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#41 methodman2

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Posted 13 December 2012 - 01:54 PM

ferals r fukin op as fuk

#42 Djandawg

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Posted 13 December 2012 - 02:01 PM

Design-wise, I find it more gross that ferals have access to NS and are permanently immune to majority of cc/peels.
No class should have any permanent immunity to any form of cc.In fact cc breakers some classes have should be on such long cds,, should be a once-in-a-game kinda thing.

Edited by Djandawg, 13 December 2012 - 02:02 PM.


#43 varellz

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Posted 13 December 2012 - 02:16 PM

hey they can be instant cloned and hibernated !

#44 diglett23

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Posted 13 December 2012 - 02:25 PM

View PostHiroshx1, on 13 December 2012 - 11:02 AM, said:

Ferals just need cd on instant clone(20secs) and nerf burst with oneshot macro, but if u cry about feral dmg.. you need to cry about warr damage, sp support, dk perma dmg, hunter perma dmg/cc but ye, ferals need some fixes :P

Your kidding right?

#45 Pradafiend

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Posted 13 December 2012 - 02:34 PM

people just now realizing ferals are retarded as fuck, lmao. #awkward

#46 djmethodx

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Posted 13 December 2012 - 02:45 PM

Nerf warriors

#47 Nisslol

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Posted 13 December 2012 - 02:48 PM

View Postdiglett23, on 13 December 2012 - 02:25 PM, said:

Your kidding right?

??

Dk's have insane constant pressure. But that's all they have.

Popped a molly, I'm sweating.
420

View PostRizzo, on 07 April 2011 - 04:00 AM, said:

World of Cantcastunlessitsinstantcraft:  CCataclysm


View PostAyrasaurus, on 18 May 2013 - 04:23 PM, said:

im an idiot


#48 zkype

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Posted 13 December 2012 - 03:03 PM

View PostAsebring, on 13 December 2012 - 12:14 PM, said:

And warriors should not be able to charge people or leap

I dont even
what.



Why is symbiosis usable in arena?

Getting bubble, dispersion and iceblock is way too much, I would agree on them getting an extra taunt for pve or something but having to kill a restodruid TWICE and feraldruids tru cd's and then bubble is quite retarded.

Edited by zkype, 13 December 2012 - 03:10 PM.

crazier than a bag of fucking angel dust

#49 smander

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Posted 13 December 2012 - 03:07 PM

druids immune to hex, poly - can be beast feared, hibernated means they have the same amounts of "cc"
Root shifting for the damage they can do is a bit stupid; altho it does use a 1.5 GCD
           Taking a look at the other melee
--warriors insane mobility, near fear invulnerably, heavy damage, strong aoe control (20 sec aoe stun/1.5 min aoe fear)
--rogues hmmm ya
--enhancement insane anti-caster abilities between purges, multiple totems, and ranged short CD interrupt
--dks heavy damage moderate defensive lacking off cc
--monk ?
3x3min CDs vs other classes 1-1.5/2 min CD stacking is a debatable argument
feral fear pathing is the absolute worst in the game b/c they run faster then everyone they also run SO far away
ferals are SQUISHY without symbiosis for bubble/disperse; these arent' OP dual mastery go bear tank with a 20k physical shield absorbtion ability Cata druids. These are 7k armor, 11% dodge kitty form druids
if they take away PS Clone (which can be purged, spell stole, grounded, cc'd through) how do u expect a melee to get off a 1.5 sec 5/3/1 cc... basically makes it worthless after 2nd hard cast just from a GCD cost vs benefit perspective

#50 Rylezlol

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Posted 13 December 2012 - 03:27 PM

ferals are rly good donno wtf some ppls are whining about

#51 Dizp

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Posted 13 December 2012 - 03:49 PM

If ferals are so op, how come you never face them? You might get a feral druid team ones every 50 game, while you face warrior and mages in 49/50.

"lol ure retarded, class representation has nothing to do with if its op or not!!!"

But it does, how many warrior did you see s11? How many warriors do you see now? How many warlocks and rogues did you see throughout catac? How many do you see now? How many resto shamans did you see in tbc and wotlk compared to cataclysm and mop? If a class is "op" it really does show off in arena representation.

