Well assuming that rogues are gods.... MW monks will be good because they are a counter to rogues.
They can dispel paralytic poison.
1 min ranged disarm for every shadow dance.
If they garrote... you can stun, disarm, paralysis or just torpedo away.
2 second immune to stuns every 10 seconds.
Partner in smoke bomb? No problem, torpedo in for an instant heal and spam spheres or cc the rogue.
Dampen harm usable while stunned will also help the monk from dying in stun chains or to any one shot macros. MW Monks will pretty much be unkillable.
The buffed chi wave should almost top someone off completely while allowing you to keep up enveloping mist almost all the time.
The 20 yard ranged paralysis will also be pretty good in preventing CC and for creating CC chains, even though every dot in the world will still break it.
Ring of Peace will be like the ultimate RBG ability and should be very creatively useful in healer killing/zerg comps.
- Clutch252 wanted to add that healing spheres are usable from outside of a smokebomb and vice versa. I would still prefer to torpedo in to disarm the rogue and spam spheres because nothing scares me more than a 150 energy shadow dance. It is also easier to spam spheres on someone standing next to you.
Edited by Mushx, 09 January 2013 - 11:24 PM.