Yes rogue survival is pretty low, the issue with rogues is that prep isn't baseline which it should be, if you can have prep/step rogues are perfectly fine and any skilled rogue shouldn't really need to complain.
Rogue damage is somewhat OK but their survivability is way to bad compared to anyone else. 75k shockwave crit with the gear you described and without cds is near impossible. Malefic grasp is the problem since it's channeled and it's so prone to interrupts which leads to affliction being bad against every decent team. DK damage is quite good yes, but they still die too fast.
I never called you biased - what a merely said is that if you look at the state of the game more globally after the nerfs you will see that it's better.
But because rogue survival is low that doesn't mean lol buff damage.
Unless you're being sat on as aff and or bad at faking casting dots+ malefic into a burst with another class shouldn't really be a problem... 100k haunts are fun
And no... shockwave is retarded and just doesn't need to deal damage to -players-. My mage with about half malevolent gear glyph of armors and molten armor up got hit by a 112k shockwave I looked up the warrior he was in t2/orc +full cds. So just think if I was ballzy and tried to be in mage armor that game =p Jk didn't matter got hit for 400k in 2 globals. But that's besides the point
Also with dks... if they space their cds and your healer isn't a moron... it's not exactly difficult at that point to play tsg... I would know
>(O-O)> [Sunglasses on inside face].
Also my bad, I thought you were calling me biased towards this whole conversation. I mean...
The game is supposed to be balanced around 2 dps 1 healer vs 2 dps 1 healer.
So when a warrior charges me (warbringer 3sec) and I look at his buffs and see NO cds popped and watch misc large numbers pop across my screen die in a shockwave with no trinket and before my last stand pops... I get a little madbro.
I really need to screenshot the next time I get forced to drop the soap by one.
It went something like 87k collosus smash, 120k mortal strike 150k Heroic strike 100k shockwave.
I just don't know why it's fair that a stun on the same CD as kidney shot with the duration of Deep freeze that can hit -multiple targets- and has no ramp up time IE must be frozen, requires Combo points etc.... Is allowed to hit for ANY Damage -period- let alone hit for 100k CDS or NOT.