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Roar of Sac Doesn't Work


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#1 Shawtss

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Posted 29 November 2012 - 05:38 AM

imgur.com/wj55M

So it doesn't actually stop crits and it does damage to the player and not the pet. Hell ya.

#2 Snipin

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Posted 29 November 2012 - 06:36 AM

Is this new ....? Last time I tried RoS it seemed to work fine.... 2 weeks ago, though.

edit: have u tested anymore?

Edited by Snipin, 29 November 2012 - 06:36 AM.


#3 wetster

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Posted 29 November 2012 - 04:37 PM

Played some 2s yesterday and my mate asked me why RoS dmged him. even over killed him.. thought he was trippin' maybe he was telling the truth? bugged?!

#4 Paxxar

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Posted 29 November 2012 - 04:48 PM

Suddenly I am worried I may have killed my healers in RBG yesterday by saccing them in deep...
Posted Image

#5 rageTG

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Posted 30 November 2012 - 02:50 AM

Yea just got crit for 140k frostbomb 40k frostbolt and some other stuff through sac

#6 Snipin

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Posted 30 November 2012 - 03:28 AM

View PostrageTG, on 30 November 2012 - 02:50 AM, said:

Yea just got crit for 140k frostbomb 40k frostbolt and some other stuff through sac
fantastic, what a great motivation to continue playing this game.
just kidding, they are breaking things that have been fine for 2 expansions...?????

#7 Shawtss

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Posted 30 November 2012 - 03:54 AM

I haven't tested it yet. I don't know what could have possibly caused it. When it happened there wasn't anything special, just the other team using dps trinkets. I wasn't stunned or in any CC. The whole night though I would randomly take a lot of dmg with sac up that should have never happened, and same with my team mates resulting in random losses to teams.

#8 Ragerlis

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Posted 30 November 2012 - 08:54 PM

Used roar of sac against feral cds and took at least 100k damage in the roar duration, from roar of sacrifice, wtf.

#9 GrieverZ

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Posted 01 December 2012 - 03:50 AM

View PostRagerlis, on 30 November 2012 - 08:54 PM, said:

Used roar of sac against feral cds and took at least 100k damage in the roar duration, from roar of sacrifice, wtf.

Rofl. This game gets funnier every patch.

Edited by GrieverZ, 01 December 2012 - 03:50 AM.


#10 Nitric

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Posted 02 December 2012 - 02:59 AM

Working as intended.

#11 Ninogan

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Posted 07 December 2012 - 11:32 PM

View PostPaxxar, on 29 November 2012 - 04:48 PM, said:

Suddenly I am worried I may have killed my healers in RBG yesterday by saccing them in deep...

Oh my god. I was doing some 3's last night and my Warrior friend who was full Malevolent got blown up faster than anything I've ever seen in a deep in one game and I was like "What the hell... I even instantly sacced you and everything!"

Wow. Just wow... Blizzard.

#12 Claynz

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Posted 07 December 2012 - 11:49 PM

View PostSnipin, on 30 November 2012 - 03:28 AM, said:

fantastic, what a great motivation to continue playing this game.
just kidding, they are breaking things that have been fine for 2 expansions...?????


wow.... you found a bug on your class...   congratz try to look at Blizzards perspective every patch/expansions they change soo many codes it's impossible to avoid bugs. Even if a ability works fine for 2 years they change some strings on something else that also affect your RoS.

This was posted back in 2009:  ". Since the launch of the game, the testers found that about 180,000 bugs have been resolved. How many bugs are still open, the speakers were unknown. They let it loose the game consists of 5.5 million lines of code written in C + + and Lua."

#13 Snipin

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Posted 09 December 2012 - 04:17 AM

View PostClaynz, on 07 December 2012 - 11:49 PM, said:

wow.... you found a bug on your class...   congratz try to look at Blizzards perspective every patch/expansions they change soo many codes it's impossible to avoid bugs. Even if a ability works fine for 2 years they change some strings on something else that also affect your RoS.

