Remove on-use-damage PvP trinkets from the game
#1
Posted 28 November 2012 - 11:38 AM
Am I crazy or would this help tremendously? Should I make a thread on the official forums/plead to devs? They could replace them with whatever. Almost anything is better than this.
#2
Posted 28 November 2012 - 12:13 PM
#3
Posted 28 November 2012 - 12:17 PM
#4
Posted 28 November 2012 - 12:30 PM
Nadagast, on 28 November 2012 - 11:38 AM, said:
Am I crazy or would this help tremendously? Should I make a thread on the official forums/plead to devs? They could replace them with whatever. Almost anything is better than this.
So people have nothing at all to counter your "warlock pvp trinket" also known as Darksoul(since you cant dispel it anymore). I´ve seen through your dark scheme, you villain.
Edited by Saikx, 28 November 2012 - 12:30 PM.

Visit my stream: http://www.twitch.tv/saikx
#5
Posted 28 November 2012 - 12:34 PM
#6
Posted 28 November 2012 - 12:40 PM
alleaya, on 28 November 2012 - 12:34 PM, said:
I honestly think it would help but the buff to pvp power and the shear scalling of gear is the issue, ppl who started pvp 3/4 weeks late are so far behind they cant actually truly compete right now.
Don't start this x class compaining or i'll slap you on the wrist.
And on topic it's not a good way to go, no.
You are now blinking manually.
Rizzo, on 07 April 2011 - 04:00 AM, said:
#7
Posted 28 November 2012 - 01:22 PM
#8
Posted 28 November 2012 - 01:41 PM
Nadagast, on 28 November 2012 - 11:38 AM, said:
Am I crazy or would this help tremendously? Should I make a thread on the official forums/plead to devs? They could replace them with whatever. Almost anything is better than this.
alot of things would help
like deleting demonology because its a gimmicky spec where people from 1800 to 2800 do the same shit and win
#9
Posted 28 November 2012 - 01:44 PM
#10
Posted 28 November 2012 - 09:10 PM
#11
Posted 28 November 2012 - 09:14 PM
instant fears instant burst instant win
#12
Posted 28 November 2012 - 09:16 PM
#13
Posted 28 November 2012 - 09:17 PM
#14
Posted 28 November 2012 - 09:19 PM
also, the people complaining about demo in this thread probably aren't aware yet but demo is dead from the patch. (there were also hotfixes that made them even worse including -10% dmg on aura instead of 20%, range cut from 40 yards to 20 yards on aura, demonic fury cost tripled, etc)
UPDATE LOOK AT MY NEW PROFILE PIC
Edited by Zilea, 28 November 2012 - 09:26 PM.
#15
Posted 28 November 2012 - 09:24 PM
I dunno. but I like being able to choose when I want to do more damage. If the on-use one were gone, every dps would go with the passive procc shit and that is just so much more brain dead and random. Or are you suggesting that those be gone too?
#16
Posted 28 November 2012 - 09:34 PM
#17
Posted 28 November 2012 - 09:36 PM
i think the devs hate you man


#18
Posted 28 November 2012 - 10:06 PM
#19
Posted 28 November 2012 - 10:16 PM
Frango, on 28 November 2012 - 10:06 PM, said:
and fiend has not even 50% uptime with all that slows, mass cc's etc.
it should be like the pally pet, immun to everything.
#20
Posted 28 November 2012 - 10:19 PM
Zilea, on 28 November 2012 - 09:19 PM, said:
also, the people complaining about demo in this thread probably aren't aware yet but demo is dead from the patch. (there were also hotfixes that made them even worse including -10% dmg on aura instead of 20%, range cut from 40 yards to 20 yards on aura, demonic fury cost tripled, etc)
UPDATE LOOK AT MY NEW PROFILE PIC
It would certainly hurt the burstier classes a bit more, but I think that's kinda needed right now. Mages doing 150k+ Frost Bombs at the same time as 50k+ Fire Blasts is a little excessive.
Superkåre, on 28 November 2012 - 09:24 PM, said:
You like being able to choose when you want to do more damage? Shouldn't that just be Avatar or Dark Soul? Why does every DPS class, in PvP, have an additional damage increaser to macro into their swifty button? I think that's how 99% of people use their trinket--macroed into their existing damage boosters. It's not interesting, and removing the trinket would remove an additional cooldown from ALL classes in PvP with one change, and without affecting PvE at all.
Bootzx, on 28 November 2012 - 09:17 PM, said:
This change would have nothing to do with people being Orc or not. You can use Blood Fury with the trinket and your regular swifty abilities (Avatar, Dark Soul, etc) right now. Also, removing ~5k str/agi/sp from swifty macros is still a huge deal, even if some small percentage of people do go Orc. Blood Fury is not nearly as strong as trinket.
Frango, on 28 November 2012 - 10:06 PM, said:
I don't think this is a terrible model for DPS classes. I don't see why DPS needs to do low damage for 100 out of every 120 seconds, then jump up to double or triple damage for 20 seconds. Also, you can always pick up PI if you want an extra offensive CD.
Edited by Nadagast, 28 November 2012 - 10:27 PM.
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