Please help to bring affliction back
#181
Posted 09 January 2013 - 08:31 AM
#182
Posted 09 January 2013 - 10:30 AM
Nadagast, on 08 January 2013 - 07:32 AM, said:
Im p'sure Imp's flee breaks any CC now? Just link Flee with Singe and BØØM, dispell that shit.
And yeah make Soul Link baseline, give locks some passive pet healing Beacon style (20% of healing done to the warlock is done to the pet aswell) or give locks some passive pet healing through damage (have dots heal the pet for 25% of damage dealt, that way demo pets wont be tanks but aff pets will be stronK).
Edited by McMick1137, 09 January 2013 - 10:38 AM.
Peace Heaumes, yoloOnce ;-) :$
#183
Posted 09 January 2013 - 11:46 AM
#184
Posted 09 January 2013 - 01:42 PM
Nadagast, on 09 January 2013 - 03:01 AM, said:
I guess it sounds like it'd be good for taking command of the game ~30 seconds in after their CDs are done and you're caught back up, but the game is so easy at that point that I think I'd just rather have the extra stuff for surviving the CDs. (Like Imp dispel or something)
Seduce could be useful in Shadowplay with Shadowfury. That would let you get easy Seduces on the Warrior behind a pillar, huh? Hm.
I wonder if simply using a GoSupremacy Succubus would be possibly good vs a cleave. You could seduce the opener and blood fear the paladin as he came in to dispel.
It really reduces damage a lot, it also lets you cc hunter + paladin at times while a warrior over extends. I guess it is very comp dependant but it works for us vs kfc as they cannot touch me without cc, and if they tunnel our shaman they are going to die from over extending the majority of the time.
#185
Posted 09 January 2013 - 01:46 PM
Edited by Ylandria, 18 April 2013 - 10:39 PM.
#186
Posted 09 January 2013 - 11:33 PM
#187
Posted 09 January 2013 - 11:45 PM
#188
Posted 10 January 2013 - 01:44 AM
Sacrificial Pact Your demon sacrifices 25% of its current health to shield its master for
Unstable Affliction
OMG YES OMG
We got almost everything we asked for.
Edited by saffie, 10 January 2013 - 01:58 AM.
#189
Posted 10 January 2013 - 01:47 AM
The next change I want to see is Unbound Will not taking 1/5th of your HP pool, maybe 5-10%.
Edited by majorblood, 10 January 2013 - 01:53 AM.
#190
Posted 10 January 2013 - 02:20 AM
#191
Posted 10 January 2013 - 02:28 AM
#193
Posted 10 January 2013 - 02:49 AM
#195
Posted 10 January 2013 - 03:46 AM
saffie, on 08 January 2013 - 03:50 PM, said:
its not meant to be a "my healer is going OOM, need to mitigate as much dmg as possible and spam my cds", hence the 3 min cd. you should always use it when you're about to die or when you know big dmg is coming or when your healer wont be able to pick you up because of CC. even if you take extra dmg later, chances are not only you'll be taking less dmg from the enemy team (because their cds/resources were used up) but your healer should also be fine to help you.
tl/dr dark bargain is great, the lack of mitigation overall for our class + bad usage make it not seem that great

#196
Posted 10 January 2013 - 12:36 PM
Railander, on 10 January 2013 - 03:46 AM, said:
its not meant to be a "my healer is going OOM, need to mitigate as much dmg as possible and spam my cds", hence the 3 min cd. you should always use it when you're about to die or when you know big dmg is coming or when your healer wont be able to pick you up because of CC. even if you take extra dmg later, chances are not only you'll be taking less dmg from the enemy team (because their cds/resources were used up) but your healer should also be fine to help you.
tl/dr dark bargain is great, the lack of mitigation overall for our class + bad usage make it not seem that great
say you use dark bargain at %1 hp when ur healer is in a trap vs kfc, they tunnel u through it, your healer gets out of the trap and tops you off, because of the dot damage and warrior/hunter still being on you, you will die from %100 to 0 with their damage and the dot involved in 1 silencing shot on the healer. So even the best way you have used it its still not so good vs these teams.
#197
Posted 10 January 2013 - 03:13 PM
saffie, on 10 January 2013 - 12:36 PM, said:
would obviously be better to use it while you're above execute/kill shot range
#198
Posted 10 January 2013 - 04:41 PM
saffie, on 10 January 2013 - 12:36 PM, said:
#199
Posted 10 January 2013 - 05:07 PM
-Pet health is still a big problem. If you arent playing demo, your pet is pretty much always dead and there is no way to keep it at a decent level of hp so the shield wont help much.
-We need some self healing. Locks are the only class who use hp as a resource. It needs to heal the pet too.
-Afflic dmg is moderate at best with haunt and channeling MG, some of the dps needs to be put into dots.
-Our tier of talents that has Unbound Will, Blood Fear, and burning rush, is a joke. There is no viable option here. They need to either make burning rush or unbound will viable, ORRRRRR just move either Howl, death coil or shadowfury into this tier.
- With the sheild change and fel armor change, Demo will absolutely hands down be the best lock spec just like it is now. This is extremely sad that a fucking no cast piece of shit no skill spec is our best option. They need to change that.
Edited by brosearch, 10 January 2013 - 05:12 PM.
#200
Posted 16 January 2013 - 01:55 AM
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