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#41 mackazar

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Posted 15 November 2012 - 01:44 AM

View Postkhuna, on 15 November 2012 - 01:35 AM, said:

They do, against rogue / mage, rogue / sp, sp / mage, lock / mage, lock / rogue if buffs happen
and so does every other healer? Druids being able to barkskin while silenced may be arguable, but any healer without a trinket will die in a stun silence lol

#42 Mageic

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Posted 15 November 2012 - 01:45 AM

Great, I couldn't spirit link anyways :/

"Resto shaman healing output way higher than other healers thus making them the best healer. Guess we better destroy a core mechanic that fucks all specs"

#43 Chromix

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Posted 15 November 2012 - 01:51 AM

Should only be applied to healing tide / stream.

Fix totemic restoration (I'm assuming it's a bug because it's so fucking stupid) and remove glyph of purge.

Class fixed.

#44 Dakkrothy

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Posted 15 November 2012 - 01:51 AM

View Postmackazar, on 15 November 2012 - 01:44 AM, said:

and so does every other healer? Druids being able to barkskin while silenced may be arguable, but any healer without a trinket will die in a stun silence lol

barkskin is irrelevant but the stealthaway leap with 30 sec cd is a massive survival talent and can be used while silenced (afaik).

That priests dont survive even with pain sup up is a problem itself that needs to be resolved, I heard something about focused will(stacking dmg reduction buff when crit) coming back?

And where is all the pala whine about survival coming from? I thought their survival hasnt been this good since wotlk - double bop, bubble, 40% magic dmg reduction.... fill me in!

#45 khuna

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Posted 15 November 2012 - 01:56 AM

View Postmackazar, on 15 November 2012 - 01:44 AM, said:

and so does every other healer? Druids being able to barkskin while silenced may be arguable, but any healer without a trinket will die in a stun silence lol

priest can fade / ps bro ( if blizzard arent retarded theyll buff priest )
skin is enough if you play properly as a team ( well maybe not in the current state of the game didnt play enough )
pala are shit and will always be against good players playing non cleave comps except in zergcleaves themselves maybe

Edited by khuna, 15 November 2012 - 01:57 AM.


#46 Necrolina

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Posted 15 November 2012 - 01:59 AM

View PostDakkrothy, on 15 November 2012 - 01:51 AM, said:

And where is all the pala whine about survival coming from? I thought their survival hasnt been this good since wotlk - double bop, bubble, 40% magic dmg reduction.... fill me in!

Not the survival, but the utility to be honest.

#47 mackazar

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Posted 15 November 2012 - 02:02 AM

I think this nerf is needed and shamans will still be top healers. I would be happy if they can still drop totems while silenced if they nerfed their mastery especially since it effects their healing totems lmfao

#48 Claynz

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Posted 15 November 2012 - 02:27 AM

View PostChromix, on 15 November 2012 - 01:51 AM, said:

and remove glyph of purge.

Class fixed.


You do that you will ruin enhance totally, if so they gona need a passive dmg increase(not in asendance) purge is what makes us good vs certain comps al tho i do agree its retarded glyph.

I do agree that when you silence a shaman the healingstream/healingtide should be locked out but not any other totems.

#49 methodman2

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Posted 15 November 2012 - 02:34 AM

needed to be fixed like this along time ago. especially since you can't even smoke bomb spirit link anymore, as if shamans needed to  have a braincell when pressing their skill button eh?


now they need to remove life swap from sps and then any team with a shaman/sp is actually somewhat beatable.

#50 Parkways

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Posted 15 November 2012 - 02:40 AM

good thing i have never been locked out, ever.
Posted Image

#51 methodman2

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Posted 15 November 2012 - 02:58 AM

also i like how people are comparing ps to slt or skin lmfao, and fyi druids have 2 skins so they can infinitely rotate them. sps are way over the line though with disperse + lifeswap, so i agree the comparison to them but  disc priests are a whole different story.

shamans have way too much utility, it's scary seeing how much more shit they can do then other healers because of their 'unique' tools.

#52 flubbah

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Posted 15 November 2012 - 03:06 AM

I don't think ppl understand that it's not rly the shaman being too good, but other healers being too weak.

Edited by flubbah, 15 November 2012 - 03:06 AM.


#53 kannetixx

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Posted 15 November 2012 - 03:11 AM

View Postflubbah, on 15 November 2012 - 03:06 AM, said:

I don't think ppl understand that it's not rly the shaman being too good, but other healers being too weak.

well druids wouldnt be so weak if you took your finger off the purge button!!!! :[
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#54 methodman2

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Posted 15 November 2012 - 03:13 AM

View Postflubbah, on 15 November 2012 - 03:06 AM, said:

I don't think ppl understand that it's not rly the shaman being too good, but other healers being too weak.

i agree to some extent, however if shamans were the mark for being 'balanced'  then this game sure would be terrible.


edit: worse than terrible coz it already is xD

Edited by methodman2, 15 November 2012 - 03:14 AM.


#55 Mageic

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Posted 15 November 2012 - 03:18 AM

View Postflubbah, on 15 November 2012 - 03:06 AM, said:

I don't think ppl understand that it's not rly the shaman being too good, but other healers being too weak.

I disagree, I do think shaman are too strong. But the changes needed to be in other areas. I'm not even saying don't fuck with anything ele/enhance related( even though I would like that ), I'm completely open minded to tremor/purge changes. Healing output (mainly mastery) is too high on resto shamans and they have far too many cool downs to rotate, fix something that relates to those problems and not something completely random.

#56 flubbah

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Posted 15 November 2012 - 03:35 AM

I don't think anyone ever entered an arena thinking "oh shit it's a rsham, i'll never score a kill", the fact that discpriest is terrible, and paladin/druid average has nothing to do with the actual state of the shaman. It's indeed the best healer right now i'm not denying it, BUT it's clearly not "too strong" considering the amount of cc/silence & even damage you can pull out nowadays. Some small changes/nerfs could possibly be good for the game right now, but i do think that buffing other healers would be a lot better.

#57 manoweak

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Posted 15 November 2012 - 03:38 AM

boufez d euk

Edited by manoweak, 15 November 2012 - 03:41 AM.


#58 averagepriestz

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Posted 15 November 2012 - 04:13 AM

Agreeing with Zilea and Hood on this one. Had to be done.

Only problem is that there's still a fuckton of fixes to be made regarding damage, instant crowd control, dispels etc. Just bring back the good old -30% (should probably be 20%)  damage taken when silenced and stunned.

Easy peasy.

Edited by averagepriestz, 15 November 2012 - 04:19 AM.


#59 Nevershock

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Posted 15 November 2012 - 04:16 AM

View Postflubbah, on 15 November 2012 - 12:51 AM, said:

exactly, completely agree with what Dakk is saying


#60 Pandaqt

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Posted 15 November 2012 - 04:26 AM

fuck i should've mmr exploited




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