Please help to bring affliction back
Posted 28 November 2012 - 11:50 AM
You are wise sir. Warlocks are terrible at tanking damage. Something we've relied on for the past 11 seasons has been gutted. People haven't really noticed yet because Aura of Enfeeblement plus Metamorphosis form really helped cover it up. But the aura is gutted and even Curse of Enfeeblement is nerfed. Warlocks need like -10% to -20% damage taken in Fel Armor, or we need Soul Link baseline, or something. We are very squishy right now.
Posted 28 November 2012 - 12:09 PM
the damage is a totally separate issue, with all his cooldowns popped (AKA Demon soul/trinket) he can make some nice pressure. idk i think the spec needs a little more substantial spread pressure when not backed by cooldowns. then again every damage dealing spec in the game follows this cooldown formula barring mages and maybe shadow priests... silly game, run around 25 mins until someones one shot successfully kills.
he was also miserable that using pets is sooooo bad, the damage the spec does without demon sac is pitiful to be honest at least burst wise
also he hated the damage model of haunt via shard/no shadow bolters.... and malific grasp esp vs mages... while it can make some nice damage vs some classes, vs mages he would get full dots up and line up some grasp opportunities only to have his full row of dots fall off 2-3 seconds later. maybe mage armor nerf fixed this
these are the major complaints i can remember. i have my own complaints i can list for hours on issues with the spec but i dont play a warlock so ill keep those to myself
Edited by Moreudirl, 28 November 2012 - 12:15 PM.
Posted 28 November 2012 - 03:16 PM
Lets think about the whole passive damage reduction mechanics through wow history.
In vanilla warlocks had soul link. Shadow priests, mages or moonkins didnt have their forms or armors reduce damage done on them.
This was okay since sacrifising your pets hp was a bigger deal back then since you only had fel dom.
By time shadow form, moonkin form etc started giving out passive damage reduction, %5 less than what soul link does without having the same consequence (sacrifising your pets hp) but getting pets became easier and easier as a warlock.
Now we are at mop where every class EXCEPT warlocks have passive damage reduction. Makes no sense really. Why would you take our soul link and still keep the other passive damage reductions in game? They could have just nerfed it and made it a %15 reduction or whatever really, but instead they thought "hey lets make soul link work in a really different way and make it a talent"
Now we can die in a deep or shockwave much easier than any other class can unless we pop something.
Posted 28 November 2012 - 03:51 PM
They need to increase the dmg of the UA when its dispelled, give a passive ability to re-summon your pet instant without use any mana (2 min CD, like demo) ,probably increase the % of nightfall, like 7.5 or 10% instead of 5%, and probably give some more dmg to our pet, actually sacrifice should be only viable in pve, since every affliction lock love to play with pet in arena, do some micro, etc, its how it works basically.
I think that this changes could be really good for us, bringing affly a bit more of presence in arena without unbalance pve.
Posted 28 November 2012 - 06:05 PM
Posted 29 November 2012 - 04:01 PM
Edited by Breez, 29 November 2012 - 04:01 PM.
Posted 29 November 2012 - 04:09 PM
Game is even burstier than before, I die with all my cds up to classes with high burst, I'm pretty sure affliction is twice as worse than before the patch right now.
Posted 30 November 2012 - 12:37 AM
Posted 01 December 2012 - 04:26 PM
Posted 02 December 2012 - 12:29 PM
If you're gonna reply there, please be constructive. Also, let me know if I missed anything.
5. Increase UA dispel damage. Right now, from memory, it crits for about 60-80k, depending on cooldowns. This is simply not enough, and with dispel instantly removing all of our DoTs and Haunt, Affliction needs more protection. Dispelling a Haunted target is currently a no-brainer. Maybe change the Glyph of UA to not remove the Silence portion of the dispel punishment.
Dispel protection can be done not only via damage increase on dispel. Consider returning shard and/or making haunt undispelable. Consider UA dispel also removing buffs from target. Many fun options here and I don't think that a simple increase in backfire damage will be enough. Currently a dispel shuts us down completely until all dots are reapplied which either takes many globals or many shards (and you can basically forget about getting haunt up again). Having dots up is much more important now than it EVER was for our damage, and hence dispel protection is also more important than ever.
Edited by Thaya, 04 December 2012 - 07:18 PM.
Posted 02 December 2012 - 12:41 PM
Edited by lazeyx, 02 December 2012 - 12:41 PM.
Posted 02 December 2012 - 12:44 PM
But also we need the whole game to get less burstier. There is so much damage right now that you can die from %100 to 0 in a stun while your healer is blanket silenced. For affliction to be good the game should be less bursty.
Posted 03 December 2012 - 09:28 PM
Posted 04 December 2012 - 03:09 PM
Posted 04 December 2012 - 06:13 PM
Keep it down imo, I really didn't enjoy seeing the whole team die because aff locks can dps three targets at once while doing crowd control that berely breaks on damage
Posted 04 December 2012 - 06:32 PM
Edited by Methacus, 04 December 2012 - 06:33 PM.
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