The current state of Feral
#101
Posted 14 December 2012 - 02:34 AM
As opposed to warrior's short shockwave cooldown, mage's pom+ring, NS being 1 min cooldown, holy paladins and resto shamans healing someone for half of their health with 1 cast/global, holy paladin cc, totemic restoration negating fear, 30 sec displacer beast, shadow priest life swap(now that the overall dmg is somewhat more reasonable), blood fear, double bop and so on.
These should have never passed beta.
#102
Posted 14 December 2012 - 02:42 AM
A lot of classes needs to be reworked. Warriors are in a pretty good state now, the nerfs were pretty balanced and was not an overkill, they are still extremely viable, yet they could use a small reduction in survivability, but that might come.
I don't think Ferals should lose their ability to break roots and snares, or being immune to polymorph. That is how the class has always been since release, and that is how I loved the class. However, with the homonization, it has become a bit too overpowered.
Remember when Ferals had to put talents into reducing the manacost of shapeshifting? And they actually had to conserve mana? I sometimes used a BWL trinket at level 70 that gave me -500 manacost per shapeshift. I would VERY much like to see something similar back into the game. Remove cyclones as instant procs COMPETLY, it's silly. If ferals want to help CC, they can easily hardcast it. I want ferals to peel with slow, stun and maybe somekind of intervene ability (flight could perhaps take the next hit?).
Get some of the classes back to how they used to be, melee should not be CC'ing from far away and silence everyone. Same goes with faire fire silence, remove it, we have skull bash ye. But some of the old survivability we had back into the game in vanilla. Bearform was amazing vs. physical classes, we had a strong regen when we used our rage for a short time, but our dmg output would severely be reduced. We gained some nice hp, otherwise we had to kite away from caster. I dont mind casters being better vs us, since we had breaking roots too.
Make shapeshifting use a lot of mana or some kind of feral resource.
#103
Posted 14 December 2012 - 02:44 AM
what have donjewberg and the feral (lusheys?) being up to?

#104
Posted 14 December 2012 - 03:58 AM
Skizzlol, on 13 December 2012 - 08:32 PM, said:
Also when you zerker, you should still have positional requirement, or else make ambush have none cuz that is fucking bullshit that ferals get a 10x better version of Sdance and they aint even rogues. Just like the rest of feral abilities come to think of it...
Better stealth
Better step(dont have to talent for it)
Better vanish(1/4 of the c/d as well)
more dmg in burst
better defensive CDs/self heals.
better peels(clone bash root feral charge)
thats about it!
oh jk cant be rooted or sheeped. inb4 cloak, yeah it lasts 5 seconds, perma cc immune lasts all game..
Mrlindv - Youtube channel
#105
Posted 14 December 2012 - 07:00 AM
#106
Posted 14 December 2012 - 07:47 AM
Ryseld, on 13 December 2012 - 11:37 PM, said:
2450mmr
Ryseld, on 13 December 2012 - 11:37 PM, said:
2450mmr
Whoa if u think thats tuff Just imagine rogue dont have a bark skin to use while stun no disperse/bubble or the amazing shifting of roots/snares I wish rogues had this much mobilty
If your trying to compare u Living vs a Comp witch happens to Do alot Damage to you being able to live is insane if it wasnt a druid instead be a rogue that clip would have been over where u said you would have died if not for sym actually since your bark skin was down i say the rogue would have died when ever u barkskined that stun
Do i want Druid to be complete shit like rogues No
They need to be toned Down? Yes
and For the longest time Ive been a Advocate of doing away with instant clones As a feral u can spec In to Ns between Having a spammable Undispellable CC I think it be fair for a druid to Just be able to Free cast it And if he like to Instant use a Cool down and leave the instant cast nature spell to be just for self heals Maybe this isnt the right way to go about it but Should be looked at this a old design put in when ferals damage wasnt this high and they needed CC to compensate
Edited by Silhin, 14 December 2012 - 07:55 AM.
#107
Posted 14 December 2012 - 07:53 AM
Gambino6, on 14 December 2012 - 03:58 AM, said:
Just cuz rogue dont spec in to Prep Doesnt make it worth less everything has its place For the longest time all ive heard is Feral Crying for vanish now u have it and dont use it go figure
#108
Posted 14 December 2012 - 01:53 PM
Necrolina, on 14 December 2012 - 12:10 AM, said:
Contrololol, on 14 December 2012 - 12:23 AM, said:
#109
Posted 14 December 2012 - 02:00 PM
edit: kfc does that damage to every class not just ferals. Infact ferals proboly the longest living class vs a kfc and have the most instant cast cc to peel bms / avatars.
Edited by Natokni, 14 December 2012 - 02:02 PM.
#111
Posted 14 December 2012 - 02:10 PM
Necrolina, on 14 December 2012 - 02:05 PM, said:
On a more serious note, why did you post this clip exactly?
Edited by Ryseld, 14 December 2012 - 02:14 PM.
#112
Posted 14 December 2012 - 02:18 PM
Ryseld, on 14 December 2012 - 02:10 PM, said:
Because your clip proved absolutely nothing. From what I've gathered your whole argument is based around the fact that ferals are easy to tunnel and therefore all of their abilities are justified, and even though I don't fully disagree with the latter part of this statement the first part is just flawed on so many levels. Sure, ferals are easy to tunnel, but the way you played (and the talents you chose) are so horribly wrong that I'm not really surprised that you had trouble against a KFC (as sp feral rshaman noless).
edit: If your only intention was to justify symbiosis, rather than the other 43 abilities that you have shown in your clips, then I take a great part of my criticism back.
Edited by Necrolina, 14 December 2012 - 02:20 PM.
#113
Posted 14 December 2012 - 02:23 PM
/golfclap
#114
Posted 14 December 2012 - 02:34 PM
Necrolina, on 14 December 2012 - 02:18 PM, said:
edit: If your only intention was to justify symbiosis, rather than the other 43 abilities that you have shown in your clips, then I take a great part of my criticism back.
Edited by Ryseld, 14 December 2012 - 02:42 PM.
#115
Posted 14 December 2012 - 02:35 PM
Necrolina, on 14 December 2012 - 02:18 PM, said:
edit: If your only intention was to justify symbiosis, rather than the other 43 abilities that you have shown in your clips, then I take a great part of my criticism back.
#116
Posted 14 December 2012 - 02:35 PM
Ryseld, on 14 December 2012 - 02:34 PM, said:
Correct me if I'm wrong, but can't spriest/feral just tunnel healer to victory?
#117
Posted 14 December 2012 - 02:47 PM
#119
Posted 14 December 2012 - 07:58 PM
sure while cooldowns are on we do heavy dmg they can fix so u can't incarnation together with berserk or natures vigil. our damage out of cooldowns are just as normal as most other classes. the instant cyclones is stupid to remove its 20 yards range for a feral not 40 yards like every other cc + its easy dispellable and 50% off the classes got some kind off dispell
#120
Posted 14 December 2012 - 08:59 PM
Exerionx, on 14 December 2012 - 07:58 PM, said:
sure while cooldowns are on we do heavy dmg they can fix so u can't incarnation together with berserk or natures vigil. our damage out of cooldowns are just as normal as most other classes. the instant cyclones is stupid to remove its 20 yards range for a feral not 40 yards like every other cc + its easy dispellable and 50% off the classes got some kind off dispell
I just had to rofl at "clone is easily dispellable"



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