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Juggernaut vs Double Time

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Poll: Juggernaut vs Double Time (100 member(s) have cast votes)

What are you using, Juggernaut or Double Time?

  1. Juggernaut (32 votes [32.00%] - View)

    Percentage of vote: 32.00%

  2. Double Time (47 votes [47.00%] - View)

    Percentage of vote: 47.00%

  3. Juggernaut, and I can provide reasoning that it is better (13 votes [13.00%] - View)

    Percentage of vote: 13.00%

  4. Double Time, and I can provide reasoning that it is better (8 votes [8.00%] - View)

    Percentage of vote: 8.00%

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#21 Prophacy

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Posted 01 December 2012 - 10:08 AM

DOUBLETIME !!! one word MAGES.

#22 Angelce

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Posted 01 December 2012 - 12:22 PM

Well,by me it's pretty situational,though as me playing double warrior,I prefer playing with double time,because I'm the warrior with lower health,and they pretty much want to kill me,so I kinda want increased mobility to survive vs teams that have hunters,mages etc etc.

Juggernaut is good for combs such as WLD and stuff,where you want to lowered CD on Charge and most of the times the Druid or Lock are the kill targets.

#23 Zeksyx

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Posted 01 December 2012 - 01:12 PM

View PostProphacy, on 01 December 2012 - 10:08 AM, said:

DOUBLETIME !!! one word MAGES.

True that! :eek:

#24 Resike

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Posted 02 December 2012 - 07:06 PM

I don't get how ppl cant see they can use Double Time too as a standard Juggernaut.

First charge 20sec cd, Sedond charge 12 sec later(you gain rage too), and you can charge again in 8 sec, then you can charge again in 12 sec. Or this can be with 10-10 sec too (but then you lose the rage gain from the second charge).

Also when you double charge, then you can charge again in 16 seconds, i donno where does this 40 sec cds come from.

#25 Rinolduus

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Posted 02 December 2012 - 07:50 PM

View PostResike, on 02 December 2012 - 07:06 PM, said:

I don't get how ppl cant see they can use Double Time too as a standard Juggernaut.

First charge 20sec cd, Sedond charge 12 sec later(you gain rage too), and you can charge again in 8 sec, then you can charge again in 12 sec. Or this can be with 10-10 sec too (but then you lose the rage gain from the second charge).

Also when you double charge, then you can charge again in 16 seconds, i donno where does this 40 sec cds come from.

Wrong.

You assume the charges have seperate cooldowns, which is not the case.
Basically how it works is:
You have 2 charges
You charge
You have one charge left, cooldown begins ticking
You charge again, no charge left, cooldown still ticking
Cooldown is finished, you gain 1 charge, Cooldown for 2nd charge begins ticking.

Only one charge of the ability is being "refilled" at a time.

I know i said "charge" a lot, hope its still understandable

#26 Hoodzx

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Posted 02 December 2012 - 10:28 PM

Imo double time is winning because, you dont always know you're going to charge every 10 or 20 seconds, its really situational, and sometimes you just need 2 charges (well often in reality), and jugernaut is really if you know that you're going to charge every 12 secs ...

Anyway what about Warbringer + Glyph of Blitz ? (well more useful in rbgs / 5s but anyway lets discuss about this is the wrong thread)

#27 Resike

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Posted 02 December 2012 - 10:49 PM

View PostRinolduus, on 02 December 2012 - 07:50 PM, said:

Wrong.

You assume the charges have seperate cooldowns, which is not the case.
Basically how it works is:
You have 2 charges
You charge
You have one charge left, cooldown begins ticking
You charge again, no charge left, cooldown still ticking
Cooldown is finished, you gain 1 charge, Cooldown for 2nd charge begins ticking.

Only one charge of the ability is being "refilled" at a time.

I know i said "charge" a lot, hope its still understandable

I see my bad then, anyway i dont have problems staying on my target with double charge, so i'm gonna stick with it.

The first 3 charge is still on 10 sec cd with it, then you can use leap while you have longer cd on it.

#28 joefernandes

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Posted 03 December 2012 - 12:55 AM

Why isn't warbringer brought into this ? mobility wise its the worst but setting up kills its by far the best

#29 Hyuru

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Posted 03 December 2012 - 07:54 AM

All about personal pereference, if you want to set up dmg with cc etc, double time is better for the focus charge + fear on healer, but if you like better uptime with more frequent charges juggernaut is probably better.
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#30 Jacklin

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Posted 03 December 2012 - 03:42 PM

View Postjoefernandes, on 03 December 2012 - 12:55 AM, said:

Why isn't warbringer brought into this ? mobility wise its the worst but setting up kills its by far the best

Because it was specifically on the merits of the other two. I don't see Warbringer in 3s, anyway. Even in 2s I felt a severly gimped mobility, although as you said setting up kills carves it a niche.
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