yeah when we first started playing i cant count on 2 hands the amount of times shin would hold his trinket only to have to use it 3-4 seconds into a stun only to pop another major cd, because he would be brought to sub 25% instantly. this is a result of getting used to warlocks being a tanky class, with great mitigation for nearly 8 years. Now warlocks are a cooldown reliant class with 0 mitigation. I think for a class designed around long term consistent pressure (the 2-3 minute cooldown 1 shot game will only last so much longer) they really need to put some form of mitigation back for warlocks in addition to more passive self healing for affliction. Ember taps alone blow the spec out of the water survivability wise... dont even get me started on meta/aura.
the damage is a totally separate issue, with all his cooldowns popped (AKA Demon soul/trinket) he can make some nice pressure. idk i think the spec needs a little more substantial spread pressure when not backed by cooldowns. then again every damage dealing spec in the game follows this cooldown formula barring mages and maybe shadow priests... silly game, run around 25 mins until someones one shot successfully kills.
he was also miserable that using pets is sooooo bad, the damage the spec does without demon sac is pitiful to be honest at least burst wise
also he hated the damage model of haunt via shard/no shadow bolters.... and malific grasp esp vs mages... while it can make some nice damage vs some classes, vs mages he would get full dots up and line up some grasp opportunities only to have his full row of dots fall off 2-3 seconds later. maybe mage armor nerf fixed this
these are the major complaints i can remember. i have my own complaints i can list for hours on issues with the spec but i dont play a warlock so ill keep those to myself
Edited by Moreudirl, 28 November 2012 - 12:15 PM.