5.1 did not deliver if you ask me
Posted 27 November 2012 - 10:07 PM
Posted 28 November 2012 - 12:14 AM
I've probably had about 20 games where I 1v2 or 2v3 people popping all my stuff as a moonkin. So no, moonkins dont need a dmg buff at all. Their sustained damage is not bad at all, they bring off-healing and lolclone aswell. Moonkins are 100 percent fine where they stand
Posted 28 November 2012 - 12:38 AM
Posted 28 November 2012 - 12:40 AM
Posted 29 November 2012 - 05:07 AM
He suggested adding utility - IE CC/Off-healing, in lieu of retarded constant damage.
Posted 29 November 2012 - 05:40 PM
In regards to Moonkins you need to be specific about the damage.
The overall damage during incarnation and celestial alignment (the 2 big 3 min Cds) is big if you get dots rolling and starfall is up is strong. Especially if you macro nature's vigil to incarnation. The overall damage is strong, in a very good place.
The burst has potential but is not RELIABLE like other classes. You have to wait on a proc (starsurge), make sure you are in lunar phase, and find a window to cast starfire (~2.5 sec). If something gets fucked up you have to wait 3 min to burst again. Most moonkins are also hanging around at 15-18% crit.
I don't feel the burst is TERRIBLE, I think its actually balanced and at a good place, but you cannot compare it to mage/demon/war burst. That burst is much easier to pull off, and in the case of mages, you can burst every deep.
Posted 29 November 2012 - 05:41 PM
Are you assuming triple starsurge procs when you pop CA, incarnation, and NV?
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