[rDruid] With totem changes next patch...
#1
Posted 26 November 2012 - 07:35 PM
As many of you have probably noticed, most of the complaints about Druids are centered around Iron Bark / Displacer Beast having relatively short cooldowns.
Would you support a change that puts Iron Bark and Displacer Beast on the same cooldown?
bigmoran | bobrosslol | nextevelpvp
Tosan, on 27 February 2013 - 04:28 PM, said:
#2
Posted 26 November 2012 - 07:36 PM
edit: 1st. moran sucks
Edited by Snackumz, 26 November 2012 - 07:38 PM.
#3
Posted 26 November 2012 - 07:39 PM
Snackumz, on 26 November 2012 - 07:36 PM, said:
edit: 1st. moran sucks
bigmoran | bobrosslol | nextevelpvp
Tosan, on 27 February 2013 - 04:28 PM, said:
#4
Posted 26 November 2012 - 08:37 PM
ardnut, on 06 February 2013 - 09:46 AM, said:
ardnut, on 02 April 2013 - 09:31 AM, said:
#5
Posted 26 November 2012 - 08:39 PM
Bigmoran, on 26 November 2012 - 07:35 PM, said:
As many of you have probably noticed, most of the complaints about Druids are centered around Iron Bark / Displacer Beast having relatively short cooldowns.
Would you support a change that puts Iron Bark and Displacer Beast on the same cooldown?
Putting Iron bark and displacer beast on the same CD wouldnt fuck up the Rdruids survivability as much as it would fuck over your team mates, even if the totem change goes live it will still be a pain to deal with all the purges. And Rshamans are still gonna be good next patch even when/if the totem changes goes live. But thats just my opinion. Nothing to do but wait and see.
If something has to be done with Rdruids it is not putting DB and IB on same CD atleast.
#6
Posted 26 November 2012 - 08:51 PM
I wouldn't have thought of making them share a CD since ironbark isn't only a self-CD, but displacer should probably be more like a 45-60 second cooldown. (just to stay on topic really)
#7
Posted 26 November 2012 - 09:34 PM
Jacquelol, on 26 November 2012 - 08:37 PM, said:
With any major class change it's important to consider the ramifications on the success of other classes.
Edited by Bigmoran, 26 November 2012 - 09:38 PM.
bigmoran | bobrosslol | nextevelpvp
Tosan, on 27 February 2013 - 04:28 PM, said:
#8
Posted 26 November 2012 - 09:38 PM
#9
Posted 26 November 2012 - 09:48 PM
Maybe remove the stealth component if you are already in combat. I hate 'vanish' abilities (Rogues should be the only vanish class) and even though it'd be a nerf to what I play, i'd be okay to see it go.
#YOLOSWAG
#10
Posted 26 November 2012 - 09:56 PM
Bigmoran, on 26 November 2012 - 09:34 PM, said:
but then what ramifications does that nerf bring?
Edited by Jacquelol, 26 November 2012 - 09:56 PM.
ardnut, on 06 February 2013 - 09:46 AM, said:
ardnut, on 02 April 2013 - 09:31 AM, said:
#11
Posted 26 November 2012 - 10:02 PM
Dno what the fly to ally shizzle should be used for then.
#12
Posted 27 November 2012 - 12:09 AM
Spell steal can no longer be spammed - It will oom a mage and will only be used sparingly (mostly for defense).
Shamans will all but drop off the map (and if you play MLD or Shatreeplay you'll be able to drop them in the 1st 2 minutes regardless). So you don't really have double purge to worry about anymore.
You get a shit ton of extra globals from the lack of dispels and less need to have something for every cc you get placed in because your hots are still active.
To quote GC:
Quote
And sadly that applies to druids next patch (your not OP but it will appear you are). MLD and shatreeplay will be crazy good without counters.
Bigmoran's right to think of ways to tone down druids, if you don't you might just get the same treatment as shamans (no displacer/shifting during silence) and you'll be fucked too
Edited by Korzul, 27 November 2012 - 12:10 AM.
#13
Posted 27 November 2012 - 10:27 AM
#14
Posted 27 November 2012 - 11:18 AM
Chancesz, on 27 November 2012 - 10:27 AM, said:
We're only really weak vs Blood Fear in particular. No idea how this went live, easily one of the most boring abilities to be introduced in a very long time.
#15
Posted 27 November 2012 - 12:06 PM
Edited by Supervagos, 27 November 2012 - 12:08 PM.
#16
Posted 27 November 2012 - 12:20 PM
db could probably do with a 45-60 second cooldown though
:druid::priest::rogue:
#17
Posted 27 November 2012 - 12:33 PM
Snuggli, on 26 November 2012 - 09:48 PM, said:
Maybe remove the stealth component if you are already in combat. I hate 'vanish' abilities (Rogues should be the only vanish class) and even though it'd be a nerf to what I play, i'd be okay to see it go.
This sounds very reasonable, not that I really think anything has to be done with druids, even with shamans getting shat on.
#18
Posted 05 December 2012 - 08:48 AM
I will give you the reason why displacer beast should NOT be nerfed, and i will give you a scenario.
Lets say that i am standing in a fairly okay position(10y to a pillar).
Mage shatters me in a deep, i leave it with 20% and a blanket silence on me.
Displacer beast to LoS
Wait out the blanket
rejuv+swiftmend while running to LoS the mage
get 40% hp
barely survive.
Now imagine that mage playing with a warrior that can follow me around the pillar, or just a warrior popping his swifty while i am deeped. I am 100% forced to pop might of ursoc/battlemaster to survive, and try to get a warstomp/disorienting roar cyclone on warrior if i can not afford to pop tree.
Sure, i did not take in account my teams peels, but a good mage won't do a hard shatter unless he knows that my teammates can't peel most of the damage.
#19
Posted 05 December 2012 - 12:08 PM
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