The current state of Feral
#21
Posted 13 December 2012 - 11:53 AM
saw the samething happend in vanguards team, feral solo'd rsham on full hp in 5 sec after cds
#22
Posted 13 December 2012 - 11:54 AM
drakuru, on 13 December 2012 - 11:44 AM, said:
WELL GUYS, BETTER STOP LOOKING FOR WAYS TO FIX THE GAME OR ELSE WE'RE IN A "VICIOUS CIRCLE"
GUESS WE'RE DONE HERE.
#23
Posted 13 December 2012 - 11:54 AM
drakuru, on 13 December 2012 - 11:44 AM, said:
Well, as long as they're making changes/nerfs to bring classes to more balanced level, I think pointing out things that have been on most of our minds up can't hurt. Also it's not qq and crying, it's more of constructive. If you don't like it, don't read it, because it's never going to end
#24
Posted 13 December 2012 - 11:58 AM
on leather wearers i crit up to ~130k+ with ravage on resilienced players.
and you can spam it for 15 secs. and you crit alot.
#25
Posted 13 December 2012 - 12:00 PM
Conradical, on 13 December 2012 - 09:09 AM, said:
Here's my take:
-Insanely powerful cooldowns
-Very high consistent damage
-Absurd CC (all instant)
-Ranged pummel with a mana-loss attachment
-Able to remove snares
-Run much faster than their prey
-Take some of the best abilities of their partners (bubble, disperse, shattering blow)
Considering the above, I think we're going to see a lot more ferals in this patch. With healing nerfed by another 15%, OOMing against a feral is an inevitability as opposed to a probability.
Not to mention they got the unique moonkin ability Typhoon. Best thing would be to not let them shape out of roots exept when using stampeding roar and dash, remove NS from them (Predatory Swiftness is enough by far), remove Symbiosis from the game, or let there be 1-5 spells that the classes can choose between when using symbiosis on a class.
#26
Posted 13 December 2012 - 12:01 PM
funny how all mages and locks complains now, if anything they could tune down CD stacking a bit and put a 10sec cd on cyclone, but then for the love of good remove that fking instant fear/stun locks can do every 10 sec with 100 dots 20 pets and half team hitting you and still it aint breaking plus you end up being on another continent once you're free
#27
Posted 13 December 2012 - 12:10 PM
Edited by wodeta, 13 December 2012 - 12:12 PM.
#28
Posted 13 December 2012 - 12:11 PM
#29
Posted 13 December 2012 - 12:13 PM
Conradical, on 13 December 2012 - 09:09 AM, said:
Here's my take:
-Insanely powerful cooldowns
-Very high consistent damage
-Absurd CC (all instant)
-Ranged pummel with a mana-loss attachment
-Able to remove snares
-Run much faster than their prey
-Take some of the best abilities of their partners (bubble, disperse, shattering blow)
Considering the above, I think we're going to see a lot more ferals in this patch. With healing nerfed by another 15%, OOMing against a feral is an inevitability as opposed to a probability.
What I like about shattering blow is that they take Warriors ability and simply make it a better version without cast time
#30
Posted 13 December 2012 - 12:14 PM
#32
Posted 13 December 2012 - 12:28 PM
paiku, on 13 December 2012 - 11:58 AM, said:
on leather wearers i crit up to ~130k+ with ravage on resilienced players.
and you can spam it for 15 secs. and you crit alot.
Edited by Hiroshx1, 13 December 2012 - 04:11 PM.
#33
Posted 13 December 2012 - 12:33 PM
Look on CD stacking (not just ferals)
Have a look on symbiosis, some spells are just insanely powerful and some extremely useless...
that's it
#35
Posted 13 December 2012 - 01:00 PM
It was only once people realized they were still OP that people brought them back out of hibernation.
OT: Yeah they are OP, make clone dispellable and don't let Ravage be cast during Incarnation. Job done. CD stacking is as much an issue for Feral as it was(is?) for Warriors. TF>Incarnation/Berserk/Trinket/Nature'sVigil oneshot macro and then ravage spam, flawless victory.
Also, please don't complain about symbiosis, in my opinion it adds so much to the game. with kittycleave, who the Feral casts symbiosis on can change the playstyle of that comp hugely. Same with Feral/Enh/Healer, bubble vs solarbeam changes not only how they play, but how the other team plays too. It adds a skillcap and active decision.
Edited by Snuggli, 13 December 2012 - 01:04 PM.
#YOLOSWAG
#37
Posted 13 December 2012 - 01:21 PM
>
Edited by Zerlog, 13 December 2012 - 01:22 PM.

#38
Posted 13 December 2012 - 01:26 PM
#39
Posted 13 December 2012 - 01:51 PM
Hiroshx1, on 13 December 2012 - 12:28 PM, said:
Yes, u can use both at the same time. All u have to do is use tiger's fury first and then pop everything.
With that u get like 4 ravages with 15% more dmg.
#40
Posted 13 December 2012 - 01:53 PM
Rynd, on 13 December 2012 - 01:51 PM, said:
With that u get like 4 ravages with 15% more dmg.
lol i cant believe that feral that said you cant, actually said that xD

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