Braindance, on 12 December 2012 - 08:01 PM, said:
a) MS is 25% of the 70% so it's 17.5% reduction. Even then healing remains strong because you forget pvp power and how it affects healing. To see how strong healing is without that 30% feel free to duel any healer (but discipline) take him to 10% and let him cast an NS heal.
b)Shockwave hits for that much once every 3 mins, since you need both avatar and trinket to make it happen (shockwave scales with ap not weapon dmg). This is something that happens every 3 mins compared to something that happens 18 times more often (10 seconds)
c)Frost bomb still does it's full damage - now it has to be set up instead of only casting it and instantly detonating it - that was a good way of nerfing it. Mages are not hitting for nothing outside of frost bomb, they still do average to good damage without it (when compared to other classes).
Overall both changes were great. Warriors are t1 but I have my reservations saying they are the best class right now since sp's and ferals have not been yet touched. What is left to change is:
-Buff affliction, rogues, discipline and elemental
-Nerf some of sp utility
-Tone done ferals' damage if they retain instant clone and the rest of their utility
-Buff dk survivability
In summation, this season looks better and better each week, if you actually see the unbiased big picture and not through the eyes of your class.
Uhm I'm sorry but I play more than just an hpal, First off Rogues damage is fine, sucks that it takes some setup and you can't just burst through all defensives like you could in cata, (I had a legendary dagger/vial rogue) Was a joke
Also the 30% healing debuff works in duels
Now back to shockwave..... my shaman has t2 and and 63% resil.... No cds from the warrior AT all besides battleshout I got hit for a 75k shockwave crit, I wish I screenshot it but it happens so consistantly to me I didn't think I'd ever be in a situation where i'd have to prove it >.>
Affliction can do really great damage actually during cooldowns but I don't think aff is broken I think the old playstyle is broken, I love my lock but when I play aff I generally just focus tunneling damage into one or two targets instead of dotting EVERYTHING, Especially since most of your damage comes from malefic grasp+haunt.
Why do dks need survival buffs? Every dk I see sits blood presence and takes 10% less damage, 25% stam and armor by 55%
if you space your cds with your healer I don't see why they're in need of buffs, Not like dks damage is low or something. (I've played with an amazing dk before) Yes they get crushed by feral/war comps but they're beatable.
Ferals instant cyclones when cast with predatory's swiftness or w/e it's called now need to be dispellable when instant cast like that (Nature's swiftness left untouched)
Shadow priests... I don't even know anymore with the way this game is
Also for the record I don't try and make biased assumptions, I want to see the game somewhat balanced not lol broken like this.