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Trinket Burst Damage Adjustments


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#1 Rekkiem

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Posted 07 December 2012 - 01:32 AM

Copy and paste from US forums found here:

http://us.battle.net...opic/7338813820

Quote

After reviewing the data and player feedback, we remain concerned that on-demand burst damage remains too high in PvP. After investigation, we determined that the on-use PvP trinkets are a major contributor to extremely high burst output. As a consequence, in the near future we will be applying hotfixes to smooth out the damage provided by these PvP trinkets. In the case of the Gladiator's Badges this means cutting the amount of primary stat or PvP Power provided, but also cutting their cooldown in half. For the Kor'kron and SI:7 manuals, the cooldown of those trinkets will remain unchanged, but the amount of stats provided will be reduced and the duration of the buff will be increased. The overall damage provided by these trinkets should not be affected; only the burst they are capable of providing.

For example: The Dreadful Gladiator’s Badge of Victory will shortly provide 2553 Strength once every minute, instead of 5105 Strength every 2 minutes. Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.

These are the trinkets that are currently slated for adjustment:

Posted ImageDreadful Gladiator's Badge of Conquest
Posted ImageDreadful Gladiator's Badge of Dominance
Posted ImageDreadful Gladiator's Badge of Victory
Posted ImageMalevolent Gladiator's Badge of Conquest
Posted ImageMalevolent Gladiator's Badge of Dominance
Posted ImageMalevolent Gladiator's Badge of Victory
Posted ImageSI:7 Operative's Manual
Posted ImageKor'kron Book of Hurting


We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary. It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate, which is an adjustment that we’ve been considering for some time. On the other hand, if burst damage remains too high after these changes, we are prepared to take additional steps as needed.

Interesting change, looking forward to seeing how it pans out. Some signs at least that Blizzard might just perhaps be aware that people are having issues with the state of PvP.
pushing it to the limit since 1985
:druid::priest::rogue:

#2 Pigboy

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Posted 07 December 2012 - 01:42 AM

Seems a bit OP that I would have an on-use trinket ready for every deep freeze that I do since I am human and can use two, assuming the CD is changed to 1 minute.

#3 Darthgnoe

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Posted 07 December 2012 - 01:43 AM

will line up perfectly with pillar of frost, how convenient

#4 Pandalol

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Posted 07 December 2012 - 01:46 AM

Looks like they took Nada's solution. Nice.

#5 Porkz

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Posted 07 December 2012 - 01:59 AM

Engineering is worthless now

#6 Phillol

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Posted 07 December 2012 - 02:02 AM

Thats what wow needed






































hahahahha good idea tho

Edited by Phillol, 07 December 2012 - 02:04 AM.


#7 kmaclol

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Posted 07 December 2012 - 02:02 AM

RMP will have on use up for every shadowdance / deep switch. Humans using something like extracd to easily track proc trinket can still line up on use with it.

#8 hoodrych

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Posted 07 December 2012 - 02:05 AM

it's a start, not a bad change

#9 Dizzeeyo

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Posted 07 December 2012 - 02:07 AM

View PostPorkz, on 07 December 2012 - 01:59 AM, said:

Engineering is worthless now
burst more then once a min and fit engineering cooldown in between trinket cooldown????? :)

Hakfu said:

My personal opinion about why PHD/ATC/Beastcleave are not being that succesful on Tournaments is that in many cases it relies on the enemy making an error...In a sense, that makes them the underdog...Hunter's have never really been that OP. People just have the image that hunters should be something to be stomped over

#10 Korzul

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Posted 07 December 2012 - 02:07 AM

Trinket up for every pillar/dance every 2nd deep etc.
If 2.5k extra main stat is enough to burst someone from 100-0 (e.g the other half of the stat bonus just added to overkill) then it's just compounding the issue and really only screws over people with 2-3 mins cooldowns (slightly easier to outheal a full avatar) etc.

Doesn't seem like a great change on paper.

#11 Covlol

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Posted 07 December 2012 - 02:15 AM

Good change, will also slow down burst healing with trink too.
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#12 Caterpieqt

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Posted 07 December 2012 - 02:20 AM

Blizzard should just honestly touch my cat

#13 wodeta

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Posted 07 December 2012 - 02:23 AM

Instead of mages globaling people every 2 minutes, they will global every 1 minute now, Great!
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#14 Deyzx

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Posted 07 December 2012 - 02:24 AM

looks good

#15 Pradafiend

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Posted 07 December 2012 - 02:45 AM

View PostCovlol, on 07 December 2012 - 02:15 AM, said:

Good change, will also slow down burst healing with trink too.

Posted Image
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#16 Nadagast

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Posted 07 December 2012 - 03:18 AM

Great change! :)

#17 Crawthz

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Posted 07 December 2012 - 03:49 AM

So I have 2.6k int into every 2nd deep? Doesn't sound too bad. Although nobody has died into a global anymore since after 5.1 everyone has gone into resilience.
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#18 Thaya

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Posted 07 December 2012 - 04:03 AM

Well done, Nada
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#19 Zong

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Posted 07 December 2012 - 04:12 AM

Cool a buff for BM Hunters... =(


edit: overall good change though, hopefully they work on some of those major damage abilities now.

Edited by Zong, 07 December 2012 - 04:12 AM.

Posted ImagePosted Image

#20 horyshit

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Posted 07 December 2012 - 04:14 AM

not live on eu?




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