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#61 Hiroshx1

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Posted 04 December 2012 - 06:33 PM

View Postduskfallx, on 04 December 2012 - 06:22 PM, said:

clueless
:duckers:

Edited by Hiroshx1, 04 December 2012 - 06:35 PM.


#62 Dravern

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Posted 04 December 2012 - 06:34 PM

People who play warlock want that affli became top spec with top comp like 90% of others seasons. Atm affli is fine, not op, not bad,

#63 brosearch

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Posted 04 December 2012 - 07:03 PM

View PostAvarencex, on 04 December 2012 - 06:13 PM, said:

Making affliction viable means making it overpowered.

Keep it down imo, I really didn't enjoy seeing the whole team die because aff locks can dps three targets at once while doing crowd control that berely breaks on damage

lol you are a real gem arent you? the spec that is affliction has its single target dps watered down so that its pressure is divided among multiple targets. that is how the spec has always worked. is it overpowered for a spec to cast a lot (it should) and put out good pressure as a result? right now fears in general seem to be bugged and dont really break on damage. However, take last season for example, a fear would break near instantly if the target was fully dotted which is how it should be.

The affliction playstyle is very unique and its sad that its just not viable currently. I am hopeful that we will one day have it back.

Edited by brosearch, 04 December 2012 - 07:03 PM.


#64 duskfallx

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Posted 05 December 2012 - 02:46 AM

View PostDravern, on 04 December 2012 - 06:34 PM, said:

People who play warlock want that affli became top spec with top comp like 90% of others seasons. Atm affli is fine, not op, not bad,
it's not "not bad"
spec is completely ruined, not to mention how boring and skillless it is. Only way to get high rating as Affliction is to get carried by another class or play on some horrible bg.

#65 Smir

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Posted 05 December 2012 - 06:33 AM

in befor some1 links a high affliction warlock in armory :D

actually it is viable in some setups, but i am also 100% sure that every "high" affliction team would be better with any moonkin/sp/mage
in my opinion no hybrid should ever be better than a lock or a mage in no kind of setup :D
i can see many people see that diffrent, and i also understand it, but the hybrid thing makes the whole pvp stuff even harder to balance

#66 Domesauce

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Posted 05 December 2012 - 08:14 AM

I think warlock is still the best class for mage to play with, you can set up 3v0 every 30 seconds for deep better and more reliably than anything else. Our damage mechanics are just the dumbest thing ever though so it feels like getting carried even when you're setting up kills.

#67 Infernion

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Posted 05 December 2012 - 08:59 AM

View PostDomesauce, on 05 December 2012 - 08:14 AM, said:

I think warlock is still the best class for mage to play with, you can set up 3v0 every 30 seconds for deep better and more reliably than anything else. Our damage mechanics are just the dumbest thing ever though so it feels like getting carried even when you're setting up kills.

.. and shadowpriest mage can't? :D

#68 Rayisshocka

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Posted 05 December 2012 - 11:08 AM

I did some Arms / Affli / Hpal last night after demo-hotfix.

I DID NOT THEORYCRAFT.

It's hard to top the damage atleast I do in demo compared to affliction, but the pressure from Affliction is way way higher than the demonology pressure, and the feeling of playing with a spell lock again is undescribable. These games were played on 2,100-2,300 MMR and Affliction did ALRIGHT. It was OK. With the glyph I did up to 90k crits on dispell, but keep in mind the crit as affli is very low. I was surprised to see it was better than my expectations, but it still needs some changes. Though I see many people playing Destruction after-nerf I have the feeling any decent team will give you a hard time landing a Chaos Bolt, but then again, any decent team should give you a hard time channeling Malefic Grasp all game as well?  On top of having lower damage than both destruction and demonology, Affliction has the lowest surviviability in my pov as well, which means there is no trade-off. One spec gives you everything, while another spec gives you nothing. Now how is that for letting us "choose after our playstyle"?
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#69 brosearch

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Posted 06 December 2012 - 04:21 PM

well i tried. i really did. i hope for your (those of you who continue to play) sake they do buff afflic. I just cant stand this any longer. i find myself being exactly like other idiot players who constantly say this game is shit while playing it (which makes no sense at all because you are still playing). I didnt even realize how much i said it until last night. I have always mocked retards who did this, and somehow i became one of them. at any rate, if afflic gets fixed ill gladly try it out again :)

#70 majorblood

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Posted 06 December 2012 - 09:09 PM

View PostRayisshocka, on 05 December 2012 - 11:08 AM, said:

With the glyph I did up to 90k crits on dispell, but keep in mind the crit as affli is very low.
If you're talking about the unstable affliction glyph then you always crit with it.

#71 Rith

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Posted 07 December 2012 - 07:45 AM

One thing that doesn't make sense to me is, how does a ferals dot crit for 44k while mine crit for 10~11k each :(

#72 Smir

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Posted 07 December 2012 - 08:54 AM

haha thats what i always ask myself too, why is feral the new shit when it comes to dots :D

#73 Sascatuan

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Posted 07 December 2012 - 09:01 AM

i like the changes they are making but i feel like each change being made is also making warlocks that much less desirable to play. Wtb affliction hotfixes

Edited by Sascatuan, 07 December 2012 - 09:02 AM.