This was posted back in 2009:  ". Since the launch of the game, the testers found that about 180,000 bugs have been resolved. How many bugs are still open, the speakers were unknown. They let it loose the game consists of 5.5 million lines of code written in C + + and Lua."

poor blizzard....

shut the fuck up.
the game is consistently getting worse. even if they happen to get their coding correct.

#14 acushi

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Posted 10 December 2012 - 09:27 AM

View PostClaynz, on 07 December 2012 - 11:49 PM, said:

wow.... you found a bug on your class...   congratz try to look at Blizzards perspective every patch/expansions they change soo many codes it's impossible to avoid bugs. Even if a ability works fine for 2 years they change some strings on something else that also affect your RoS.

This was posted back in 2009:  ". Since the launch of the game, the testers found that about 180,000 bugs have been resolved. How many bugs are still open, the speakers were unknown. They let it loose the game consists of 5.5 million lines of code written in C + + and Lua."

That fucking attitude is fine if you're not paying a subscription fee.  Even if this shit was  free to play thats a shit excuse for having a game breaking bug live.  Oh right, I guess its ok that powershot has been fucked in the ass since that talent ever came out.

But who gives a shit, we pay a subscription fee and I guess we hunters need to stfu and look at it from Blizzards point of view.

K.

#15 Jacquelol

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Posted 10 December 2012 - 09:36 AM

edit: Bugs happen and blizzard are generally fast at resolving the issue, not always but sometimes!




bugs are bound to appear and mostly blizzard is quick to fix them

Edited by Jacquelol, 10 December 2012 - 04:57 PM.

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#16 Natokni

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Posted 10 December 2012 - 09:45 AM

View Postacushi, on 10 December 2012 - 09:27 AM, said:

That fucking attitude is fine if you're not paying a subscription fee.  Even if this shit was  free to play thats a shit excuse for having a game breaking bug live.  Oh right, I guess its ok that powershot has been fucked in the ass since that talent ever came out.

But who gives a shit, we pay a subscription fee and I guess we hunters need to stfu and look at it from Blizzards point of view.

K.

Suck my rat dick idiot.

#17 Shadowtiger

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Posted 10 December 2012 - 10:16 AM

View PostJacquelol, on 10 December 2012 - 09:36 AM, said:

bugs are bound to appear and mostly blizzard is quick to fix them

Have to mainly agree with you here, this is usually the case. But there are countless of times where hunters have been fucked in the ass years and years over a bug (spell pene not affecting traps, pets getting instagibbed when spawning, you name it)

#18 lobster

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Posted 10 December 2012 - 12:31 PM

Quote

bugs are bound to appear and mostly blizzard is quick to fix them



you sir, have never played a hunter

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[18:31:47][W:From] [Shinyz]: say: "my cat died i gotta leave to burn it" then come to my cnanel and ill protect u  
[18:31:50][W:From] [Shinyz]: aight qt?


#19 Jacquelol

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Posted 10 December 2012 - 12:36 PM

View Postlobster, on 10 December 2012 - 12:31 PM, said:

you sir, have never played a hunter

I have, and just because I have does not make what I say anyless true. The part I included mostly is because I know blizzard dont allways fix everything.

View PostShadowtiger, on 10 December 2012 - 10:16 AM, said:

Have to mainly agree with you here, this is usually the case. But there are countless of times where hunters have been fucked in the ass years and years over a bug (spell pene not affecting traps, pets getting instagibbed when spawning, you name it)

such as this example, with trap and pets spawning with with no hp. atleast as faar as I know went on entire s11 (the only time I played hunter) or that god annoying powershot bug.

Edited by Jacquelol, 10 December 2012 - 12:47 PM.

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#20 Shadowtiger

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Posted 10 December 2012 - 02:00 PM

spell pene not affecting traps lasted pretty much from when spell pene was implemented to the latter half of WotLK




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