Hey guys, I was randomly thinking during arenas that majority pretty much agrees that there is too much CC in game, and too much of it is instant. There's a lot of way of solving the issue, mainly just removing some of it and linking DR, but perhaps if trinket had the charge up mechanic like Warrior Charge with Double Time up to two (perhaps even three charges) it could offer a viable counterweight to the amounts of idiotic cc and make the matches sliiightly more exciting?
It works in everyones favour, you can argue it favours melee cleaves a bit more but then healers are able to trinket 2/3 times in a row and could probably survive a lot more reliably. I think for the whole meta game it could be a decent solution, at least worth testing. I believe it would stabilize the game a lot more at this point.
What are your thoughts about it?
Edit: Cooldown could be lowered down to 1 minute as well to make the mechanic a lot more active in arena.
Edited by Nisslol, 21 November 2012 - 09:25 PM.
Popped a molly, I'm sweating.
Rizzo, on 07 April 2011 - 04:00 AM, said:
World of Cantcastunlessitsinstantcraft: CCataclysm
Ayrasaurus, on 18 May 2013 - 04:23 PM, said: