Nadagast, on 14 December 2012 - 12:04 AM, said:
Yeah but they are not gonna change the damage, I'm no pve'er but from what I've heard affliction does the most damage among all classes in pve even. Perhaps they can increase soul shard regeneration in combat and divide unending resolve into 2 different spells 1 being the damage reduction part that is on 3 min cd, and the other is the aura mastery of it on 1 min cd, thus we could get more haunts/mgs in those times and do more pressure overall. I don't know its just a thought really, a flat out damage change will not happen because of PVE, what else can they do that would make us do better damage?
Rith, on 14 December 2012 - 07:16 AM, said:
I think exactly the same about this, Demo has 2 ports and a leap, destros self heals get even higher with mastery and if you have the embers it heals so much. What screwed affliction also is the lack of drain life. Its not worth casting in arena because of the damage/healing it does and how easily it can be interrupted nowadays. Affliction pretty much has nothing extra to survive unlike demo and destro. Buffing drain life wouldn't effect pve much either so they can actually do it, or at least give affliction something extra to survive on. When you soulburn drain life it heals %50 more, but it should also make that drain life uninterruptable and heal much more, so you can actually spend a soulshard to survive.
Also I really think they should make gateway about 2 seconds cast time as in some maps you can get it but some maps its impossible to pull off especially against warriors who just heroic leap and charge from the start.
Edited by saffie, 14 December 2012 - 01:53 PM.









