Ferals were op in the start of s9, when bleeds alone killed you in a matter of secounds. That also showed off in representation, had a feral team every other arena match, but then as they got hotfixed and their bleeds was nerfed by 30% or something (cant remember) they suddenly started to fade. Just as warrior representation after reck/deadly calm stacking nerf faded. So saying class representation in arenas has nothing to do with weather or not a class is op, it so does, and has showed so during the years.

I don't think most of you understand the feral class. The damage really isnt that great. After the on use trinket nerf, you crit about 80k max on targets like mages and rogues, of course you can crit above 100k, but not on a player who's decently geared or goes for resilience rather than pvp-power. If ravage doenst crit, it does about 20-40k and thats with every single cooldown up. Damage outside of cooldowns are terribad, with few exceptions if you omen proccs combined with tiger's fury. Bleeds tick for 5-7k and shred does about 15-20k non crits (less on plate).

Clones, I agree, are dumb. But against resto shaman teams, or priests they are quite easily dispellable. Especially as a healer if you just keep some range. But I'm not gonna justify instant clones, cus they are indeed pretty dumb, especially from a holypala prespective. But then again, what would a feral druid be without its instant cc?

Also shapeshifting out of roots is kinda dumb, especially now when mages dont have coc nova anymore. I think the way it worked in cataclysm was good, with only stampeding roar and dash breaking novas.

Survivability now in mop as a feral druid is complete crap. I'd say remove symbiosis and make bearform at least worthy using. Not the way as it worked in catac perhaps, where you were immortal in bearform, but something gotta be done.

But yes, feral druids arent perfect. They need some tweaking. Without shapeshifting roots, and isntant cyclones. Feral druids will disapear completely from arenas.

Feral represenation is still really low in arenas, at least from personal experience. If they were as op as you make them sound, then I'm sure you would see just as many feral druids as you would see mages and warriors. Tell me one time where a class has been really op (s9 & s12 warriors, s12 prehotfix stampede for example) and where it hasnt showed in the ladders or arena representation. So how come no one rerolls fotm feral if its THIS OP? High skillcap? Not rly.

#52 djp771133

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Posted 13 December 2012 - 03:58 PM

View PostDizp, on 13 December 2012 - 03:49 PM, said:

If ferals are so op, how come you never face them? You might get a feral druid team ones every 50 game, while you face warrior and mages in 49/50.

"lol ure retarded, class representation has nothing to do with if its op or not!!!"

But it does, how many warrior did you see s11? How many warriors do you see now? How many warlocks and rogues did you see throughout catac? How many do you see now? How many resto shamans did you see in tbc and wotlk compared to cataclysm and mop? If a class is "op" it really does show off in arena representation.

Ferals were op in the start of s9, when bleeds alone killed you in a matter of secounds. That also showed off in representation, had a feral team every other arena match, but then as they got hotfixed and their bleeds was nerfed by 30% or something (cant remember) they suddenly started to fade. Just as warrior representation after reck/deadly calm stacking nerf faded. So saying class representation in arenas has nothing to do with weather or not a class is op, it so does, and has showed so during the years.

I don't think most of you understand the feral class. The damage really isnt that great. After the on use trinket nerf, you crit about 80k max on targets like mages and rogues, of course you can crit above 100k, but not on a player who's decently geared or goes for resilience rather than pvp-power. If ravage doenst crit, it does about 20-40k and thats with every single cooldown up. Damage outside of cooldowns are terribad, with few exceptions if you omen proccs combined with tiger's fury. Bleeds tick for 5-7k and shred does about 15-20k non crits (less on plate).

Clones, I agree, are dumb. But against resto shaman teams, or priests they are quite easily dispellable. Especially as a healer if you just keep some range. But I'm not gonna justify instant clones, cus they are indeed pretty dumb, especially from a holypala prespective. But then again, what would a feral druid be without its instant cc?

Also shapeshifting out of roots is kinda dumb, especially now when mages dont have coc nova anymore. I think the way it worked in cataclysm was good, with only stampeding roar and dash breaking novas.

Survivability now in mop as a feral druid is complete crap. I'd say remove symbiosis and make bearform at least worthy using. Not the way as it worked in catac perhaps, where you were immortal in bearform, but something gotta be done.

