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RIP mages


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#1 Nazhjin

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Posted 12 December 2012 - 06:36 PM

frost bomb does 50% less damage when fireblast glyph explodes frost bomb.

:(

#2 Allfinete

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Posted 12 December 2012 - 06:41 PM

slowpoke, is that you?

#3

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Posted 12 December 2012 - 06:48 PM

View PostAllfinete, on 12 December 2012 - 06:41 PM, said:

slowpoke, is that you?


wandman stick your wand where the magic happens and fix this shit

#4 tassili

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Posted 12 December 2012 - 06:51 PM

so you cant 1 shot people in a deep anymore get over it your class was broken just like stampede and wars an demo locks all got fixed stop crying an learn how to play for once

#5 Stormscream

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Posted 12 December 2012 - 06:53 PM

So mage isn't good anymore oh wait....

#6 Contrololold

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Posted 12 December 2012 - 06:58 PM

Good change, vive el fuego!

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#7 Xandyn

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Posted 12 December 2012 - 07:03 PM

fireblast glyph was shit mechanic anyway
a) reduced skill/timing required to play a mage = any noob could do the same, unavoidable damage
b ) didn't work half the time if you pressed it too soon after frost bomb is applied

good change, although i feel like maybe the CD of defensive dispel should go up a little bit. so that healers would actually have to make some sort of minimal sacrifice for dispelling frost bomb, seeing as now they can just never dispel anything but frost bomb

Edited by Xandyn, 12 December 2012 - 07:07 PM.


#8 bryaNz

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Posted 12 December 2012 - 07:04 PM

this is joke?

#9 Rylezlol

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Posted 12 December 2012 - 07:06 PM

they should reduce the detonation time from 6sec--4sec

Edited by Rylezlol, 12 December 2012 - 07:07 PM.


#10 Ansi

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Posted 12 December 2012 - 11:40 PM

Or maybe you should stack some haste

#11 Regent

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Posted 12 December 2012 - 11:46 PM

View PostXandyn, on 12 December 2012 - 07:03 PM, said:

fireblast glyph was shit mechanic anyway
a) reduced skill/timing required to play a mage = any noob could do the same, unavoidable damage
b ) didn't work half the time if you pressed it too soon after frost bomb is applied

good change, although i feel like maybe the CD of defensive dispel should go up a little bit. so that healers would actually have to make some sort of minimal sacrifice for dispelling frost bomb, seeing as now they can just never dispel anything but frost bomb

This is the flaw in the current dispel system. Dispel one persons fear or dispel the others deep frostbomb, lose lose situation.

#12 Dizzeeyo

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Posted 12 December 2012 - 11:56 PM

View PostRegent, on 12 December 2012 - 11:46 PM, said:

This is the flaw in the current dispel system. Dispel one persons fear or dispel the others deep frostbomb, lose lose situation.
dispel all the mages damage for the next 8 seconds, or dispel an 8 second fear

how is that lose lose really? :)

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#13 methodman2

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Posted 12 December 2012 - 11:58 PM

now you know how it feels to be a rogue

#14 Jayroy

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Posted 13 December 2012 - 12:18 AM

View PostXandyn, on 12 December 2012 - 07:03 PM, said:

fireblast glyph was shit mechanic anyway
a) reduced skill/timing required to play a mage = any noob could do the same, unavoidable damage
b ) didn't work half the time if you pressed it too soon after frost bomb is applied

good change, although i feel like maybe the CD of defensive dispel should go up a little bit. so that healers would actually have to make some sort of minimal sacrifice for dispelling frost bomb, seeing as now they can just never dispel anything but frost bomb

halfway agree,but I'd prefer if they made dispel no CD again it might make it a bit less of an annoyance tbh, & what would be reasonable to make dispel CD. It's already 8 seconds lol..

#15 J_DA

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Posted 13 December 2012 - 12:38 AM

View Postdjp771133, on 13 December 2012 - 12:10 AM, said:

SO guys I was thinking, maybe we can collect up all the mage tears and donate to the african kids so they can have clean drinking water!
Makes a change from it being your/your paladins tears crying about how KFC is underpowered and you tanking 300 rating since stampeded nerf. Boom.

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Posted 13 December 2012 - 12:40 AM

View Postmethodman2, on 12 December 2012 - 11:58 PM, said:

now you know how it feels to be a rogue


Differance is rogues were better@nerfs then mages

#17 Xandyn

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Posted 13 December 2012 - 12:43 AM

View PostFlorenz, on 13 December 2012 - 12:18 AM, said:

halfway agree,but I'd prefer if they made dispel no CD again it might make it a bit less of an annoyance tbh, & what would be reasonable to make dispel CD. It's already 8 seconds lol..

at least from mage pov 8 sec is not really fair, seeing as a healer can dispel your frost bomb, and still get your CC dispelled, whereas I suppose blizzard intended for dispel to be a choice you have to make, I feel like 8 second is not enough for that, 12-10 second should be good.

#18 Trevo

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Posted 13 December 2012 - 12:55 AM

View Postdjp771133, on 13 December 2012 - 12:10 AM, said:

SO guys I was thinking, maybe we can collect up all the mage tears and donate to the african kids so they can have clean drinking water!
These kinda posts are like exactly like some troll posts on Battle.net pvp forums. If you got nothing else to post than, don't post at all you twats

Also for the change: Something had to be done, not sure if this was exactly right way to go tho. To me it kinda feels like they just tried just a random number. Worst part is that people will still take infinite swifty damage f the whole bomb detonates normally. :P Imho should've just flat nerfed it's damage by some and maybe taken a look into the mage's last tier talent (which I find it stupid how it works)
Kebabman's everything

#19 kannetixx

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Posted 13 December 2012 - 12:59 AM

View Postdjp771133, on 13 December 2012 - 12:10 AM, said:

SO guys I was thinking, maybe we can collect up all the mage tears and donate to the african kids so they can have clean drinking water!

does everyone that plays with regentlord eat paste?
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#20 Blackrat5521

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Posted 13 December 2012 - 01:04 AM

Differance is rogues were better@nerfs then mages




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