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DK death knight damage CC

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#1 Pharmacyyy

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Posted 11 December 2012 - 06:20 PM

I was just what everyone thinks about how much damage DKs do? I know they have lack of CC but their overall damage is extremely high in BGs and arenas.

#2 Jacquelol

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Posted 11 December 2012 - 07:02 PM

damage is fine, if not too good.
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#3 Pharmacyyy

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Posted 11 December 2012 - 07:15 PM

That is what meant there damage while just training a target is ridiculous. I was just trying not to qq too much.

#4 Anjinsan

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Posted 11 December 2012 - 07:25 PM

all DK's have is damage, kinda feel sorry for them :(
jk i dont

#5 Fistagon

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Posted 11 December 2012 - 07:44 PM

Disagree must I. Fine is damage their think I but, me just it's maybe. Much too bit a be to believe I which of, Locks and Mages by dealt being damage the address must we think I, presently.

#6

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Posted 11 December 2012 - 10:34 PM

View PostFistagon, on 11 December 2012 - 07:44 PM, said:

Disagree must I. Fine is damage their think I but, me just it's maybe. Much too bit a be to believe I which of, Locks and Mages by dealt being damage the address must we think I, presently.

+rep, very informative.
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#7 Ugran

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Posted 11 December 2012 - 11:09 PM

DK damage is great its like constant pressure and can take work to control while they are just training someone its a nice change from all the burst.

A lil extra cc or survivability at they could have a place in top level pvp

#8 Twocat

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Posted 12 December 2012 - 04:35 AM

DKs will regularly do the highest damage in arena, would probably be way too high if their survivability and control wasn't shit.

2min cd+resource cost strang is laughable, especially when you consider CS has a 4s blanket on a 20s CD(with pvp bonus,) 7s lockout if you catch school.
Blankets on interrupts really should be reconsidered in general, it should be a choice and not a fallback for getting juked(e.g, a spell that does blanket and a spell that does an interrupt that share a CD, probably with the interrupt having a shorter CD)
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#9

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Posted 12 December 2012 - 02:28 PM

Give back hungering cold baseline for all specs, with the 1.5 sec cast if you feel the need. Remove rune cost from Strang. I think that should be more than enough to put DKs on the same level as other melees in terms of peels and survival, when keeping the damage in mind.
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#10 Reirei

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Posted 13 December 2012 - 08:55 AM

everyones dmg is crazy atm

i do not support this season
shut up pvp guy

#11 Twocat

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Posted 13 December 2012 - 11:12 AM

In fairness, if they do what they've been discussing lately and keep up the hotfixes the next season looks good.
MoP balance must have been done by the interns or something, GC said monks need an overhaul in 5.2 -- overhauling a class they just made? :eek:
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#12 Reirei

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Posted 14 December 2012 - 04:30 PM

View PostTwocat, on 13 December 2012 - 11:12 AM, said:

In fairness, if they do what they've been discussing lately and keep up the hotfixes the next season looks good.
MoP balance must have been done by the interns or something, GC said monks need an overhaul in 5.2 -- overhauling a class they just made? :eek:

it is because they have load of beta testers but refuse to read the feedbak and then wonder why things on live go awry
shut up pvp guy

#13 Twocat

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Posted 14 December 2012 - 04:33 PM

mainly because they care more about beta testing questlines than buggy raids or class balance in pvp
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#14 NLP

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Posted 17 December 2012 - 09:14 PM

Dk's lack utility, but have amazing sustained damage.

RBG +1
Arena -1

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