But yes, feral druids arent perfect. They need some tweaking. Without shapeshifting roots, and isntant cyclones. Feral druids will disapear completely from arenas.

Feral represenation is still really low in arenas, at least from personal experience. If they were as op as you make them sound, then I'm sure you would see just as many feral druids as you would see mages and warriors. Tell me one time where a class has been really op (s9 & s12 warriors, s12 prehotfix stampede for example) and where it hasnt showed in the ladders or arena representation. So how come no one rerolls fotm feral if its THIS OP? High skillcap? Not rly.

Can't tell if trolling, or just retarded. Feral representation is low because of the previous state of warriors and mages completely outshining them.  Since the hotfix just (hours ago?) people are simply looking at the feral cc/damage/surv and saying it is op.  You can't say that their damage is trash when on more than one account I have had several back to back 110k+ ravages.  I always thought that the feral burst was -almost- as good as a warrior/mage in the beginning of the xpac, but they have both received significant nerfs.  Not to mention ferals have an instant cast, undispellable, zero-cool-down cc, and stupid amounts of survivability (20% dr 1 min cd, 50% dr 3 min cd, possibility of bubble/disperse).

inb4 flamed for playing warrior (which indeed still has some broken mechanics, but we are getting more and more balanced because of the qq).  I think people just want to make blizz aware of ferals so they don't go under the radar for months without nerfs.

#53 Plazmo

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Posted 13 December 2012 - 04:07 PM

Ferals are extremly strong and especially kittycleave is way over the top.
Some mechanics are just wrong too (like the skull bash mana increase.. just shouldnt exist), but it comes with downsides too.

Fears in general screw ferals over.

Cyclone can be outranged most of the time and with a dispeller in the team taken off b4 it happens. Apart from cyclone all the instant cc a feral has is an aoe scatter/bash. U can't guarantee to have an instant proc to stop the opposing cds (apart from ns).

Feral burst is very predictable, using our burst cd incarntion triggers a gcd, ravage is ALOT of dmg but it "only" happens every gcd. Mages wont die in a GCD before blocking if they are aware of the 3min cds. Most classes can pop  their major 3min defensive to counter it (thats why healers are the weak point, they dont have such cds).

Damage varies alot with armor since we have almost no arpen.

It's a squishy spec afterall (unless u play with a paladin/priest, then again symbiosis there is questionable, feels almost mandatory to play with one of the 2).

Shifting out of Novas doesnt mean they are immune to novas.

Having that said, feral needs some toning down, but they need something "op" in order to even be competitive in high end 3v3 because of the way they are designed. Feral wasn't really terrible last season, but u didn't stand a chance in 3v3 during the last weeks of s11.

edit: feral representation is really high because of kittycleave right now (at least on my bg). I'm only the second long ass post no1's gonna read :'(.

Edited by Plazmo, 13 December 2012 - 04:09 PM.


#54 Snuggli

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Posted 13 December 2012 - 04:11 PM

View Postdjp771133, on 13 December 2012 - 03:58 PM, said:

ferals have an instant cast, undispellable, zero-cool-down cc

nope. you clearly don't understand how feral clone works.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#55 Dizp

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Posted 13 December 2012 - 04:12 PM

View Postdjp771133, on 13 December 2012 - 03:58 PM, said:

Can't tell if trolling, or just retarded. Feral representation is low because of the previous state of warriors and mages completely outshining them.  Since the hotfix just (hours ago?) people are simply looking at the feral cc/damage/surv and saying it is op.  You can't say that their damage is trash when on more than one account I have had several back to back 110k+ ravages.  I always thought that the feral burst was -almost- as good as a warrior/mage in the beginning of the xpac, but they have both received significant nerfs.  Not to mention ferals have an instant cast, undispellable, zero-cool-down cc, and stupid amounts of survivability (20% dr 1 min cd, 50% dr 3 min cd, possibility of bubble/disperse).

inb4 flamed for playing warrior (which indeed still has some broken mechanics, but we are getting more and more balanced because of the qq).  I think people just want to make blizz aware of ferals so they don't go under the radar for months without nerfs.

Please make a video or something where you 110k someone with ravage whos wearing 66-68% pvp resilience.

Also, did you ever try to go for a feral druid in arenas? If they don't play with a paladin or priest, they die just as easily as rogues.

