khuna, on 15 November 2012 - 01:35 AM, said:
New totem changes
#41
Posted 15 November 2012 - 01:44 AM
#42
Posted 15 November 2012 - 01:45 AM
"Resto shaman healing output way higher than other healers thus making them the best healer. Guess we better destroy a core mechanic that fucks all specs"
#43
Posted 15 November 2012 - 01:51 AM
Fix totemic restoration (I'm assuming it's a bug because it's so fucking stupid) and remove glyph of purge.
Class fixed.
#44
Posted 15 November 2012 - 01:51 AM
mackazar, on 15 November 2012 - 01:44 AM, said:
barkskin is irrelevant but the stealthaway leap with 30 sec cd is a massive survival talent and can be used while silenced (afaik).
That priests dont survive even with pain sup up is a problem itself that needs to be resolved, I heard something about focused will(stacking dmg reduction buff when crit) coming back?
And where is all the pala whine about survival coming from? I thought their survival hasnt been this good since wotlk - double bop, bubble, 40% magic dmg reduction.... fill me in!
#45
Posted 15 November 2012 - 01:56 AM
mackazar, on 15 November 2012 - 01:44 AM, said:
priest can fade / ps bro ( if blizzard arent retarded theyll buff priest )
skin is enough if you play properly as a team ( well maybe not in the current state of the game didnt play enough )
pala are shit and will always be against good players playing non cleave comps except in zergcleaves themselves maybe
Edited by khuna, 15 November 2012 - 01:57 AM.
#46
Posted 15 November 2012 - 01:59 AM
Dakkrothy, on 15 November 2012 - 01:51 AM, said:
Not the survival, but the utility to be honest.
#47
Posted 15 November 2012 - 02:02 AM
#48
Posted 15 November 2012 - 02:27 AM
Chromix, on 15 November 2012 - 01:51 AM, said:
Class fixed.
You do that you will ruin enhance totally, if so they gona need a passive dmg increase(not in asendance) purge is what makes us good vs certain comps al tho i do agree its retarded glyph.
I do agree that when you silence a shaman the healingstream/healingtide should be locked out but not any other totems.
#49
Posted 15 November 2012 - 02:34 AM
now they need to remove life swap from sps and then any team with a shaman/sp is actually somewhat beatable.
#51
Posted 15 November 2012 - 02:58 AM
shamans have way too much utility, it's scary seeing how much more shit they can do then other healers because of their 'unique' tools.
#52
Posted 15 November 2012 - 03:06 AM
Edited by flubbah, 15 November 2012 - 03:06 AM.
#53
Posted 15 November 2012 - 03:11 AM
flubbah, on 15 November 2012 - 03:06 AM, said:
well druids wouldnt be so weak if you took your finger off the purge button!!!! :[
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#54
Posted 15 November 2012 - 03:13 AM
flubbah, on 15 November 2012 - 03:06 AM, said:
i agree to some extent, however if shamans were the mark for being 'balanced' then this game sure would be terrible.
edit: worse than terrible coz it already is xD
Edited by methodman2, 15 November 2012 - 03:14 AM.
#55
Posted 15 November 2012 - 03:18 AM
flubbah, on 15 November 2012 - 03:06 AM, said:
I disagree, I do think shaman are too strong. But the changes needed to be in other areas. I'm not even saying don't fuck with anything ele/enhance related( even though I would like that ), I'm completely open minded to tremor/purge changes. Healing output (mainly mastery) is too high on resto shamans and they have far too many cool downs to rotate, fix something that relates to those problems and not something completely random.
#56
Posted 15 November 2012 - 03:35 AM
#57
Posted 15 November 2012 - 03:38 AM
Edited by manoweak, 15 November 2012 - 03:41 AM.
#58
Posted 15 November 2012 - 04:13 AM
Only problem is that there's still a fuckton of fixes to be made regarding damage, instant crowd control, dispels etc. Just bring back the good old -30% (should probably be 20%) damage taken when silenced and stunned.
Easy peasy.
Edited by averagepriestz, 15 November 2012 - 04:19 AM.
#60
Posted 15 November 2012 - 04:26 AM
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