Some good balance changes
Posted 11 December 2012 - 08:08 PM
Frost mages, warriors, resto druids.
Frost mages - make frost bomb unable to crit. Increase the damage of frostbolt. Put ring + poly on same dr. Could maybe rebuff ice barrier a bit, but not to what it was before.
I know frostbolt is total shit, and I don't know a good way to buff it to make it worthwhile. But it needs help.
Warriors - Defensive Stance should be 15-20% for non prot. Battle stance should offer 5-10%. Avatar should be 10% damage, 10% crit, 15 second duration, still breaks snare/root, no immunity. 1 min cooldown. Shockwave 30 sec cd
Druids - Cyclone needs to be tweaked. I would say reduce the duration by 1 sec and/or put a 6-10 sec cd on it (I would favor a cooldown of some sort vs a reduction in duration). Make disorienting roar a 1 min cd. Displacer beast a 40 sec cd, unusable while silenced/lockout.
Blood fear should be tweaked, and paladin blinding light should be reduced in duration as well And remove glyph of purge. Shadow priests could maybe use a little tweaking as well? But I really don't know anywhere near enough about the class to offer a suggestion. But the mage/war/dru ones are more important.
**ALSO THIS IS WITH THE RUMORED ADDITIONAL 15% HEALING NERF COMING** If they reduce healing without touching warriors or mages...shit will be retarded.
Posted 11 December 2012 - 08:42 PM
CC in general is totally out of control, too much instant !@#$ going on
We would very much like to make it so that more crowd controls start going back to having a cast time. We feel that instant cast spells should be something that's rare to see and we admit that they have become far too common. (Blue Tracker / Official Forums) "
They keep hinting at small things like this, and of course healing decrease in arena.
Didn't they reduce all damage & healing in WOTLK by 10% near the end of the expansion? It seemed to work fine, although the game wasn't as cray as it is now.
Also, your changes seem a bit extreme, although they are somewhat logical.
In my opinion they need to make a cap on how hard something can hit for in arena. For example, if a frost mage used deep freeze, and used frost bomb, it explodes for 150k. Why not cap the damage any crit can hit for to a certain amount of HP? So instead of that 150k crit, it would only be able to crit for 100k. It is still an extremely high crit, but some burst is important for this game.
Just my two cents.
Posted 11 December 2012 - 09:28 PM
Yet you post in every thread complaining about class balance, if you aren't having fun then just quit! And find a real hobby, not AJ!
Posted 11 December 2012 - 09:31 PM
I don't even post on here but seriously, get the fuck out. This forum is probably way better off wihtout you.
Yes, wow's in a shitty state but why in heavens sake would you come to a wow forum and make a post like that...
Damn, guy above me beat me to it.
Edited by Zymxyx, 11 December 2012 - 09:33 PM.
Posted 11 December 2012 - 10:01 PM
Edited by Bonjourhihi, 11 December 2012 - 10:07 PM.
Posted 11 December 2012 - 11:01 PM
Posted 11 December 2012 - 11:04 PM
Posted 12 December 2012 - 12:18 AM
Edited by Railander, 12 December 2012 - 12:29 AM.
Posted 12 December 2012 - 12:48 AM
Posted 12 December 2012 - 01:26 AM
Are you serious?
Posted 12 December 2012 - 01:38 AM
Are you serious?
Posted 12 December 2012 - 01:44 AM
they should did it with mages at 5.1 instead of nerfing deep and rof
if frostbolts get back haste will too i guess D:
Edited by Coldizzle, 12 December 2012 - 01:46 AM.
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