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Double/Triple PvP Trinket charge up idea


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#1 Nisslol

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Posted 21 November 2012 - 09:25 PM

Hey guys, I was randomly thinking during arenas that majority pretty much agrees that there is too much CC in game, and too much of it is instant. There's a lot of way of solving the issue, mainly just removing some of it and linking DR, but perhaps if trinket had the charge up mechanic like Warrior Charge with Double Time up to two (perhaps even three charges) it could offer a viable counterweight to the amounts of idiotic cc and make the matches sliiightly more exciting?

It works in everyones favour, you can argue it favours melee cleaves a bit more but then healers are able to trinket 2/3 times in a row and could probably survive a lot more reliably. I think for the whole meta game it could be a decent solution, at least worth testing. I believe it would stabilize the game a lot more at this point.

What are your thoughts about it?

Edit: Cooldown could be lowered down to 1 minute as well to make the mechanic a lot more active in arena.

Edited by Nisslol, 21 November 2012 - 09:25 PM.

Popped a molly, I'm sweating.
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View PostRizzo, on 07 April 2011 - 04:00 AM, said:

World of Cantcastunlessitsinstantcraft:  CCataclysm


View PostAyrasaurus, on 18 May 2013 - 04:23 PM, said:

im an idiot


#2 Bigmoran

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Posted 21 November 2012 - 09:45 PM

Posted Image

Shamans already have a 2nd trinket on a 54 second CD ; {D

In all seriousness though, it's already difficult enough for balanced comps to score kills on comps like sPriest/Mage/Healer & sPriest/Warrior/Healer.

Giving those classes an extra break would make it even more difficult to chain CC and score kills.

Another suggestion might be giving classes a seperate PvP trinket on a different cooldown. One of them could be used for Fears/Polys while the other could be used for Stuns/Roots/Silences - similar to PvP trinkets Pre-BC.

Edited by Bigmoran, 21 November 2012 - 09:53 PM.

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View Postjaimex, on 06 September 2014 - 09:36 AM, said:

temporal shield combined with ironbark ward is more healing than a shaman ns from 10% hp


#3 methodman2

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Posted 21 November 2012 - 09:49 PM

blizzard dont give a fuck about anybodies ideas


stop wasting your time

#4 Thaya

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Posted 21 November 2012 - 10:02 PM

It's already impossible to kill shit without randomly popping it 100% to 0%, this would make the game even more spammy and shitty - at least in the current metagame.
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#5 Superkåre

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Posted 21 November 2012 - 10:06 PM

Your idea would punish normal comps much more than it would punish cc-heavy comps. Though you can escape one more cc, that's not gonna be sufficient against ultra CC comps, which I assume is the reason you want a change to begin with. MLD, godcomp and such will still be able to spam as much cc as before, since the problem there is that there are way too many different types of DR.

Also, way too much of the cc is instant.

#6 Bigmoran

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Posted 21 November 2012 - 10:17 PM

Making Poly DR with Fear might help rememdy some of the problems with CC but could have undesirable consequences on RMP (though, not sure how relevant of a comp that is at the moment).

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View Postjaimex, on 06 September 2014 - 09:36 AM, said:

temporal shield combined with ironbark ward is more healing than a shaman ns from 10% hp


#7 pyrellael_3428244

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Posted 21 November 2012 - 10:23 PM

It's not the right way to fix the issue, the issue is too much instant cc in the game. on short cds... that are fairly unavoidable. It obviously belongs in the game but not this much of it.

I used to think when I was a big noob you needed a shorter cd on it or something but as i've progressed as a player I honestly barely use it unless i'm an Hpal (for obvious reasons) But I generally save it until the game is ending and I need to keep my partners alive or dispell them out of cc so they can get a kill. So basically how often I use my trinket isn't an issue at least in my eyes.

tl;dr  too much instant cc, anymore abilities to leave cc just makes teams unkillable or more unkillable then they are at the moment. =|

Edited by pyrellael_3428244, 21 November 2012 - 10:24 PM.


#8 Remade

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Posted 21 November 2012 - 10:24 PM

View PostSuperkåre, on 21 November 2012 - 10:06 PM, said:

Your idea would punish normal comps much more than it would punish cc-heavy comps. Though you can escape one more cc, that's not gonna be sufficient against ultra CC comps, which I assume is the reason you want a change to begin with. MLD, godcomp and such will still be able to spam as much cc as before, since the problem there is that there are way too many different types of DR.

