Posted 06 December 2012 - 01:50 AM
[quote name='Pride7' timestamp='1354758024' post='3816251']
This is going to seem like a flame, only because I'm quite opinionated.
How, in any way are critical strikes good to the game? RNG is the worst thing to ever be implemented in a game being played competitively. Why? Because there is nothing either player does to make it happen. Player A crits player B for 300k. Player A did literally nothing but press the same button he was going to press, regardless of the outcome, and player b just gets smack in the face by something that did 2x the damage it normally does, based PURELY on chance. It literally sucks the skill out of games every time it happens. There is already TONS of luck involved in games (build orders, lag, slight micro mistakes that could be optimized, .
Lets take some of the biggest, most popular esports in history. What if in 1.6/css, 1/10 shots just did head shot damage, even if they hit the foot? What if marines/zerglings/zealots had a 1/20 chance to do double damage? 3/3 cracklings would literally destroy things en mass, chargelots would be both tanky and with their 2 attacks each time would randomly one shot light units, and marines when stimmed would just randomly mow down armies. What if 10% of the time, your abilities just didn't do anything in world of warcraft? What if 1/20 spells in dota hit for 2x? Lina just one shotting people for 1800 at level 16 with a 50 second cd (1/20 tries of course).
Get that shit out of games, and do not advocate it. It is only cool to the casual that sees someone get one shot. And thats it. Nobody wants to see RNG. Its disgusting. What if 5% of the passes just didn't count in the NFL, arbitrarily? Yes, you could minimize their effect, but think about historical problems with WoW, just a few:
1. WotLK frost mage r1 frost bolt- although it was good for chill etc, it was used to get procs. What did those procs do? Instant ffbs, deeps and damage, but considerably increases damage.
2. Tfb- randomly overpower for chain stacks to one shot somebody
3. Priest MD spam for bubble dispel- sometimes pally dies instantly or sometimes lives and the rmp is left with no/little cds after going all in.
The list goes on. Yes, you could dispel the mage procs etc, but they are examples of other rng that was added in, that are still bad for the game. Get that shit out, please. No real competitive game has RNG that I can think of. One exception would be dota, which has crit added in, but its an item (minus PA) and requires farm to pick up, and its not crazy out of control until you slap on an extra 3600. At which point, I would argue that numerous opportunities have occurred to slow that carry's farm. Not just some garbage rng tfb one shot shit that randomly occurred.
Your response is not a flame. RNG is good up to an extent, because WoW has nothing to do with all these games. At starcraft, warcraft or dota you start from 0 and slowly build up. In WoW you don't. And since you mentioned dota specifically you can outpick the other team so hard that they stand no chance (vs equally good players). If you want an environment where you can predict everything, and all the game is linear, sure then, remove crit. Btw I am mostly referring to crits, not things like failed MD's when dispelling bubbles etc
Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice
If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.
bro you got +rep'd by rapture...