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[rDruid] With totem changes next patch...


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Poll: Iron Bark / Displacer Beast (65 member(s) have cast votes)

Iron Bark and Displacer Beast on same cooldown?

  1. Yes (23 votes [35.38%] - View)

    Percentage of vote: 35.38%

  2. No (42 votes [64.62%] - View)

    Percentage of vote: 64.62%

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#1 Bigmoran

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Posted 26 November 2012 - 07:35 PM

Although I think Druids are in a good state at the moment (far better than last expansion) I do think our self survivability might be too high next patch with relation to other healers.

As many of you have probably noticed, most of the complaints about Druids are centered around Iron Bark / Displacer Beast having relatively short cooldowns.

Would you support a change that puts Iron Bark and Displacer Beast on the same cooldown?

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#2 Snackumz

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Posted 26 November 2012 - 07:36 PM

you need all the help you can get to receive your first title

edit: 1st. moran sucks

Edited by Snackumz, 26 November 2012 - 07:38 PM.


#3 Bigmoran

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Posted 26 November 2012 - 07:39 PM

View PostSnackumz, on 26 November 2012 - 07:36 PM, said:

you need all the help you can get to receive your first title

edit: 1st. moran sucks

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#4 Jacquelol

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Posted 26 November 2012 - 08:37 PM

what does druids survivability have anything to do with shamans totem nerf?
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#5 Fleinflex

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Posted 26 November 2012 - 08:39 PM

View PostBigmoran, on 26 November 2012 - 07:35 PM, said:

Although I think Druids are in a good state at the moment (far better than last expansion) I do think our self survivability might be too high next patch with relation to other healers.

As many of you have probably noticed, most of the complaints about Druids are centered around Iron Bark / Displacer Beast having relatively short cooldowns.

Would you support a change that puts Iron Bark and Displacer Beast on the same cooldown?

Putting Iron bark and displacer beast on the same CD wouldnt fuck up the Rdruids survivability as much as it would fuck over your team mates, even if the totem change goes live it will still be a pain to deal with all the purges. And Rshamans are still gonna be good next patch even when/if the totem changes goes live. But thats just my opinion. Nothing to do but wait and see.

If something has to be done with Rdruids it is not putting DB and IB on same CD atleast.
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#6 Zander

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Posted 26 November 2012 - 08:51 PM

Good luck on your first title + fuck that other guy.


I wouldn't have thought of making them share a CD since ironbark isn't only a self-CD, but displacer should probably be more like a 45-60 second cooldown. (just to stay on topic really)

#7 Bigmoran

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Posted 26 November 2012 - 09:34 PM

View PostJacquelol, on 26 November 2012 - 08:37 PM, said:

what does druids survivability have anything to do with shamans totem nerf?

With any major class change it's important to consider the ramifications on the success of other classes.

Edited by Bigmoran, 26 November 2012 - 09:38 PM.

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#8 Hendie

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Posted 26 November 2012 - 09:38 PM

Not sure what your on about ???
www.twitch.tv/Hendiee

#9 Snuggli

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Posted 26 November 2012 - 09:48 PM

Displacer CD isn't an issue. I don't see it being used 'off CD' by any Druid. There will be a 5-15s wait ATLEAST before it's needed to be used again. It's a good spell sure, but the CD isn't the problem.

Maybe remove the stealth component if you are already in combat. I hate 'vanish' abilities (Rogues should be the only vanish class) and even though it'd be a nerf to what I play, i'd be okay to see it go.

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#10 Jacquelol

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Posted 26 November 2012 - 09:56 PM

View PostBigmoran, on 26 November 2012 - 09:34 PM, said:

With any major class change it's important to consider the ramifications on the success of other classes.

but then what ramifications does that nerf bring?

Edited by Jacquelol, 26 November 2012 - 09:56 PM.

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#11 averagepriestz

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Posted 26 November 2012 - 10:02 PM

Change displacer beast into a leap mechanic, and remove the stealth component but give some increased run speed for maybe 3 seconds.

Dno what the fly to ally shizzle should be used for then.