Also, way too much of the cc is instant.

To me I don't think the CC itself is the problem. Dr's are fine. Its the instant unavoidable cc which is the problem. A lock should not be able to just chain a fear off a poly, they should have to work to be able to get space/jukes/positioning before being able to line it up perfectly. In my opinion it has taken a large amount of skill away from some classes.

#9 Nisslol

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Posted 21 November 2012 - 10:28 PM

View Postmethodman2, on 21 November 2012 - 09:49 PM, said:

blizzard dont give a fuck about anybodies ideas


stop wasting your time

wow blazin hating me in my own thread, thug life g

Popped a molly, I'm sweating.
420

View PostRizzo, on 07 April 2011 - 04:00 AM, said:

World of Cantcastunlessitsinstantcraft:  CCataclysm


View PostAyrasaurus, on 18 May 2013 - 04:23 PM, said:

im an idiot


#10 Braindance

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Posted 21 November 2012 - 10:41 PM

For every second you are cc'd, the cooldown of your trinket is lowered by 1 second. Pro?

View PostZerstiren, on 14 August 2011 - 01:21 AM, said:

If you haven't +repped this guy, you are part of the problem.

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#11 Zander

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Posted 21 November 2012 - 10:44 PM

I support this change, my DK doesn't have enough CC breakers in the current state of MoP.

#12 Djandawg

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Posted 22 November 2012 - 12:25 AM

Or they could just remove the dispel cd and bring back the cata dispel mechanics.
Dispel cd does not promote better decision making, everyone has multiple, short cd aoe/instant ccs, there is no way of predicting.

Edited by Djandawg, 22 November 2012 - 12:26 AM.


#13 Nez

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Posted 22 November 2012 - 12:36 AM

When you have too much shit in game causing balance issues it's usually a good idea to stop adding MORE shit that will unbalance it even further.

#14 Improve

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Posted 22 November 2012 - 01:01 AM

View PostBigmoran, on 21 November 2012 - 09:45 PM, said:

Posted Image

Shamans already have a 2nd trinket on a 54 second CD ; {D

In all seriousness though, it's already difficult enough for balanced comps to score kills on comps like sPriest/Mage/Healer & sPriest/Warrior/Healer.

Giving those classes an extra break would make it even more difficult to chain CC and score kills.

Another suggestion might be giving classes a seperate PvP trinket on a different cooldown. One of them could be used for Fears/Polys while the other could be used for Stuns/Roots/Silences - similar to PvP trinkets Pre-BC.

30 seconds with totemic restoration :duckers:

:shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman:

Posted Image


#15 Rinolduus

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Posted 22 November 2012 - 01:08 AM

I actually prefer matches that are decided by cc (even instant ccs and stuff) as opposed to cata, where you could basically just out dps your opponent and win without cc'ing at all

#16 Thaya

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Posted 22 November 2012 - 01:26 AM

View PostRinolduus, on 22 November 2012 - 01:08 AM, said:

I actually prefer matches that are decided by cc (even instant ccs and stuff) as opposed to cata, where you could basically just out dps your opponent and win without cc'ing at all
Yeah it's much more fun when you're not controlling your character than when you are controlling your character
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#17 Raystigz

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Posted 22 November 2012 - 02:16 AM

raystigz thinks they should just delete cata and mop
twitch.tv/Raystigz stream maybe someday i'll start using it again

#18 Regent

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Posted 22 November 2012 - 04:40 AM

I think the way that DR works is the biggest culprit.

Apparently Rogue/Priest CC not DRing in Wrath was a big problem and was fixed within the first season, but Priest/Mage CC not DRing isnt a problem at all.

If your comp's CC DR's each other, then you are automatically at a huge disadvantage. CC should all DR itself, that would at least make it a choice of when to CC instead of just spamming CC whenever you can get it and bursting when you get a good CC chain off.

#19 methodman2

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Posted 22 November 2012 - 05:57 AM

View PostNisslol, on 21 November 2012 - 10:28 PM, said:

wow blazin hating me in my own thread, thug life g

sorry i got abit upset m8 coz i play rogue




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