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#74 varvaros

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Posted 07 December 2012 - 10:51 AM

View PostRith, on 07 December 2012 - 07:45 AM, said:

One thing that doesn't make sense to me is, how does a ferals dot crit for 44k while mine crit for 10~11k each :(
Cause ferals cant multidot effectively in pve ^_^

There are some great ideas how to improve affliction in pvp without upsetting pve balance,because the specc is borderline op in pve.For example adding a pvp oriented glyph(dps loss in pve but impoving pvp performance) or giving better dispel protection and some passive dmg reduction like spriests.

Problem is that i havent seen anything mentioned about affliction form blizzard.Maybe they are like"Hey go play destro/demo cba to balance affl for pvp"like they do with some speccs like arcane mages.
Neigh! Whinny!

#75 Nycto

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Posted 07 December 2012 - 01:11 PM

I think, if affliction gets some proper defensives or way to survive, like burning ember style stuff or demo stuff, a long with burst nurfs to other classes affliction will be fine.

I played some games this week as affliction, it was shit, but it was shit because playing with a dk i have next to no support. This was never a problem (so much) for warlocks before because we had legitimate self healing, increased healing taken, death coil + howl. Now we have pretty pathetic cooldowns, basically 0 self healing(we will die without heals if we do damage because of life tap). Warlocks are viable at the moment based on the support of warriors and mages, because warlocks cannot survive the damage there currently is.

With things like these trinket changes(which will be great for affliction, imo), as well as a small burst nurf on top of this, i think affliction can work well. But again, it will still be shit to play  :(

Edited by Nycto, 07 December 2012 - 01:13 PM.


#76 Raikufail

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Posted 07 December 2012 - 01:16 PM

View PostNycto, on 07 December 2012 - 01:11 PM, said:

I think, if affliction gets some proper defensives or way to survive, like burning ember style stuff or demo stuff, a long with burst nurfs to other classes affliction will be fine.

I played some games this week as affliction, it was shit, but it was shit because playing with a dk i have next to no support. This was never a problem (so much) for warlocks before because we had legitimate self healing, increased healing taken, death coil + howl. Now we have pretty pathetic cooldowns, basically 0 self healing(we will die without heals if we do damage because of life tap). Warlocks are viable at the moment based on the support of warriors and mages, because warlocks cannot survive the damage there currently is.

With things like these trinket changes(which will be great for affliction, imo), as well as a small burst nurf on top of this, i think affliction can work well. But again, it will still be shit to play  :(

If they increased the burst of dots they would have to reduce the consistent pressure from dots. Affliction is best /2nd best in pve atm. Would be retarded in pve if they had the same consistent damage and increased burst.

#77 mukuld50

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Posted 07 December 2012 - 01:25 PM

View Postvarvaros, on 07 December 2012 - 10:51 AM, said:

some passive dmg reduction like spriests.

I agree that affliction needs massive overhauls, but idk why you would think that warlocks need passive damage reduction.  You arent designed to be a tanking class like shadow priests, and have way too many tools at your disposal to survive.

Maybe bring back the old soul link mechanic, where there are repercussions for your mitigation, but i dont think that is really needed either.

The dispel mechanic of MoP is retarded for affliction too, and that is a huge issue

Edited by mukuld50, 07 December 2012 - 01:26 PM.


#78 Nycto

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Posted 07 December 2012 - 01:36 PM

View PostRaikufail, on 07 December 2012 - 01:16 PM, said:

If they increased the burst of dots they would have to reduce the consistent pressure from dots. Affliction is best /2nd best in pve atm. Would be retarded in pve if they had the same consistent damage and increased burst.
Yeah, the damage IS there, but the damage hugely comes from haunt uptime and malific grasp. The change wont give warlocks more burst but more sustained aoe pressure.

#79 varvaros

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Posted 07 December 2012 - 03:49 PM

View Postmukuld50, on 07 December 2012 - 01:25 PM, said:

I agree that affliction needs massive overhauls, but idk why you would think that warlocks need passive damage reduction.  You arent designed to be a tanking class like shadow priests, and have way too many tools at your disposal to survive.
I was speaking exlcusively about affliction.For all speccs it would  probably be over the top.But if you compare the defensive tools for all speccs affliction comes dead last,Add to that the outdated life tap mechanic and you have a problem.One of the solutions could be some dmg reduction or self healing,i dont know,

View PostNycto, on 07 December 2012 - 01:11 PM, said:

I think, if affliction gets some proper defensives or way to survive, like burning ember style stuff or demo stuff, a long with burst nurfs to other classes affliction will be fine.

I played some games this week as affliction, it was shit, but it was shit because playing with a dk i have next to no support.
agree 100%,I tried also some unholy/affl/druid...
Neigh! Whinny!

#80 Chanimal

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Posted 07 December 2012 - 05:53 PM

is it worth using the dark soul glyph for more sustained pressure?

edit nvm misread the tooltip

Edited by Poobandit, 07 December 2012 - 05:56 PM.

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