Please help to bring affliction back
#101
Posted 12 December 2012 - 06:59 AM
#102
Posted 12 December 2012 - 08:32 AM
Smir, on 12 December 2012 - 06:59 AM, said:
I wouldn't be so sure really. 0 mitigation and a "take it in the face" playstyle, I think it'll benefit dks, warrs and sps more than aff locks. Not to mention Life Tap taking a huge chunk of hp each use, combined with 0 self-healing unless you use a rather awful glyph.
#103
Posted 12 December 2012 - 08:48 AM
#104
Posted 12 December 2012 - 09:45 AM
Railander, on 10 December 2012 - 12:42 AM, said:
first of all, you mustnt be playing the same game as me, because affliction damage is pretty real, it only has nearly zero burst, which is basically all that matters nowadays and the reason for that is because healing is too strong while costing low mana, but it wont get nerfed until burst gets handled all around, so yea we wont be seeing affliction before 5.2 at LEAST. good news is that IF they successfully adjust burst and nerf healing, affliction will be again at the top.
now, from some of your examples i can see you also have absolutely no idea of the current numbers running around in matches. when i see suggestions like these: "Double or triple the damage from UA dispel" or "Buff Siphon Life glyph (makes corr heal you) from 20% of damage done, to 100%" it just proves how lost you are.
finally, you should try adjusting yourself to how the game works today and actually try to find out what works and what doesnt instead of being stuck-up to how it used to be years ago and saying "X worked in LK but now it sucks".

560 ticks. 62% resil warrior. No cooldowns popped.
I can't tell if you're a troll or just dumb if you think 2500 Siphon Life ticks would be OP while spending 72k on each lifetap.
#105
Posted 12 December 2012 - 04:32 PM
Eiviyn, on 12 December 2012 - 09:45 AM, said:

560 ticks. 62% resil warrior. No cooldowns popped.
I can't tell if you're a troll or just dumb if you think 2500 Siphon Life ticks would be OP while spending 72k on each lifetap.
LOLOLO look at that dmg. afflic is fine on dmg no need to buff that shit at all.
#107
Posted 12 December 2012 - 08:37 PM
Eiviyn, on 12 December 2012 - 09:45 AM, said:

560 ticks. 62% resil warrior. No cooldowns popped.
I can't tell if you're a troll or just dumb if you think 2500 Siphon Life ticks would be OP while spending 72k on each lifetap.
lets take an ability everyone knows is OP. how does Second Wind sound like to you? it heals 3% hp/sec, assuming 400k hp it means 12k hp/sec but that is below 35% hp.
now back to siphon life glyph, corru ticks for 2.5k w/o cds on a 2 sec base frequency. adjusting a 10%ish crit chance and 15%ish haste and we have ~3.5k each 2 sec, or 1.75k each sec.
assuming you can keep corru up on 3 targets, thats about 5k hp/sec
less than half or a warrior's second wind but its up regardless of your current health. now factor in haunt/procs/cds/pets/fel armor/MG and the number is even bigger. so yea, 100% is way too much for passive regen and would make the glyph mandatory.
in comparison, if you had a warrior being trained the whole match while you had corru up on all targets, siphon life would have about double the healing of second wind throughout the match.
i do agree the glyph should be buffed a lot, but 100% is way too much. i'd say 50% feels reasonable
Edited by Railander, 12 December 2012 - 11:49 PM.

#108
Posted 12 December 2012 - 10:09 PM
Railander, on 12 December 2012 - 08:37 PM, said:
lets take an ability everyone knows is OP. how does Second Wind sound like to you? it heals 3% hp/sec, assuming 400k hp it means 12k hp/sec but that is below 35% hp.
now back to siphon life glyph, corru ticks for 2.5k w/o cds on a 2 sec base frequency. adjusting a 10%ish crit chance and 15%ish haste and we have ~3.5k each 2 sec, or 1.75k each sec.
assuming you can keep corru up on 3 targets, thats about 5k hp/sec
less than half or a warrior's second wind but its up regardless of your current health. now factor in haunt/procs/cds/pets/MG and the number is even bigger. so yea, 100% is way too much for passive regen and would make the glyph mandatory.
in comparison, if you had a warrior being trained the whole match while you had corru up on all targets, siphon life would have about double the healing of second wind throughout the match.
i do agree the glyph should be buffed a lot, but 100% is way too much. i'd say 50% feels reasonable
What are people's thoughts on adding a healing component back to haunt? What about changing the siphon life glyph to 30% (or something) and including haunt?
#109
Posted 12 December 2012 - 11:43 PM
Rbinary, on 12 December 2012 - 10:09 PM, said:
one of the problems of siphon life getting life back based on dmg done is that its either balanced in pvp and too good in pve, or balanced in pve and underpowered in pvp.
IMO they should change it back to restore some % of your hp on each tick, independent of how much dmg it dealt.
about haunt i personally would rather see some dispel protection component on it for your dots instead of health return.

#110
Posted 13 December 2012 - 03:50 AM
affix said:
#111
Posted 13 December 2012 - 07:22 AM
Only option i see right now is playing with a warrior/spriest or feral.. but why they would choose playing with you over an spriest I have no idea.
And maybe firemls, not sure, haven't played with a fire mage this season.
#112
Posted 13 December 2012 - 07:50 AM
#115
Posted 13 December 2012 - 09:54 AM
Edited by trolololz, 13 December 2012 - 09:55 AM.
#116
Posted 13 December 2012 - 01:08 PM
#117
Posted 13 December 2012 - 01:17 PM
They do, however, die to taking unhealable damage all game, so that's fun.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users





































