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Frost Bomb hotfix nerfed oh and warriors too


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#281 Natokni

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Posted 13 December 2012 - 04:21 AM

Now they only have to nerf instant mind blast devouring plague feral druids instant clones blood fear, tremor and zerker rage to have a near prefect game.

#282 djp771133

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Posted 13 December 2012 - 04:28 AM

View PostNatokni, on 13 December 2012 - 04:21 AM, said:

Now they only have to nerf instant mind blast devouring plague feral druids instant clones blood fear, tremor and zerker rage to have a near prefect game.

wtf who is complaining about instant mind blast/devo plague, I think spriest damage is fine, don't really have any problems with those mechanics at all.  If there is anything to do with spriests is tweak life swap and (maybe) md?

#283 wambafat

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Posted 13 December 2012 - 04:31 AM

View Postdjp771133, on 13 December 2012 - 04:28 AM, said:

wtf who is complaining about instant mind blast/devo plague, I think spriest damage is fine, don't really have any problems with those mechanics at all.  If there is anything to do with spriests is tweak life swap and (maybe) md?
Glyph of MD should be removed and the .5 sec cast time should be made baseline for disc

#284 Guest_Talbadar_*

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Posted 13 December 2012 - 05:40 AM

View PostXandyn, on 13 December 2012 - 02:17 AM, said:

In my opinion, it's a change that's healthy for the game, the only reason this is bad because they need to make some other changes towards other classes/mechanics in the game;

1) Change shadow-priests, maybe improve damage - reduce utility/survival

2) Nerf ferals, ugh.. everything about them is just crazy.

3) Perhaps increase the defensive dispel cooldown to 10-12 seconds, I think this would probably be a good change. Not sure.

4) Reduce the amount of insane instant CC's in the game and the amount of interrupts as well + add some non-interrupt/non-cc spells to certain classes, spells with interesting mechanics, because the game is just ridiculously boring to play... And that is a big issue, balance isn't even the main issue IMO. Some classes should have a lot of CC, right now every class in the game does. It doesn't make sense and makes the game boring as you can't even play, you just AFK while you are CC'd. Also I don't understand why the game is based on cooldowns so much, tone down ALL burst cooldowns, increase consistent damage to compensate.

5) Perhaps completely change the way frost bomb works, make it do little to no damage, and only snare (+procs) the enemies surrounding explosion for 3-4 sec instead, bringing back the Cone of Cold kinda mechanic. That would make sense, seeing as we are frost mages, not elemental shamans, I don't understand why we got placed in such a role. We were meant to control things, and now we basically only have RoF+Nova left for that.

6) With the way they are designing this x-pac, I assume that they don't want cooldowns/spells to be countered with one spammable button press. Remove snare removal upon shapeshifting, maybe I am a little biased here, but it also doesn't make sense with the way the game is now. Give them a talent/glyph that makes escape slows/snares every 12 seconds upon shape shifting, rather than unlimited use.

Furthermore, buff Frostbolt/Ice Lance damage. Get rid of the Spell Steal completely (replace with new, interesting ability), it's a spell that doesn't make sense right now at all. It's a weird mechanic, not a good design at all. Press spell steal twice, hope to get a game changing buff, or go oom and get nothing. What were they promoting with this?

That is, my constructive feedback for this expansion, and I've played a ridiculous amount of arena games so far. Sadly the arena experience has become kind of garbage, not because of balance or anything, it's just boring and unrewarding, also the 'entire pop-cooldowns and win, no cooldowns and do nothing' is a very poor design.

This is a good post, Xandyn. I think you have most of that spot on aside from a few things.
I think Feral shapeshifting out of roots is silly, but I think they should just return it to what it was before. Stampeding Roar and Dash break out of root effects as Feral.

Spriest damage is fine, survivability is too strong. Most fair thing would be to remove defensive Mass Dispel, but at the same time it would be nice if it didn't cost 40k mana to remove Ice Blocks and Divine Shields (especially now that there's more of those in the game..).