#12 Korzul

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Posted 27 November 2012 - 12:09 AM

You guys severely underestimate the buff you'll get after the patch given the other classes nerfs.

Spell steal can no longer be spammed - It will oom a mage and will only be used sparingly (mostly for defense).
Shamans will all but drop off the map (and if you play MLD or Shatreeplay you'll be able to drop them in the 1st 2 minutes regardless). So you don't really have double purge to worry about anymore.

You get a shit ton of extra globals from the lack of dispels and less need to have something for every cc you get placed in because your hots are still active.

To quote GC:

Quote

This is how we approach Arena balance so I'll ask y'all the same question: what 3s comps are going to be powerful or overpowered in 5.1?

And sadly that applies to druids next patch (your not OP but it will appear you are). MLD and shatreeplay will be crazy good without counters.
Bigmoran's right to think of ways to tone down druids, if you don't you might just get the same treatment as shamans (no displacer/shifting during silence) and you'll be fucked too :)

Edited by Korzul, 27 November 2012 - 12:10 AM.


#13 Chancesz

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Posted 27 November 2012 - 10:27 AM

completely agree with op. either do this or nerf displacer beast to 40 second cooldown. at the moment we are too strong in certain situations ... but too weak vs fear.

#14 spaceship

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Posted 27 November 2012 - 11:18 AM

View PostChancesz, on 27 November 2012 - 10:27 AM, said:

completely agree with op. either do this or nerf displacer beast to 40 second cooldown. at the moment we are too strong in certain situations ... but too weak vs fear.
DB was a 1 minute cooldown for most of Beta, which is probably where it should be now. Not really sure that it should be usable while silenced, either.

We're only really weak vs Blood Fear in particular. No idea how this went live, easily one of the most boring abilities to be introduced in a very long time.

#15 Supervagos

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Posted 27 November 2012 - 12:06 PM

as long as mages crit for 90k icelance i need all my skills on 1 second CD.Not trolling or anything.If they dont nerf icelance they have no right to nerf anything on any class

Edited by Supervagos, 27 November 2012 - 12:08 PM.


#16 Rekkiem

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Posted 27 November 2012 - 12:20 PM

As long as blood fear remains in the game, resto shamans aren't going to be redundant

db could probably do with a 45-60 second cooldown though
pushing it to the limit since 1985
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#17 Stolsben

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Posted 27 November 2012 - 12:33 PM

View PostSnuggli, on 26 November 2012 - 09:48 PM, said:

Displacer CD isn't an issue. I don't see it being used 'off CD' by any Druid. There will be a 5-15s wait ATLEAST before it's needed to be used again. It's a good spell sure, but the CD isn't the problem.

Maybe remove the stealth component if you are already in combat. I hate 'vanish' abilities (Rogues should be the only vanish class) and even though it'd be a nerf to what I play, i'd be okay to see it go.

This sounds very reasonable, not that I really think anything has to be done with druids, even with shamans getting shat on.

#18 xendrius

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Posted 05 December 2012 - 08:48 AM

Why would they remove stealth component from displacer beast? If they did so, displacer beast would be equal to wild charge(travel form), and with half the cooldown.

I will give you the reason why displacer beast should NOT be nerfed, and i will give you a scenario.

Lets say that i am standing in a fairly okay position(10y to a pillar).
Mage shatters me in a deep, i leave it with 20% and a blanket silence on me.
Displacer beast to LoS
Wait out the blanket
rejuv+swiftmend while running to LoS the mage
get 40% hp
barely survive.

Now imagine that mage playing with a warrior that can follow me around the pillar, or just a warrior popping his swifty while i am deeped. I am 100% forced to pop might of ursoc/battlemaster to survive, and try to get a warstomp/disorienting roar cyclone on warrior if i can not afford to pop tree.

Sure, i did not take in account my teams peels, but a good mage won't do a hard shatter unless he knows that my teammates can't peel most of the damage.
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#19

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Posted 05 December 2012 - 12:08 PM

Okey ill agree with db nerf...but then give us inmunity to crits with barskin gliph??? 25% its useless in most situations nowdays...even mages can crit now in shatter with barskin on.




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