strictly damage wise, boomkins random 1 shots with their still insane AOE double starfall pressure suck.  

Demon soul + dots on a whole team paired with something bursty, spriest or boomkin or war, blows.  

Ferals cooldown stacking still gay, especially with a warbringer stun > shockwave > another stun or blanket silence.  

KFC pressure is a lot better now, especially with readiness.  Silence, scatter, trap, petweb shit, knockback - not to mention some other halfway avoidable shit that might follow like hojs, warbringers, stormbolts, repents, fears, blinds, readiness re-do.

Rogue+spriest tunneling healers 24/7 def more viable after nerfs too, cheap, silence or garrote, paralytic kidney, kidney, shiv for a 20 year healing surge cast time.

No QQ, overall the hotfixes feel like the meta game shifted in a good way, shaman feels like you have to try now, forced to get a little better every game because teams learn how to fuck you better every game.

Edited by Hektiik, 14 December 2012 - 08:28 AM.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

Posted Image

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11/18/10
Balance isn't as easy as some seem to think and often balance is in the eye of the beholder.. We believe priests will be in good shape if not great..

#19 Diasleramo

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Posted 14 December 2012 - 08:20 AM

I've started using selfless healer as holy and it seems a lot easier to heal in general with this nerf. Also my mana does a lot better considering I can flash of light with 2 stacks and it costs hardly any mana/heals for a lot more.

#20 TteSPORTSDoomsen

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Posted 14 December 2012 - 08:24 AM

View PostKorzul, on 14 December 2012 - 05:17 AM, said:

Too long quote

Resto Druid has been in need of the Shadow Priest offheal since the start of this expansion against those Meelecleaves and now Resto Shamans do need the same, which is just fair. A Resto Druid would have never healed through the damage of the name they faced the whole night. So basically, you reached the healing state Resto Druids have been basically the whole season with the difference, that we got even weaker now.

Edited by TteSPORTSDoomsen, 14 December 2012 - 08:25 AM.





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