Being idealistic is not worth it. The old CoC mechanic will surely not be brought back into the game. Current Frost Bomb nerf was good for the game - stronger mages will separate themselves from weaker ones with that nerf alone. Deep Freeze duration should be brought back to 5 seconds as well as Frost Bomb duration back to 5 seconds. Fire will become stronger as a result of Deep Freeze revert, but I think it's necessary.

#285 Polygonzz

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Posted 13 December 2012 - 05:40 AM

spriest damage isnt the problem if i worked for blizz id just make life swap trigger dispersion cd for 30s or 1min or w/e since its not always possible to have the spriest cc'd the entire time you are going for a kill

if your disperse is on cd you can still lifeswap but disperse has minimum 30s cd or w/e so you at least have a chance to kill them

#286 Xandyn

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Posted 13 December 2012 - 05:41 AM

View PostTalbadar, on 13 December 2012 - 05:40 AM, said:

Being idealistic is not worth it. The old CoC mechanic will surely not be brought back into the game. Current Frost Bomb nerf was good for the game - stronger mages will separate themselves from weaker ones with that nerf alone. Deep Freeze duration should be brought back to 5 seconds as well as Frost Bomb duration back to 5 seconds. Fire will become stronger as a result of Deep Freeze revert, but I think it's necessary.

yeah I don't want the CoC to be brought back, I'm just saying maybe Frost Bomb could be reworked in general to be a CC spell, and then buff damage on rest of our spells.
Frost bomb is just so unfun. Not for the mage, not for the enemies

ah I don't even know, screw the game. LoL time.

Edited by Xandyn, 13 December 2012 - 05:46 AM.


#287 Tehflayz

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Posted 13 December 2012 - 06:02 AM

Fire mage is completely viable... With a shadowpriest. If mages want to play, then shadowpriests can't get nerfed. Ever.

On a more serious note, we ran into a 2350 spriest-fire mage-r sham today. Fire mage has plenty of damage, globaled our feral druid twice. It seemed like much more skillful play than mindlessly running in and throwing deeps for kills. Though, when we did que into god comp with a frost mage we laughed, the damage just wasn't there. Blizzard took it a bit too far with this, 25% would've been more than reasonable for a nerf and I'm fairly certain everyone would be happy.

#288 Natokni

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Posted 13 December 2012 - 06:08 AM

View Postdjp771133, on 13 December 2012 - 04:28 AM, said:

wtf who is complaining about instant mind blast/devo plague, I think spriest damage is fine, don't really have any problems with those mechanics at all.  If there is anything to do with spriests is tweak life swap and (maybe) md?

I feel like this happens every game vs a spriest that instant mind blast > dps and silences healer. I try to play conservative knowing that the priest isnt casting and that the feral has no gap closers but Die to instant cast abilities.



#289 snugglebunny

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Posted 13 December 2012 - 06:26 AM

anyone else going to play Arcane now?

#290 sarma

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Posted 13 December 2012 - 06:32 AM

View PostNatokni, on 13 December 2012 - 04:21 AM, said:

Now they only have to nerf instant mind blast devouring plague feral druids instant clones blood fear, tremor and zerker rage to have a near prefect game.

you forgot demonic gate and druids shifting snares, symbiosis too
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#291 frigidclam

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Posted 13 December 2012 - 07:09 AM

View PostTalbadar, on 13 December 2012 - 05:40 AM, said:

Spriest damage is fine, survivability is too strong. Most fair thing would be to remove defensive Mass Dispel, but at the same time it would be nice if it didn't cost 40k mana to remove Ice Blocks and Divine Shields (especially now that there's more of those in the game..).
Being idealistic is not worth it.

Next time you play make sure to not dispells blocks or bubbles just tell you team eh..its not worth it. Also, I'm not sure how you think Dmg is fine. All melee has to pop CDs to burst hard. Shadow priest just get instant procs and burst burst burst. Cast VT on 3 targets and watch the magic happen.

Look at the rising amount of Spriest. You guys can cover a healer is he is CCed, you can dispell a healer if they mess up and get CCed, you can swap with anyone of the team to save them, you can disarm warriors burst and enh burst, you can mass dispell bubble making pallys a joke, you can dispell shields and hots....tell me one reason NOT to have a Spriest on the team...what is your class missing?