And no, they do not have an undispellable zero cool down cc. All predatory swiftness proccs are dispellable, so is NS. But instant clones are still dumb, not trying to defend that.

Edited by Dizp, 13 December 2012 - 04:16 PM.


#56 Ryseld

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Posted 13 December 2012 - 04:12 PM

About survivability i strongly disagree, feral are trained all game long by warrior, hunter or dk and they can't do anything.
About damage vs cloths - leather i agree it's high but vs other class it's normal.
Look at this video (full gear t2 weapons + full malevolent)


#57 khuna

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Posted 13 December 2012 - 04:51 PM

View PostDizp, on 13 December 2012 - 03:49 PM, said:

If ferals are so op, how come you never face them? You might get a feral druid team ones every 50 game, while you face warrior and mages in 49/50.

"lol ure retarded, class representation has nothing to do with if its op or not!!!"

But it does, how many warrior did you see s11? How many warriors do you see now? How many warlocks and rogues did you see throughout catac? How many do you see now? How many resto shamans did you see in tbc and wotlk compared to cataclysm and mop? If a class is "op" it really does show off in arena representation.

Ferals were op in the start of s9, when bleeds alone killed you in a matter of secounds. That also showed off in representation, had a feral team every other arena match, but then as they got hotfixed and their bleeds was nerfed by 30% or something (cant remember) they suddenly started to fade. Just as warrior representation after reck/deadly calm stacking nerf faded. So saying class representation in arenas has nothing to do with weather or not a class is op, it so does, and has showed so during the years.

I don't think most of you understand the feral class. The damage really isnt that great. After the on use trinket nerf, you crit about 80k max on targets like mages and rogues, of course you can crit above 100k, but not on a player who's decently geared or goes for resilience rather than pvp-power. If ravage doenst crit, it does about 20-40k and thats with every single cooldown up. Damage outside of cooldowns are terribad, with few exceptions if you omen proccs combined with tiger's fury. Bleeds tick for 5-7k and shred does about 15-20k non crits (less on plate).

Clones, I agree, are dumb. But against resto shaman teams, or priests they are quite easily dispellable. Especially as a healer if you just keep some range. But I'm not gonna justify instant clones, cus they are indeed pretty dumb, especially from a holypala prespective. But then again, what would a feral druid be without its instant cc?

Also shapeshifting out of roots is kinda dumb, especially now when mages dont have coc nova anymore. I think the way it worked in cataclysm was good, with only stampeding roar and dash breaking novas.

Survivability now in mop as a feral druid is complete crap. I'd say remove symbiosis and make bearform at least worthy using. Not the way as it worked in catac perhaps, where you were immortal in bearform, but something gotta be done.

But yes, feral druids arent perfect. They need some tweaking. Without shapeshifting roots, and isntant cyclones. Feral druids will disapear completely from arenas.

Feral represenation is still really low in arenas, at least from personal experience. If they were as op as you make them sound, then I'm sure you would see just as many feral druids as you would see mages and warriors. Tell me one time where a class has been really op (s9 & s12 warriors, s12 prehotfix stampede for example) and where it hasnt showed in the ladders or arena representation. So how come no one rerolls fotm feral if its THIS OP? High skillcap? Not rly.

hahahaha


Dizp said:

Please make a video or something where you 110k someone with ravage whos wearing 66-68% pvp resilience.

Also, did you ever try to go for a feral druid in arenas? If they don't play with a paladin or priest, they die just as easily as rogues.

And no, they do not have an undispellable zero cool down cc. All predatory swiftness proccs are dispellable, so is NS. But instant clones are still dumb, not trying to defend that.

HAHAHAAHAHAHAHA

#58 djp771133

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Posted 13 December 2012 - 04:52 PM

by undispellable, I didn't mean the proc I ment the cc itself, it's not like poly/fear, you just can't dispel it.  I guess I exaggerated about the surv a bit, but a lot of the time they play with a spriest unless they are playing cleave.

#59 methodman2

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Posted 13 December 2012 - 05:42 PM

people defending feral druids


must be a druid or plays with one xD

#60 Coldizzle

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Posted 13 December 2012 - 05:52 PM

i have 66% resi i got 140k yesterday




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