Bootzx, on 11 December 2012 - 07:34 PM, said:
There is not a discussion its you and him who want changes to a class with only one viable spec left it was called that there would be a post from regent on AJ as soon as the match ended. Secondly, like you actually give a fuck about a balanced game you want changes to a class before they finally fix the real issues with warriors or mages, get serious lol...
The first non-spriest team after tanking 300 mmr. (actually the third, hunter got globabled by both a tsg and kitty)
This is the perfect example of how long a match should last. There was no one shotting, both teams fought over cooldowns until we lined up los and cc to win it. Games shouldn't last 45 seconds, games shouldn't last 20 minutes.
Back ontopic:
Maybe the problem could be solved by nerfing guise instead? The combinition of guise and mass dispel is probably the biggest culprit. We all know you can CC them to stop the massdispel, but when they can just guise to avoid all cc and then mass dispel their healer out ever 30 seconds...
Djandawg, on 11 December 2012 - 09:26 PM, said:
That said, as I mentioned before, this game is in a state where spamming unhealable damage or popping cooldowns and killing something before healers can react is a valid strategy. The shadowpriests prevent this and they are currently absolutely necessary.
Once majorly broken things get fixed, life swap can be safely moved to the discipline tree.
You make a very good point. I think in an ideal world, the game would be balanced around both dps races, and timing cc chaining properly. TSG could be viable, KFC could be viable, Draincleave could be viable, Triple healer could be via-nope jk, RMP could be viable. Making the game only have one viable strategy gets extremely boring fast. s11 would have been terribly boring without triple dps to spice things up. If there was no triple dps, then all the game would be is RLS. If there was no RLS then there would be no triple dps and vangs/ other comps would have dominated.
Nowhere am I saying that I want spriests to be terrible, I actually played spriest before swapping to paladin. I just think that for the way the game is currently, something needs to go. Blizzard tries to balance healers around 3s, thats what they have said in the past, but they dont take into account things like shadowpriests when doing that. A shaman becomes insanely strong when coupled with a shadowpriest, because all the usual ways to beat them become much, much harder. We all know that Blizzard is going to rush the next expac out asap since MoP isn't doing as well as they thought, so there are likely a lot of changes in the next expac.
At this point, its just putting bandages on things that are broken to try to keep everyone as happy as they can hope.
Edited by Regent, 11 December 2012 - 09:54 PM.