Edited by frigidclam, 13 December 2012 - 07:12 AM.


#292 sarma

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Posted 13 December 2012 - 07:15 AM

Next thing I would like to see is displacer/spectral guise removing all dots from player (was like that on beta i think) but on long cd those should be strong defensive cds not something you use everytime someone targets you and you dont give a shit if you used it at wrong time since ohyea in 30 sec you got them back again

Druids unable to shift snares (breaking roots is ok snares however is not)

and demonic gateway should be banned from arena or atleast they should make debuff 1 min
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#293 Xandyn

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Posted 13 December 2012 - 07:21 AM

View Postsarma, on 13 December 2012 - 07:15 AM, said:

Druids unable to shift snares (breaking roots is ok snares however is not)

can you be more biased

#294 Hovalt

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Posted 13 December 2012 - 07:35 AM

View PostXandyn, on 13 December 2012 - 07:21 AM, said:



can you be more biased

Maybe glyph for dash to reduce cooldown to x seconds but remove speed increase? While removing theircurrent ability to break everything obv.

Edited by Hovalt, 13 December 2012 - 07:36 AM.


#295 sarma

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Posted 13 December 2012 - 07:52 AM

View PostXandyn, on 13 December 2012 - 07:21 AM, said:

can you be more biased

I would be glad to see druids unable to break any root or snare but it would be overkill imo

View PostHovalt, on 13 December 2012 - 07:35 AM, said:

Maybe glyph for dash to reduce cooldown to x seconds but remove speed increase? While removing theircurrent ability to break everything obv.

Maybe best option
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#296 Theed

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Posted 13 December 2012 - 08:28 AM

Removing MD from shadowpriests will make me stop playing this game. Im sick of changes to things that have been in this game since forever.
I am okay with a longer cd and maybe a glyph nerf however.

But there are so many more broken things in this game like ferals , paladins (blinding light), displacers beast etc. and overall instant cc.

#297 Guest_Talbadar_*

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Posted 13 December 2012 - 09:01 AM

View Postfrigidclam, on 13 December 2012 - 07:09 AM, said:

Next time you play make sure to not dispells blocks or bubbles just tell you team eh..its not worth it. Also, I'm not sure how you think Dmg is fine. All melee has to pop CDs to burst hard. Shadow priest just get instant procs and burst burst burst. Cast VT on 3 targets and watch the magic happen.
I say that first one all the time. Watch my stream, you'll see that happen. How do I think the damage is fine? It's all build up damage and the burst is not something unexpected. Yes, the procs are strong and they do 30-40k per. Devouring Plague and Shadowfiend are obvious indicators of burst and they never just global you unexpectedly. The scariest burst is usually associated with surprise. You shouldn't be very surprised dying to a shadow priest when you look at what hit you. Defensive MD removal would be the one change I could see them doing. Void Shift is too good for the Spriest arsenal, but I doubt they'd change that so not going to talk about it.

#298 Rhetorical1

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Posted 13 December 2012 - 09:31 AM

make spriest defensive md only get 1 debuff at a time plz

#299 alleaya

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Posted 13 December 2012 - 09:34 AM

alot of spriests damage is rng, yea u might get several procs in a row with a full team dotted then again u might not, not saying this is fine however but its far from broken i got decent gear and highest ive crit with tailor/jadespirit/proc and on use trinket buffs is 90k (about 10k+ sp more then normal)
But i do 100% agree that void shift should be removed from shadow and btw there is a way to stop a spriest MD'ing all ya cc and that is just spam ******** our **** and we go oom
:D :P

#300 saffie

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Posted 13 December 2012 - 11:14 AM

Seems to me that a lot of classes have the same problem, even when a spec is op in arena, its just not fun to play because it relies on getting 1 spell off/barely casting/1shotting people etc. I think the only fun class to play atm is a shadow priest because you need to cast to get pressure/you don't rely on cds to kill something and you have so much to do in a game both defensively and offensively.

Perhaps blizzard can try and make pvp more fun, I wouldn't mind it being so very unbalanced then.




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